So yeah guys, I just finished playing the demo... not impressed. Lemme break it down.
The punching system is similar to that of Fight Night's, where you have to use the right stick for striking. However, pressing L2 and letting go of it back and forth feels to clumsy to be switching from punching and kicking. Also, with the use of the right stick, I find it really easy to go mess up a punch or kick. God forbid I rotate 3/8 of the stick and accidentally to a uppercut instead of an overhead right.
The fighter's animations when striking just look downright clumsy and cartoonish. They took WAAAAAAAAAY too much of Fight Night and put it into this game.
The takedowns are even more cheaper than UFC2010, you just press spam the X (A) button to takedown and improve your position on the ground. Although it was really robotic, I like Undisputed's system better (not saying I like it that much). To defend you have to react in the 2/100 of a second a guy shoots for a takedown and press the O button. It's really flawed.
People were complaining that the clinch and ground systems of Undisputed were too complicated and unrealistic. While EA certainly has gotten the looks of the clinch and ground game down (it's really impressive, it looks like the fighters are actually grappling with one another), there's no mastery to it. Just spam the X button and watch your stamina.
The clinch system is basically the same, just press triangle.
Now what has me miffed about this button smashing system is that when on the ground or clinch, people just focus on hammering the X and Triangle buttons till they get the Muay Thai clinch or the Full Postured Mount. THEN the one-sided ass whooping occurs, easily leading to a KO.
After playing this, I'm worried about the future of MMA games in general. UFC was just too robotic and broke everything down too much, and while EA's MMA has improved SOME parts of the UFC game, it's far from the ideal MMA game. It's a close tie in between the two and for now I can't decide which one's better. Well, probably not better, but rather which one is worse.
EA Sports MMA
Game » consists of 10 releases. Released Oct 19, 2010
EA Sports MMA is a mixed martial arts game for the Xbox 360 and PS3, developed by EA Tiburon.
Demo impressions
well you can change the controls so you don't use the stick to punch/kick. The takedowns are no different than UFC 2010. Cept instead pushing a stick forward you are pushing a button. I don't get why people are complaining about that and comparing it to Undisputed when it is absolutely no different. To defend the takedown you hit one button....in Undisputed you hold a stick back. Except EA MMA is better because it takes out the shining struggle part which is completely stupid.
I bought UFC 2009 and from the demo it seems about the same, it looks a little more polished in some areas though. It doesn't seem to be "who can get a flash knockout first" and it seems at least to me that they put more focus on the ground game and clinch since none of my opponents wanted to stand and throw. I don't know, I didn't buy UFC 2010, and I doubt I'll buy this. Now I kinda feel bad for spamming a friend of mine to unlock Classic Couture in a game I'll most likely never own.
Also, not that I'm a Gus Johnson fan, but the lack of commentators really makes the fights such a bland experience...especially in my 3 round clinch fest I had with Mayhem. I'm pretty sure they'll have them ready for launch, but for the demo it wouldn't have killed them to have a few lines?
I hear the demo was the pre-alpha phase of the game, but I could be mistaken. Why would they release an unpolished demo?
@handlas said:
Because in this game, the takedowns happen so fast, it's near impossible to defend. In the middle of a heated slugfest, a guy can just start hammering X randomly and get down. At least in UFC, most of the takedowns were easy to block if you just held the left stick back. And the "stupid" shining aspect gave you one last chance to defend against a takedown. The only takedowns that were near impossible to block were the players known for their takedowns (GSP, Brock Lesnar, Chael Sonnen)." well you can change the controls so you don't use the stick to punch/kick. The takedowns are no different than UFC 2010. Cept instead pushing a stick forward you are pushing a button. I don't get why people are complaining about that and comparing it to Undisputed when it is absolutely no different. To defend the takedown you hit one button....in Undisputed you hold a stick back. Except EA MMA is better because it takes out the shining struggle part which is completely stupid. "
Also if you change the controls for the striking, the ground game controls get fucked up.
While UFC's strike system was really simple and robotic, IMO, it was better. You could execute what move you wanted half the time. The only problem with it was that it was filtered down to the point where the fighters looked like robots, not fighters. And the Fight Night system doesn't really translate well into MMA games cause you can also kick...
If I were to review this demo, the title of the review would be:
EA Sports MMA: The Opposite of Exciting.
Now I'm not big on sports games.. I have a mild interest in UFC and MMA in general, in that if it's on TV I'll be happy to watch two guys punch off for an hour or so..
But jesus, this game runs at about a quarter of the speed and excitement of real MMA. I'm punching off with a dude and getting little to no response, this game is missing some UH UH UH, UH.
