Empire: Total War
Game » consists of 9 releases. Released Mar 03, 2009
The fifth installment in the Total War series from The Creative Assembly. Empire: Total War features the series' hallmark blend of real-time strategic battles, and turn-based empire building. Empire takes place during the 18th century — an age of imperial expansion, trade, rifles and cannons.
Empires: Total War Preview!
EMPIRES: TOTAL WAR PREVIEW!
I can only assume you've copy and pasted this from somewhere else or is it just a collection of information from previews around the web? You can't activate the game until the 4th at least unless I'm mistaken.
Red coloured coats! Flintlock rifles! White... Straps! After playing Halo Wars (PC control deprived thing that it is), I really felt like I shoud get back into computer RTS's. I've never played a Total War game before, but from what I've heard about them, they seem pretty cool. I used to play Age of Empires, would that be anything like this? Thanks.
"Red coloured coats! Flintlock rifles! White... Straps! After playing Halo Wars (PC control deprived thing that it is), I really felt like I shoud get back into computer RTS's. I've never played a Total War game before, but from what I've heard about them, they seem pretty cool. I used to play Age of Empires, would that be anything like this? Thanks. "total war games are more like a blend of Civilization IV and World In Conflict. You have the main campaign map which is turn-based, were you control your empire through diplomacy, recruit units, upgrade towns, move your armies around, attack enemy armies, siege enemy cities exc. Then once you engage an enemy on the campaign map, the game zooms down to the battlefield were you control individual units in real time. The real time battles are much more tactical than other RTS games and you do nothing but command your army in the battle map.
For battles, you have to pay attention to moral, fatigue, terrain, ammunition, facing, all that good stuff. Ignoring the large numbers, the combat model is more complex than you're typical rock paper scissors RTS.
The strategy aspect is less complex than in say Civalization or Europa Universalis, but more complex than an RTS (though EU is techincally one). In Empire, everything has been streamlined, but not so much as to be dumbed down. That with the new features, it's probably the best vanilla (unmodded) campaign in the series.
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