Epic Games is a video game development company most famous for developing the Unreal Engine and game series, and more recently, the Gears of War series and Shadow Complex (In conjunction with Chair Entertainment).
In 1991, Epic was just one man, Tim Sweeney, working out of his parents' house in Potomac, Maryland. Under the name Potomac Computer Systems, Sweeney developed and released a simple DOS game, ZZT, one of the first ever games that could be easily modified with a scripting language. Distributed through BBSes and and mail order, ZZT spread like wildfire as users latched on to the ability to create new levels and new game types with the editor tools. Using the steady income stream from ZZT's popularity, Sweeney decided to step things up a notch and came up with the name Epic MegaGames to compete with major players in the shareware industry - or in his words, "I realized that we needed a serious name, so I came up with 'Epic MegaGames' -- kind of a scam to make it look like we were a big company."
Under this new name, and the success of ZZT under his belt, Sweeney quickly was able to parlay his abilities into a production and management role, collaborating with other developers to release titles that quickly took the early/mid 90's DOS game world by storm. Epic MegaGames was the name behind classics like Jill of the Jungle (a Sweeney solo effort), Jazz Jackrabbit (with Cliff Bleszinski and Arjan Brussee), Epic Pinball (with James Schmalz) and Ken's Labyrinth (one of the first FPS's, with Ken Silverman.)
Around late 1994, the Epic team decided to channel all of their resources, financial and otherwise, into a wildly ambitious project: Unreal. At the time, the cutting edge of 3D gaming was Doom II, and Unreal was, from the beginning, designed to be an engine with three full dimensions of freedom, dynamically located sound, dynamic lighting, and other features now taken for granted. On top of this, Sweeney and the Epic team added a real-time, in-engine editing system, UnrealEd. After years of development, the game was released in May, 1998 to wide critical acclaim. The Unreal Engine was considered a stellar technical achievement, at least as good as its primary competitor, id Software's Quake II engine, and was rolled into a package to be licensed to other development companies. Dozens of major hit games have incorporated Unreal technology since 1998.
After years of concentrating on engine development, in 2006 Epic Games released Gears of War, an Xbox 360 shooter which quickly leapt to the top of the charts, amassing nearly six million units sold. The 2008 sequel Gears of War 2 recently topped five million. Both received wide critical acclaim, primarily being praised for technical excellence and execution of classic concepts. Similarly lauded was 2009's Shadow Complex, one of the top-ten Xbox Live Arcade games of all time.
2007: acquired People Can Fly, the makers of the Painkiller series
2008: acquired Chair Entertainment, the makers of Undertow
2008: formed wholly-owned subsidiary Titan Studios
| Company Name | Epic Games |
| Street Address | 620 Crossroads Blvd |
| City | Cary |
| State | North Carolina |
| Country | USA |
| Website | http://www.epicgames.com |
| Contact Email | licensing@epicgames.com |
| Phone Number | |
| Date Founded | Jan. 1, 1991 |
| Count of Games Published | 28 |
| Count of Games Developed | 36 |
| Aliases | Epic Megagames |
| Jazz Jackrabbit first in Jazz Jackrabbit | 12 |
| Eva Earlong first in Jazz Jackrabbit | 8 |
| Jill first in Jill of the Jungle | 6 |
| Devan Shell first in Jazz Jackrabbit | 5 |
| Malcolm | 5 |
| Dominic Santiago first in Gears of War | 4 |
| Augustus Cole first in Gears of War | 4 |
| Spaz first in Jazz Jackrabbit: Holiday Hare 1995 | 4 |
| Anya Stroud first in Gears of War | 4 |
| Damon Baird first in Gears of War | 4 |