Emergent Gameplay
Emergent Gameplay is a concept that appears in 34 games
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A new game design buzz word, the concept that by defining a series of simple rules within the game, these rules will combine to create exciting and unpredictable gameplay.
Examples
A new game design buzz word, the concept that by defining a series of simple rules within the game, these rules will combine to create exciting and unpredictable gameplay. Two rules in a first person shooter might be that the rocket launcher will send your enemies flying and that any object that hits an enemy at high velocity will cause him to take damage. Where emergence comes in is if you shoot enemy A with a rocket launcher, and he is flung so fast that he hits enemy B, that enemy A kills enemy B indirectly. Despite not being specifically designed or programmed, because of emergence, this becomes a possibility.Emergent Gameplay games
Edit
| Name | Platforms | Developer | ||
|---|---|---|---|---|
|
Phun |
PC | ||
|
The Sims: Full House |
PC | Maxis Software | |
|
Risen released on Oct. 2, 2009 |
X360, PC | Piranha Bytes Software GmbH | |
|
Scribblenauts released on Sept. 15, 2009 |
DS | 5th Cell Media | |
|
The Sims 3 released on June 2, 2009 |
PC, IPHN, MAC | Maxis Software | |
|
Portal: Still Alive released on Oct. 22, 2008 |
XBLM | Valve Corporation | |
|
Far Cry 2 released on Oct. 21, 2008 |
X360, PC, PS3 | Ubisoft Montreal Studios | |
|
Spore released on Sept. 7, 2008 |
PC, MAC | Maxis Software | |
|
Boom Blox released on May 6, 2008 |
WII | EA Los Angeles | |
|
Grand Theft Auto IV released on April 29, 2008 |
X360, PC, PS3 | Rockstar North, Rockstar Toronto |
| Concept Name: | Emergent Gameplay |
| Appears in: | 34 games |
| First appearance: | The Sims |
| Aliases |
