Playing this game just made me want to go back and play Fight Night, from memory, it looks better, it was more exciting, and the slow mo replays were heaps awesome to leave on the screen after you beat your mate or vice versa whilst scream YEEAAAHHH MOTHER FUCKER.
Maybe I should just stick to shooting guys in the head and building SCVs.
The game is pure crap.
I was literally yelling at my tv. the computer just kept shooting for take downs. I wanted to knock the guy around a bit so i would get on my feet and throw a few punches. but before i could do any real damage he took me to the ground. Must have got taken down at least 50 times in the 3 round match.
I didn't feel like i was doing any damage to the other player at all. Even a kick to the face seemed to do nothing to him.
Didn't really enjoyed the demo. The striking was poor and I feel like I was doing no damage to the other player. I throw about 300 punch s and 200 kicks and no real impact to the other player. The game seams to be based submission move as that was the only takedown that worked.
Very poor when you compare it to the visceral nature of UFC. I love in UFC that if you got two or three good punch's the opponent could hit the deck. Not a massive MMA fan but definitely not getting this. Might pick up UFC on the cheap instead.
Hmm, I really liked it alot more than the UFC series.
The only thing that bottered me was that I found no way to block low-medium attacks
" Hmm, I really liked it alot more than the UFC series. The only thing that bottered me was that I found no way to block low-medium attacks "me as well. Tho I couldn't really see much difference from one fighter to the next (I only tried Mayhem and Overeem tho).
Anything is better than Undisputed tho....anything at all.
" @floodiastus said:Amen, UFC is way too stiff.. But having played a little more now of EA MMA versus human opponents, I find that it gets very repetetative on the ground." Hmm, I really liked it alot more than the UFC series. The only thing that bottered me was that I found no way to block low-medium attacks "me as well. Tho I couldn't really see much difference from one fighter to the next (I only tried Mayhem and Overeem tho). Anything is better than Undisputed tho....anything at all. "
I think Undisputed flows better and is way easier to get into. EA MMA, I just walked away from it, after Lashley took me down for the 1000th time, at least standing up in Undisputed is an option and is fun (and EA.. Throwing kicks with the right stick?.. WHY!?).
I think EA MMA is a good base, but I think I'll stick with Undisputed
" I think EA MMA is the superior game. BY FAR. "You should probably explain why. I don't see at all how you've come to this conclusion.
Well, to me the striking is more complete, distance and angles are important, this is in my opinion one of the reason why the transition from the undisputed
franchise and EA mma is so hard to make. It took me a few days to understand this.
You can slip punches, If you want to slip a punch you need to time it perfectly and predict if he'll throw a right or a left. I feel the sway system is more defensive than offensive which is true to the sport, of course you can attack from a sway, but if you spam attack from sways you'll get countered hard... JABS ARE EFFECTIVE. You can drop someone with a jab. You can also damage your opponent with leg kicks, you don't need 80 legkicks to see a result. the physic, the animations, the awesome looking k.o's are amazing. The ground game feel more organic to me, Undisputed 2010 has turned into a reversal contest, in ea mma, you need to work for positions. You can only reverse major transitions, so a reversal can only happen if your opponent take a chance, i like the risk/reward concept which is present in both the standup and the ground game. Submission mini-games are contextual and add to the experience. No need to shine my controller to dust, timing and precision is way better than a circular motion to me.
Sure you can bumrush your opponent and get lucky even on legend difficulty , but if you try to set your strikes up, dodging at the right moment then you land that big combo you were looking for and not only you pull it off but it ends the fight. It's extremely rewarding to me.
This is why i think EA mma is the superior game. It is an opinion and you are free to have your own.
Try to play Overeem vs. Overeem on legend difficulty. You might get a better taste of the standup.
" @JJWeatherman: Well, to me the striking is more complete, distance and angles are important, this is in my opinion one of the reason why the transition from the undisputed franchise and EA mma is so hard to make. It took me a few days to understand this. You can slip punches, If you want to slip a punch you need to time it perfectly and predict if he'll throw a right or a left. I feel the sway system is more defensive than offensive which is true to the sport, of course you can attack from a sway, but if you spam attack from sways you'll get countered hard... JABS ARE EFFECTIVE. You can drop someone with a jab. You can also damage your opponent with leg kicks, you don't need 80 legkicks to see a result. the physic, the animations, the awesome looking k.o's are amazing. The ground game feel more organic to me, Undisputed 2010 has turned into a reversal contest, in ea mma, you need to work for positions. You can only reverse major transitions, so a reversal can only happen if your opponent take a chance, i like the risk/reward concept which is present in both the standup and the ground game. Submission mini-games are contextual and add to the experience. No need to shine my controller to dust, timing and precision is way better than a circular motion to me. Sure you can bumrush your opponent and get lucky even on legend difficulty , but if you try to set your strikes up, dodging at the right moment then you land that big combo you were looking for and not only you pull it off but it ends the fight. It's extremely rewarding to me. This is why i think EA mma is the superior game. It is an opinion and you are free to have your own. Try to play Overeem vs. Overeem on legend difficulty. You might get a better taste of the standup. "Agree 100%. There are only a few problems I have with the game:
- Even if you're blocking, strikes are still getting through, and you can easily knock anyone out if you're blocking while other people are wailing on you, and while it's realistic, it makes most fights end within two minutes in the first round (when fighting against human opponents).
