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    Ember

    Object » linked to 3 games

    A type of item in the Dark Souls series which can be given to blacksmiths to unlock further smithing and upgrade options.

    Short summary describing this thing.

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    Overview

    Embers are items in the Dark Souls series that can be found as treasure in the environment, and given to a blacksmith to expand their forging and upgrade abilities.

    Embers first appeared in the original Dark Souls, and just one (the Dull Ember) exists in Dark Souls II. While they are not present in Demon's Souls, the Red Hot Demon's Soul acquired by killing Flamelurker works in a similar fashion: it must be given to Blacksmith Ed to enable the forging of weapons from boss souls, though unlike an Ember it can instead be consumed to gain souls.

    Dark Souls

    In Dark Souls, several Embers are spread throughout the game world, each with different attributes. Each one can only be used by a specific blacksmith - the Crystal Ember can only be given to the Giant Blacksmith, the Enchanted Ember to Rickert of Vinheim, etc. Other smiths will mention the Ember if the player is carrying it, but will not ask for it.

    Ember Effects

    Besides the normal upgrade path, which imparts a simple boost to the weapon's stats with each upgrade, there are also paths for more specialized effects, some of which require an ember. These paths can be useful for certain character builds or against certain enemies, but all of them have drawbacks as well.

    • Magic weapons deal Magic damage that scales slightly with Intelligence. Physical damage is lowered, along with any Strength and Dexterity bonuses.
    • Raw weapons gain a large boost to base physical damage with each level, but all stat bonuses are reduced at the outset. The Raw upgrade path also tops out at a lower base damage level than the normal path.

    List of Embers

    NamePropertiesBlacksmithLocation
    No Caption Provided
    Large Ember

    Modify: Normal +5 into Raw

    Reinforce: Normal +6 through +10, Raw +1 through +5

    Andre of AstoraUndead Parish
    No Caption Provided

    Very Large EmberReinforce: Normal +11 through +15Andre of AstoraNew Londo Ruins
    No Caption Provided

    Divine Ember

    Modify: Normal +5 into Divine

    Reinforce: Divine +1 through +5

    Andre of AstoraDarkroot Garden
    No Caption Provided

    Large Divine EmberReinforce: Divine +6 through +10Andre of AstoraTomb of the Giants
    No Caption Provided

    Dark Ember

    Modify: Divine +5 into Occult

    Reinforce: Occult +1 through +5

    Andre of AstoraPainted World of Ariamis
    No Caption Provided

    Enchanted Ember

    Modify: Magic +5 into Enchanted

    Reinforce: Enchanted +1 through +5

    Rickert of VinheimDarkroot Garden
    No Caption Provided

    Large Magic EmberReinforce: Magic +6 through +10Rickert of VinheimThe Duke's Archives
    No Caption Provided

    Crystal Ember

    Modify: Normal +10 into Crystal

    Reinforce: Crystal +1 through +5

    Giant BlacksmithThe Duke's Archives
    No Caption Provided
    Chaos Flame Ember

    Modify: Fire +5 into Chaos

    Reinforce: Chaos +1 through +5

    VamosDemon Ruins
    No Caption Provided

    Large Flame EmberReinforce: Fire +6 through +10VamosDemon Ruins

    Dark Souls II

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