Eufloria quicklook? What the hell?

#1 Posted by ThatFrood (3460 posts) -

According to the front page... they're doing a quick look of Eufloria tomorrow?

What the...

did I... miss something on the bombcast? is this some sort of archival footage? did ryan davis find a mixtape labeled "eufloria quicklook" in between the cushions of his couch and brought it to work?

Why is...


#2 Posted by Freezer_Burn (213 posts) -

It's coming out on the PS3 this week.

#3 Posted by ThatFrood (3460 posts) -

@Freezer_Burn said:

It's coming out on the PS3 this week.


Goodness, thank you.

You have no idea how baffled I was that they were going to do a quick look for some small indie game from 2 years ago.

#4 Posted by Tonylope (197 posts) -

While it's been out for quite a while on pc, it only just got released on the PS3.

#5 Posted by Mikemcn (7405 posts) -

Eufloria is a neat little game albeit a simple one. Good to see it on more platforms.

#6 Posted by kalmis (1744 posts) -

Right so it is the same game. Pretty sure I had this on my Steam collection already. Never played it though. What made it confusing was that somewhere I remember seeing this being a PS3 exclusive.

#7 Posted by BoFooQ (870 posts) -

how good is this game?? is this just a puzzle game, where each level you have to find the little secret than attack, or is there actual thought and replayablity?? IF anyone already played let me know cause it looks interesting

#8 Posted by cactusspines (17 posts) -

I bought this game after about 10 mins of their Quicklook. It satisfies that RTS space planet conquering vibe, but in a real relaxed and ambient way. Then I made it to level 11 and haven't figured out how to get more than four planets before I just get overrun. It is a simple concept, well-executed and will scratch that minimalist RTS itch if you have one. Think of it as a really stripped down Sins of the Solar Empire without trans-galaxy movement, politics or tech building(outside of planet terraforming to affect your seedlings).

#9 Posted by Wraxend (603 posts) -

@cactusspines: Glad to see I'm not the only one stuck on level 11. Thank god it has that unlock stages option.

#10 Posted by cactusspines (17 posts) -

Yeah, the difficulty really spikes on 11. I've contemplated the solution being, getting at least two planets immediately up and running with laser satellites. If I remember correctly, I had at least 2 and that allowed me to micromanage their position as I moved to other planets and held off invaders, while my seedling population grew. However, due to you being in the middle, the computer AI just goes a-gallavanting around the rest of the planets with impunity.

#11 Posted by mfpantst (2651 posts) -
@cactusspines: Have you made it past level 11?  Is what you wrote above how you got past it or what you were thinking would work?
#12 Posted by cactusspines (17 posts) -

I have not made it past level 11, rather I got the furthest with that type of situation. I'm not sure what the answer is, other than having Laser Satellites are probably key since they do so much damage so quickly. Micromanagement and being able to have a full understanding of what the AI is doing is probably the order of the day. I just didn't expect the computer difficulty to spike so quickly when comparing level 11 to the rest previous.

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