Emergent Gameplay

Emergent Gameplay is a concept that appears in 35 games
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A new game design buzz word, the concept that by defining a series of simple rules within the game, these rules will combine to create exciting and unpredictable gameplay.

Examples

A new game design buzz word, the concept that by defining a series of simple rules within the game, these rules will combine to create exciting and unpredictable gameplay.  Two rules in a first person shooter might be that the rocket launcher will send your enemies flying and that any object that hits an enemy at high velocity will cause him to take damage. Where emergence comes in is if you shoot enemy A with a rocket launcher, and he is flung so fast that he hits enemy B, that enemy A kills enemy B indirectly. Despite not being specifically designed or programmed, because of emergence, this becomes a possibility.

Emergent Gameplay games Edit
Add a Game to Emergent Gameplay
Name Platforms Developer
The Sims: Full House PC Maxis Software
Phun PC
Risen released on Feb. 23, 2010 PC, X360 Pluto 13 GmbH
Scribblenauts released on Sept. 15, 2009 DS 5th Cell Media
The Sims 3 released on June 2, 2009 PC, IPHN, MAC Maxis Software
Portal: Still Alive released on Oct. 22, 2008 XBLM Valve Corporation
Far Cry 2 released on Oct. 21, 2008 X360, PC, PS3 Ubisoft Montreal Studios
Spore released on Sept. 7, 2008 PC, MAC Maxis Software
Boom Blox released on May 6, 2008 WII EA Los Angeles
Grand Theft Auto IV released on April 29, 2008 X360, PC, PS3 Rockstar North, Rockstar Toronto
General Information Edit
Concept Name: Emergent Gameplay
Appears in: 35 games
First appearance: The Sims
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