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A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Games that allow the player to choose which level to play next, rather than a fixed linear order.
A heads-up display is a graphical overlay of vital information used in most modern games.
Sometimes you want a challenge, sometimes you wanna coast.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A style of gameplay where players must navigate a vast stream of projectiles.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
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