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    El Shaddai: Ascension of the Metatron

    Game » consists of 10 releases. Released Apr 28, 2011

    An action game in which the player takes on the role of Enoch, a virtuous mortal from Heaven who, in order to prevent a great flood, ventures to imprison the seven Fallen Angels that turned their back on God.

    "Everything's Fine": El Shaddai Demo Impressions

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    ImperiousRix

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    Edited By ImperiousRix

    For as little mainstream coverage as it's gotten, I'm surprised I both remembered and desired to play Ignition Entertainment's forthcoming hack and slash effort, El Shaddai: Ascension of the Metatron. Actually, scratch that. With just how amazingly distinctive the look of this game is, I couldn't help remember it from way back in E3 of 2010. Now, one year, one Giant Bomb quick look, and one XBLA download later, I got to play the game for myself (well a demo anyway).

    An adaptation of "The Book of Enoch", an ancient Hebrew religious text, El Shaddai is as eclectic in subtext as it is in visual flair. Sadly, none of the story details really make it into the demo, and so if you're not well informed, you're probably going to be scratching your head at some of the stranger aspects included here. All you really need to know is you play as heaven's scribe, Enoch. He's been sent to Earth equipped with God's finest armor, weaponry, and blue jeans in a last ditch attempt to get a group or rogue angels to return to heaven. If Enoch fails, God floods Earth. Bummer.

    But even if Earth teeters on the brink of oblivion, you'd never know it because of El Shaddai's amazingly abstract interpretation it puts on all its visuals. This is just a demo, but El Shaddai is undeniably a beautiful game. I really can't praise enough just how much the ethereal look of El Shaddai can sell you on its world and even on its gameplay. It's both primordial and post-modern, and it looks gorgeous.


    But good looks does not a good game make. Luckily, on top of having extremely solid, fluid, and responsive hack and slash gameplay, El Shaddai's got a couple of tricks up its sleeve. Firstly, combat in El Shaddai is handled by one button. While that may seem odd for an action game, it actually works quite well with game's second mechanic, weapon trading. Enoch will wield a total of three separate weapons in El Shaddai (though only two are seen in the demo), but can only carry one at a time and switch strategically by disarming enemies or grabbing one from certain points in the level. These each have unique properties; the Arch is your standard sword, while the Gail is a long-range projectile type weapon; and when combined with varied button presses and contextual factors, the combat becomes fast and frenetic.

    Shaddai's minimalist approach continues with a lack of HUD, instead opting for visual clues to tell you when Enoch needs some help. Take damage, and Enoch's armor will start to chip away. Attack to much with your holy weapon, and it'll need to be purified or exchanged for a new one. These kind of things help preserve El Shaddai's beautiful aesthetic while staying functional.

    That isn't to say everything about my time with the El Shaddai demo was positive. While the one button combat functioned incredibly well, it can be a tad difficult to execute your intended actions whilst under the pressure of a tight battle situation. Also, the demo doesn't provide any kind of context or hint for a progression system. While that's not a game breaker in the least, hack and slashers certainly have a curse of falling into repetition. That could be exacerbated if Shaddai if you're not constantly moving towards new talents and abilities.


    Aside from those minor concerns this extremely short, but undeniably enticing preview of a beautiful action game is one that anybody with some kind of online access needs to download. At only about 700 MB (on XBLA), it's a quick download that's well worth the time. I'm more intrigued than ever for El Shaddai: Ascension of the Metatron, and am definitely looking to pick this up when it's released July 26th.
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    ImperiousRix

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    #1  Edited By ImperiousRix

    For as little mainstream coverage as it's gotten, I'm surprised I both remembered and desired to play Ignition Entertainment's forthcoming hack and slash effort, El Shaddai: Ascension of the Metatron. Actually, scratch that. With just how amazingly distinctive the look of this game is, I couldn't help remember it from way back in E3 of 2010. Now, one year, one Giant Bomb quick look, and one XBLA download later, I got to play the game for myself (well a demo anyway).

    An adaptation of "The Book of Enoch", an ancient Hebrew religious text, El Shaddai is as eclectic in subtext as it is in visual flair. Sadly, none of the story details really make it into the demo, and so if you're not well informed, you're probably going to be scratching your head at some of the stranger aspects included here. All you really need to know is you play as heaven's scribe, Enoch. He's been sent to Earth equipped with God's finest armor, weaponry, and blue jeans in a last ditch attempt to get a group or rogue angels to return to heaven. If Enoch fails, God floods Earth. Bummer.

    But even if Earth teeters on the brink of oblivion, you'd never know it because of El Shaddai's amazingly abstract interpretation it puts on all its visuals. This is just a demo, but El Shaddai is undeniably a beautiful game. I really can't praise enough just how much the ethereal look of El Shaddai can sell you on its world and even on its gameplay. It's both primordial and post-modern, and it looks gorgeous.


