I just finished it and I don't think I can even adequately describe how much I loved it, but I feel compelled to try.
Enslaved: Odyssey to the West
Game » consists of 10 releases. Released Oct 05, 2010
Enslaved: Odyssey to the West is an action adventure game developed by Ninja Theory and published by Namco-Bandai. A very loose retelling of "Journey to the West," Enslaved follows the story of Monkey and Trip as they attempt to cross a post-apocalyptic Planet Earth.
One of my favorite game stories ever (spoilers, long-ish read)
I finished the game about 2 weeks ago and I really liked the setting, story, ending and characters. I just really did not like the combat and I hated how short it was. My main concern with some games like this is their length, I have the same problem with this game and games like Uncharted 2, Heavy Rain, Dead Space 2, etc. I know that quality has more power over quantity to some people but I still feel cheated out of an experience when I can finish an adventure in around 10 hours, for some even shorter. I just hate this trend. There are like only two games I can think of which have gone above and beyond by offering amazing gameplay with a really long storyline.
Holy hell, no spoiler tag, what is this. Joking aside, I agree the story and character and interaction are what gave this otherwise unremarkable character action game the much needed player investment; also, the character's eyes were amazing, I mean they very realistic and are probably what made thewm so interesting as their body language could speak more volumes than any number of exposition could.
" The ending was terrible. It didn't really resolve the issues within Monkey and Trip's relationship. It just ended with the bizarre twist, then dropped off. "The whole issue was that she enslaved him to help her and he didn't want to be enslaved. When she deactivated his headband and he told her to turn it back on, to me that showed that he understood why she did it. That still didn't mean he liked that she did it initially, but in the end he decided to help her on his own free will. For me, that was resolution enough.
" @lodar011: I was also struck with another idea of why he told her to turn it back on.it's a really good point as far as the possible interpretative depth of the plot. the more i'm away from the story of enslaved, the more i appreciate it. just finished majin and the forsaken kingdom, which i very much enjoyed, but comparing the story to enslaved makes majin seem juvenile almost.He didn't have anybody at the beginning of the game but throughout the course of the story him and Trip obviously became attached.If she died, he died. He didn't want to live without her."
" The ending was terrible. It didn't really resolve the issues within Monkey and Trip's relationship. It just ended with the bizarre twist, then dropped off. "I agree. Really brought the whole game down for me (especially the stupid FMV crap with whats his name)
I actually really enjoyed the combat. I decided to play it on Hard for maximum points, and you really had to learn all the various systems to get past some fights.
" @MatPaget said:I thought thats was the sweetest part of their interactions together, he did care about her and didn't want to not feel connected to her. I was planning to pick up majin soon, I doubt it will touch me like enslaved but If I wanted that I'd go play ico XD" @lodar011: I was also struck with another idea of why he told her to turn it back on.it's a really good point as far as the possible interpretative depth of the plot. the more i'm away from the story of enslaved, the more i appreciate it. just finished majin and the forsaken kingdom, which i very much enjoyed, but comparing the story to enslaved makes majin seem juvenile almost. "He didn't have anybody at the beginning of the game but throughout the course of the story him and Trip obviously became attached.If she died, he died. He didn't want to live without her."
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