- Fighters should have a better chin. When me and my buddy were playing last night, if one of us weren't rocked within the first 30 seconds, we just plain weren't connecting with anything.
I'm not sure if these are results of both of us changing to "Classic" control mode (face buttons for punches and kicks), but either way, it was a little ridiculous.
Good points! I think adding a slider for the damage % while blocking would be a good idea. I kinda like it how it is though, it forces you to sway and slip punches, create distance and counter strike, you can't count on just one aspect like good blocking skills to have a good defense. But i understand it might not be a good system for everyone, so sliders would be a good solution i think." @troma said:
Agree 100%. There are only a few problems I have with the game:" @JJWeatherman: Well, to me the striking is more complete, distance and angles are important, this is in my opinion one of the reason why the transition from the undisputed franchise and EA mma is so hard to make. It took me a few days to understand this. You can slip punches, If you want to slip a punch you need to time it perfectly and predict if he'll throw a right or a left. I feel the sway system is more defensive than offensive which is true to the sport, of course you can attack from a sway, but if you spam attack from sways you'll get countered hard... JABS ARE EFFECTIVE. You can drop someone with a jab. You can also damage your opponent with leg kicks, you don't need 80 legkicks to see a result. the physic, the animations, the awesome looking k.o's are amazing. The ground game feel more organic to me, Undisputed 2010 has turned into a reversal contest, in ea mma, you need to work for positions. You can only reverse major transitions, so a reversal can only happen if your opponent take a chance, i like the risk/reward concept which is present in both the standup and the ground game. Submission mini-games are contextual and add to the experience. No need to shine my controller to dust, timing and precision is way better than a circular motion to me. Sure you can bumrush your opponent and get lucky even on legend difficulty , but if you try to set your strikes up, dodging at the right moment then you land that big combo you were looking for and not only you pull it off but it ends the fight. It's extremely rewarding to me. This is why i think EA mma is the superior game. It is an opinion and you are free to have your own. Try to play Overeem vs. Overeem on legend difficulty. You might get a better taste of the standup. "
- Even if you're blocking, strikes are still getting through, and you can easily knock anyone out if you're blocking while other people are wailing on you, and while it's realistic, it makes most fights end within two minutes in the first round (when fighting against human opponents).
- Fighters should have a better chin. When me and my buddy were playing last night, if one of us weren't rocked within the first 30 seconds, we just plain weren't connecting with anything.
I'm not sure if these are results of both of us changing to "Classic" control mode (face buttons for punches and kicks), but either way, it was a little ridiculous.
"
When the fighters are fresh, especially at heavyweight, if you stand toe to toe and go all out straight from the beginning, something has to give, someone is going down. The bigger the guys, the bigger are the risks. The deeper you go in the round and then the fight... Fighters will get tired. Their k.o power won't be as good as it was early. Personally i like it ... You need to be prudent and be aware of the difference between a fresh opponent and someone you've been fighting for a while.
If you can weather the storm at the beginning of the rounds, you'll see it is much harder to knock someone out with a flash k.o or land a devastating blow out of nowhere. I would say the first round is the most dangerous because both fighters are fresh and eager to land something big to stop the fight early. Of course, it doesn't mean you shouldn't be prudent at the beginning of the other rounds as well. You might also use this information to your advantage. Risk/Reward, do you go for it and end it quick or you try to play it safe?
Middleweights tends to conserve more of their k.o power throughout the fight. But they start at a lower level. I can't comment on classic controls... I tried it once. Didn't liked it.
On a side note, some issues were fixed from the demo built and will be included with the final version of the game on release day
hundreds of AI bugs have been fixed.
takedown frequency has been reduced.
adaptive tendencies have been improved.
We've fixed the defensive exploits with the spamming of body shots on the ground.
The career mode AI is very diverse so like someone pointed out some AI won't even go for takedowns.
We can update AI online.
Expect a more refined, intelligent AI in the final version of the game both in fight now and in career mode.
I didn't care for it.
I never thought i'd take a THQ game (gameplay wise) over an EA game, but this would be a first.
It's very frustrating so we'll see. But I didn't think of slipping punches. I'll have to do that.
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment