*Being careful with description of setting in case of SPOILERS, very story driven game. Mostly about camera in general though*
Later in the game there's an area where after jumping down from a tower some enemies come at you. It's quite a small space which is mostly occupied by the tower itself, and matters aren't helped by the enemy types that come at you. As these are shielded enemies you have to either get around the shield and attack from behind, or hit them with some kind of stunning attack. This is maybe the 3rd time so far in the game I've really had to fight against the camera auto "correcting" itself when I'm trying to keep an eye on where the enemies are, what they're doing etc.
One of the two stun attack options forces the camera right up to Monkey for dramatic effect as it's charging and needs another second or so before you get to look around again. Shielded enemies are constantly circle strafing and attacking themselves as this happens.
The other is to fire a stun shot from your staff, which I've got the splash damage upgrade for so it stuns multiple enemies. This takes a little bit of time to aim normally, but often I've gone into aiming looking the exact opposite direction of the enemies for no reason. The time taken to turn around and fire is more than enough (in this instance at least) for the enemies to have sprinted into slashing your face open.
The evade attack is useless when fighting more that one enemy as not only does it miss most of the time, even if the attack you dodged misses, the others will get you while you're recovering. It's still a gamble against just one enemy, as they can spin around and follow you just as fast as you roll away / around / under them.
This is only the most recent example of this happening. The worst (so far) was the last fight of Chapter 5. I could easily see the camera wiggling around as it struggled against me. Theres also the problem that when I died it'd start with the boss in my face already attacking, not a single thing I tried got me away from it without taking massive damage. I've never had camera complaints about any game I've ever played before in my life, even games like Tomb Raider that got slated for camera issues never bothered me. If I just throw attacks at a direction (which is all the combat actually is, it doesn't fix onto enemies in any way) it leaves me massively open for ages that gets my health shredded.
I can't be the only one that can't see whats going on because of ridiculous dramatic angles that has monkey take up most of the screen, has anyone else had these problems and / or found a way around them? If I'm missing a key part of combat by all means tell me so I don't have to fight the game itself.
Enslaved: Odyssey to the West
Game » consists of 10 releases. Released Oct 05, 2010
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