    But good looks does not a good game make. Luckily, on top of having extremely solid, fluid, and responsive hack and slash gameplay, El Shaddai's got a couple of tricks up its sleeve. Firstly, combat in El Shaddai is handled by one button. While that may seem odd for an action game, it actually works quite well with game's second mechanic, weapon trading. Enoch will wield a total of three separate weapons in El Shaddai (though only two are seen in the demo), but can only carry one at a time and switch strategically by disarming enemies or grabbing one from certain points in the level. These each have unique properties; the Arch is your standard sword, while the Gail is a long-range projectile type weapon; and when combined with varied button presses and contextual factors, the combat becomes fast and frenetic.

    Shaddai's minimalist approach continues with a lack of HUD, instead opting for visual clues to tell you when Enoch needs some help. Take damage, and Enoch's armor will start to chip away. Attack to much with your holy weapon, and it'll need to be purified or exchanged for a new one. These kind of things help preserve El Shaddai's beautiful aesthetic while staying functional.

    That isn't to say everything about my time with the El Shaddai demo was positive. While the one button combat functioned incredibly well, it can be a tad difficult to execute your intended actions whilst under the pressure of a tight battle situation. Also, the demo doesn't provide any kind of context or hint for a progression system. While that's not a game breaker in the least, hack and slashers certainly have a curse of falling into repetition. That could be exacerbated if Shaddai if you're not constantly moving towards new talents and abilities.


    Aside from those minor concerns this extremely short, but undeniably enticing preview of a beautiful action game is one that anybody with some kind of online access needs to download. At only about 700 MB (on XBLA), it's a quick download that's well worth the time. I'm more intrigued than ever for El Shaddai: Ascension of the Metatron, and am definitely looking to pick this up when it's released July 26th.
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    Catolf

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    #2  Edited By Catolf

    Oh dear lord it's releasing on july 26th too? thats when Catherine comes out!! man your tearing me apart game... But a great read, when i played it I had only played the Japanese demo so I didn't know what was going on or half the time what the game wanted me to do XD So maybe the english version will clear up any issues I had with the game. The one button concept is strange but I had started to get the hang of some of the combo's though it took a lot of trial and error (and getting my ass beat) to do so.

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    ImperiousRix

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    #3  Edited By ImperiousRix
    @Catolf:  
    Yeah, the first real fight I had in the demo, I got my ass handed to me.  It takes a little while to get used to the ebb and flow of combat, and even when you've got the hang of the Arch, the combat completely changes when you change weapons. 
    I too am now torn between picking up El Shaddai on July 26th and saving up for another game, or just splurging and getting both Catherine and El Shaddai that day.  Definitely got some thinking to do.
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    Catolf

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    #4  Edited By Catolf
    @ImperiousRix: Yeah, I was planning to get a few games while out getting Catherine (i turn 25 in three days after release) so I should have some extra cash/birthday money to maybe get both games XD
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    ImperiousRix

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    #5  Edited By ImperiousRix
    @Catolf:  
    Ha!  What a coincidence.  I turn 23 five days BEFORE the release of both games.
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    mnzy

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    #6  Edited By mnzy

    Yeah that game really stuck with me for some reason. Definately getting it.

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    #7  Edited By GunstarRed

    Played the demo a month or so ago and found the combat to be pretty fluid. I  had already seen all of the weapon swapping and timed combos from that GB video from a while ago so I didn't really have any problems fighting any of the enemies. The only real problem I had with any of it was some of the 3D jumps were a little hard to  judge the distance, I'm sure thats something you'd get comfortable with playing the full game though. Game looks absolutely gorgeous.
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    #8  Edited By SeventySix

    I've been really looking forward to this game ever since I first saw it. The game looks visually stunning. Just don't know whether to spend a little more and import it along with Catherine or just wait for it's release in the UK (September).

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    #9  Edited By chronicsmoke

    I really loved the demo and the game looks stunning.Ill be pickin this up day one

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    #10  Edited By ImperiousRix
    @marioncobretti:  
    Yeah, the platforming was the only thing I really could foresee problems with.  Of course, that's a pretty standard concern for most hack and slash games, but seeing as this game also has 2D platforming sections, it might become a bigger problem.  Stil, I'm not too worried about it.
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    Catolf

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    #11  Edited By Catolf
    @ImperiousRix: so many coincidences~ XD
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    SethPhotopoulos

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    #12  Edited By SethPhotopoulos

    It looks really cool.

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    #13  Edited By HadesTimes

    It looks incredible, can't wait to play the full game.

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    #14  Edited By Gerhabio

    @ImperiousRix said:

    @Catolf: Ha! What a coincidence. I turn 23 five days BEFORE the release of both games.

    My B-day falls a day after Arkham City comes out... It's like the universe is telling my friends to buy it for me... Or at least I wish it was!

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