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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
In many games the player is given the power to harm and or kill creatures. Many games have been brought to spotlight by groups like the rather militant PETA.
Games that have animals (except humans) as the main character. The character must be playable.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Avatar Awards are items or clothing that are unlocked for Xbox Live avatars by completing certain tasks within the game.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Platforms that are manipulated by weight. Too much weight on one side can drastically alter the equilibrium. *Not to be confused with Unstable Platforms*
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Because you'd never expect a banana to be an undercover cluster grenade.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
To jump from a great height with a long elastic cord attached to the ankles.
Cartoon physics refers to games which do not conform to regular physics, but the "laws" are for a humorous bent rather than conforming to reality. Sometimes it ignores physical laws, like gravity, or tweaks them, like not being totally blown away by dynamite.
A specific phrase that gets attached to a specific character, something they are known for saying.
Feline animals commonly kept as pets. There are many different breeds and varieties.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Usually seen in 3D platformers, these games ask you to collect certain objects to open up additional levels.
Cartridges are typically one specific color for a particular console. But, on occasion, a game is released with a different color either for a limited edition, special occasion, or for marketing.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Cows are four-legged ruminant mammals, bred for milk, meat, or leather.
Crows are familiar over much of the world: large, intelligent, all-black birds with hoarse, cawing voices.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A style of music and dance primarily popular in the 1970s.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
The 1995 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 11-13.
An earthworm is a legless, sightless, hermaphrodite worm that mostly lives underground. Many video games give them eyes and/or arms and legs.
Enemy Spawners are living or non-living entities that "spawn" enemies under special conditions. Usually, these Spawners must be destroyed in order to stop a never ending flow of hostile threats.
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