




The Engineer is a character class in the Team Fortress franchise. He is able to build different structures to aid his teammates in the battle.
Overview
The Engineer is a character class in the Team Fortress franchise. His main purpose is to build different structures to aid his team in battle. The Engineer carries a Shotgun, a pistol, and a melee weapon; his wrench. The Engineer is unique in that he can build objects in game, such as; a teleporter entrance and exit, a dispenser, and a sentry gun. The wrench can be used to speed up the building process of any these weapons, repair them, or destroy sappers left by Spies. The wrench also uses "metal" to upgrade the sentry or to repair objects. "Metal" can be gathered from supply points on the map, through the dispenser, or from dropped weapons. With eleven scientific PhDs and his talent for playing the acoustic guitar, this gun loving redneck is far more than what meets the eye. In every match he proves himself to be an invaluable asset to the team. That is, when he's not having a hoe-down next to his sentry.
Health: 125
Speed: 100% of normal
Role: Defense
Advantages: Provides powerful frontline or fallback support, sentry is an insurmountable obstacle for most classes alone
Disadvantages: Pyros, Demomen, and Spies can easily destroy your buildings if you're not careful, cannot directly assist in fighting without endangering his setup
Backstory
This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbecue, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
Country of Origin: Bee Cave, Texas, USA
Motto: "I like to make things"
Emblem: Wrench
Weapons
Shotgun
Description
The shotgun is the Engineer's best gun in his arsenal (excluding the sentry). It's a good shotgun that does good damage up close, but is useless from afar.
Ammo Damage
- Holds 6 shots, 32 in reserve
- Pellet Per Shell: 10
- Point Blank: 80-90 (9 dmg per pellet)
- Medium Range: 10-30 (6 dmg per pellet)
- Long Range: 3-10 (3 dmg per pellet)
- Mini Crit: 8.1 per pellet
- Critical Hit: 18 per pellet
Pistol
Description
The Pistol is the Engineer's secondary weapon. It fires and reloads quickly, but is still no match for most weapons. Opt for the shotgun when in danger, but use this whenever you have free time. With 200 extra bullets, and a dispenser likely nearby you can take all the potshots you want once your equipment is up, just watch for spies.
Ammo Damage
- Magazine size (reserves): 12 (200)
- Point Blank: 20-22
- Medium Range: 10-15
- Long Range: 8-9
- Mini Crit: 20
- Critical Hit: 45
Wrench
Description
The wrench is the most useful tool in the Engineer's arsenal. Whacking structures with the wrench will double their construction speed, repair them or upgrade them, doing so in that order as needed. It also removes sappers by two hits each. The wrench is also a good weapon to use in close range when you need to take down spies and other enemies eying your little HQ's.
Damage
- Point Blank: 65 (59 to 72 damage)
- Mini Crit: 88
- Critical Hit: 195
Building Kits
The engineer is able to build four different structures: a sentry gun, a set of teleporters, and a dispenser. Every structure has 150 health except level two and three sentries that have 180 and 210, respectively. He uses a separate resource called metal to deploy, upgrade and repair and rearm his work. He starts with 200, his maximum amount. It can be replenished by any source of ammo or his dispenser. All structures can be upgraded up to two times for all 200 metal per level.Sentry Gun - 130 metal
The sentry gun is the engineer's (and possibly the game's) most powerful weapon. The engineer is able to upgrade his sentry gun by whacking his wrench at it. There are three different levels and it takes 200 metal to upgrade to each level. A level one sentry is equipped only with one barrel which has a slow rate of fire. A level two sentry has two turrets and has an increased rate of fire. A level three turret is equipped with a four barreled rocket launcher. While a sentry is usually used as a form of defense a experienced player can use a sentry as a means to keep the enemy at bay even if it's for a short amount of time.
DIspenser - 100 metal
Dispensers are medium size structures that provide metal, ammo, and health for you and your teammates. The dispenser can give a great advantage to your team. If placed in the right location your teammates will stay alive for longer periods of times thus increasing the likelihood of victory for your team. Ideal locations are either right by your sentry, to keep you stocked up on metal and healing any damage you take; or right behind the front lines to minimize allied down time.
Although while normally when you pick up ammo you will also acquire an equivocal amount of metal, the dispenser deals the two out separately. Ammo will restock at a rapid rate with large amounts (even faster when upgraded) but the metal must be generated separately. Every 5 seconds it will garner 40, 50, or 60 units (depending on it's level) of metal and store it, every time this happens you will hear a mechanical cranking sound. When built the dispenser will be holding 25 metal, and can hold up to 400 units. Whenever an engineer is near a dispenser it will use it's stores to replenish any of his spent metal at 40, 50 or 60 units every half second, depending on it's level. Healing starts at about 10 HP restored a second, with ~5 HP/s added each level.
Teleporters - 125 metal each
Telporters are used to carry people from one place to another, you have to build the entrance and exit separately. It's a helpful way to get your players to the front line faster. Every time the teleporter is used, it has a recharge time which is dependent on it's level. The teleporters are really helpful for slow-moving classes like the Heavy and the Soldier.
The teleporter recharge takes 10 seconds to complete at first level, going all the way down to 5 then 3 seconds at 2nd and 3rd level. Both teleporters share upgrades, and hitting either with metal will increase both tele's percentage to next level. If either one is destroyed it will revert the remaining teleporter back down to level one.
Notes:
- The Engineer is able to self destruct any of his buildings anytime he wants by taking out his big red button. Any time a building is destroyed it will leave behind bits and pieces that can be picked up for metal.
- The Engineers buildings take damage from all weapons, but the majority of classes cannot put out damage on your sentry as fast as you can repair it, provided you have the metal. A demoman can get around this by launching enough stickies onto the area to take it (and maybe you) down in one blow. If you see them landing start shooting them to break them as fast as you can.
- Critical hits do not do any extra damage to buildings.
- When placing your buildings you can rotate them in 90° increments by hitting secondary fire. This can fit sentries closer to corners, dispensers flusher to walls, or change which way your teammates come out of teles.
- While placing a sentry you will notice a pair of dotted lines and when in a large enough area a transparent ring around you. The dotted lines indicate the forward field of fire, enemies will be fired upon in that zone almost immediately where enemies approaching outside it will be safe until the sentry turns to face them. The transparent ring indicates the range, make sure your sentry can reach all the entrances to the room it's defending.
- When defending an area with your sentry you will often get a few kills from the first couple of enemies to run into it but they will very quickly learn to stay out of the way. A planned attempt to dislodge your sentry is going to be inevitable. Enemies intent on destroying your gun will usually be very focused on the task and not moving around much, this makes them vulnerable to direct combat.
Taunts
Pistol
The engineer spins the pistol in his hand while laughing evilly.
Shotgun
The engineer cheers while performing a hoedown.
"Woooo hoo!"
"Heeeey ya!"
"Yippee ki yaa he yay kyaaah kayo!"
"Hee hee! Yeehaa!"
Wrench
The Engineer laughs evilly, slaps his knee and points
| Name | Platforms | Developer | ||
|---|---|---|---|---|
|
Team Fortress 2 released on Oct. 10, 2007 |
PC | Valve Corporation | |
|
The Orange Box released on Oct. 10, 2007 |
X360, PC, PS3 | Valve Corporation | |
|
Half-Life 1 Anthology released on Sept. 26, 2005 |
PC | Gearbox Software LLC | |
|
Half-Life: Adrenaline Pack released on Dec. 19, 1999 |
PC | ||
|
Team Fortress Classic released on April 7, 1999 |
PC | Valve Corporation |




















