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Overview

 Sometimes games have random objects laying in the levels, and most surprisingly can be used for certain uses, sometimes they can serve as improvised weapons, however this concept has a lot to do with level design since a random wood plate can be used as a projectile, explosive barrels can be thrown and blown up, piece of the decoration like ceiling parts can be used by just shooting on the elements that supports the ceiling part and even some elements like a cupboard door can be removed and used to bash enemies.
The goal of this concept is thinking and using the interactive level elements against the enemies, this allow often to save ammo, life and have some fun. In fact instead of shooting the enemies for example we can try to break a cord by shooting on it; that will release something heavy that could kill some cowardy enemies behind a cover just because the said cord retained those.
 

Examples and interactions

  Improvised weapons
Exploding barrels
Destructible decorations (sometimes creating a hole under people's feet can be more efficient and easy to eleminate them)
Advanced physics (using a gravity gun and telekinesis things) 
Interactive elements like using level designed traps or elements like a water flask and when putting on an electric device that has contact with the water, the enemy will be electrified.
Etc...

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