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Game » consists of 2 releases. Released Aug 10, 2000
Usually refers to the end of the world.
The End of Days. A concept often used in video games. In most games: the protagonists are working to prevent it, although sometimes the goal is to actually bring about Armageddon yourself.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
A character who gets washed ashore on some island or other remote place.
Games that are divided into daily (or nightly) chapters.
Environments cycle between day and night, often with effects on other aspects of the game.
Games that fit this category involve characters that can traverse different dimensions.
Armageddon is just around the corner. Games with a doomsday clock take place when the time between now and oblivion is finite and approaching fast.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
More commonly known as a "time loop", these games feature events that force the players through the cycle of repeating one (or a few) day(s). This is often presented as the result of time travel or other strange phenomena.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
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