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    EVE Online

    Game » consists of 3 releases. Released May 06, 2003

    EVE Online is a loosely structured science fiction MMORPG published by CCP Games in which players take on the role of a spaceship pilot exploring a colonized galaxy.

    EVE Starter Pack 5$ on Steam

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    BenLuke

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    #1  Edited By BenLuke
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    laserbot

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    I just picked it up for the hell of it; however, is there any gamepad support in the game? Just curious.

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    BurningStickMan

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    #3  Edited By BurningStickMan
    @laserbot said:

    I just picked it up for the hell of it; however, is there any gamepad support in the game? Just curious.

    Gamepad support? Uh oh. I think this is not the game you think it is.

    No gamepad. All mouse/UI driven since you don't fly your ship directly.

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    mr_creeper

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    Gimmie 'does cards, yo.

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    fisk0

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    #5 fisk0  Moderator

    @laserbot said:

    I just picked it up for the hell of it; however, is there any gamepad support in the game? Just curious.

    Gamepad support? Uh oh. I think this is not the game you think it is.

    No gamepad. All mouse/UI driven since you don't fly your ship directly.

    In terms of ship control, think more in the lines of Star Trek (the depiction in the TV shows rather than the games) than Star Wars. You pretty much fly your ship by telling it (err, clicking on stuff) to "orbit that thing at a distance of 30 kilometers" or "approach that starbase". You do not directly control the heading of the ship, only it's movement relative to other objects in space.

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    laserbot

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    #6  Edited By laserbot

    @fisk0 said:

    @burningstickman said:
    @laserbot said:

    I just picked it up for the hell of it; however, is there any gamepad support in the game? Just curious.

    Gamepad support? Uh oh. I think this is not the game you think it is.

    No gamepad. All mouse/UI driven since you don't fly your ship directly.

    In terms of ship control, think more in the lines of Star Trek (the depiction in the TV shows rather than the games) than Star Wars. You pretty much fly your ship by telling it (err, clicking on stuff) to "orbit that thing at a distance of 30 kilometers" or "approach that starbase". You do not directly control the heading of the ship, only it's movement relative to other objects in space.

    Got it, thanks guys! I actually played a decent amount this weekend and am now a newbie. I think I like it, although I'm totally bewildered. Going to look into how to hunt combat signatures and start ratting.

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    BenLuke

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    Join the "giantbombing" chat channel if you haven't already, lots of good folks in there to answer whatever questions you'll have. :D

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    Brackynews

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    #8  Edited By Brackynews

    Just as a teaser for high-level play, you absolutely can control the heading of your ship, but it is: 1) akin to a real time strategy game like Homeworld, 2) serves almost no purpose during combat, and 3) is irrelevant to warping.

    How? Double click in space. Turn on your tactical overlay for more precision.

    Why? Navigating around bad geometry is why I do it. Sometimes my ship will get stuck on a collidable object. Also for setting ultra-specific tactical bookmarks. If you are being hunted, sometimes it is safer to warp right on top of a station than to normal docking distance. And lastly, for the photo hunt contest this month. :D

    Also it seems the no-API warning has now been taken off the store page, so that's good news.

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    fisk0

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    #9 fisk0  Moderator

    Just as a teaser for high-level play, you absolutely can control the heading of your ship, but it is: 1) akin to a real time strategy game like Homeworld, 2) serves almost no purpose during combat, and 3) is irrelevant to warping.

    How? Double click in space. Turn on your tactical overlay for more precision.

    Why? Navigating around bad geometry is why I do it. Sometimes my ship will get stuck on a collidable object. Also for setting ultra-specific tactical bookmarks. If you are being hunted, sometimes it is safer to warp right on top of a station than to normal docking distance. And lastly, for the photo hunt contest this month. :D

    Also it seems the no-API warning has now been taken off the store page, so that's good news.

    Oh, I always assumed that it just aligned to some object beyond render distance when I double clicked

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    mr_creeper

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    Brackynews

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    #11  Edited By Brackynews

    @mr_creeper: Super-high transverse-velocity play! Pro tips.

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