Back in Twoson, Paula’s parents are thrilled. It’s strangely heartwarming to see this little reunion and to know that I was the one who made it all happen. I think it’s because doesn’t have a strong connection with any of his family members in person. The majority of the meaningful dialog occurs over the phone. Of course, everything becomes lighthearted very quickly as Paula & Ness grab a and slip into the Chaos Theater. The Runaway Five are just goofy, top to bottom. I understand the parody of the Beatles, but I feel like they fourth wall-break enough to parody themselves. Anyway, we board their bus and head through the ghost tunnel to Threed.
Threed is without a doubt one of the most creepy environments in an RPG. The city is dark, the music is ominous, and the ghosts and trashcans are tough. I still felt like I have to constantly watch my back and run. We quickly worked our way up to the zombies guarding the northwest tunnel, and headed back to the hotel. To my continued amusement, a shady looking woman arrives ahead of me. The music got all warped, the guy at the desk was gone, and something was not right. But, I still fell for the trap and headed right into the room filled with zombies. Well, time for Paula to call out to another hero.
Enter Jeff – smart, resourceful, and can use bottle rockets. What more could I ask for? Off at a boarding school in Winters, the game picked up with Jeff hearing the distress call. I have to stop and say, Winters is one of my favorite environments in any game. The soundtrack is priceless and brings each scene to life, and the wind whipping along the snow gives me a little shiver of cold air along the freshly fallen snow. However, with Jeff at such a low level, why the heck do I have to fight Gruff Goats that can take me down in two turns easy? I died so many times trying to make it through this area my first time through, not realizing I needed to carefully grind for several levels. Fortunately, I was able to utilize the Bubble Monkey, hangout with the Tessie-Watching Club, and get through the satirical dungeon.