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Game » consists of 4 releases. Released Feb 10, 2004
Kod'Taz is a large, mountainous region of Taelosia.
Where evil is created, or at least where scientific experiments are conducted. Test tubes filled with pretty liquids are almost a must.
A large body of water surrounded by land.
Where people come to browse and borrow books and other media, or do research. May contain a shushing librarian. Also some mansions may contain a room called the library.
An outdoor area with a public mercantile establishment.
A elevation of land rising to a height greater than 610 meters.
The beaches of Natimbi are where most adventurers first set foot on the continent of Taelosia.
Norrath is the world at the center of the EverQuest franchise.
A vast expanse of deep water.
The not so humble abode of royalty.
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
Catch a brew at these bars. They've been around for thousands of years, and they ain't goin' nowhere.
Pyramids are triangular buildings usually made of stone and build in ancient times. Usually filled with tunnels and traps.
Qinimi was once the highest court in the land for the Nihil people. Its pristine marble and crystal waterways have since been destroyed by the invading Muramites.
The sacred grounds of Qvic have been desecrated by the invading Muramites.
A large stream of water emptying into a lake, ocean or another body of water.
Riwwi was once the center for entertainment for the Nihil. Now, after being overrun by the Muramites, it is a site of torturous atrocities.
The vile Sewers of Nihilia must be passed by any adventurer wanting to find their way to Kod'Taz.
A holy or sacred place were people can make sacrifices, worship or meditate.
Stairways are areas you can go up or down in via steps. It is usually done by walking, but escalators save you the effort. Also, technically, ladders are movable stairways.
Tacvi is the stronghold of the Muramite general, Tunat'Muram Cuu Vauax.
Taelosia is a continent in the world of Norrath.
The tavern offers respite for weary travelers and parched throats alike. Leave your troubles at the door, and enjoy an evening of wine and song.
An intricate, often ancient, structure devoted to a deity, usually filled with traps and overly enthusiastic followers.
A testament to a bygone era, usually covered with thick vegetation and deadly traps to keep hidden valuables safe from looters.
The place up high with the clouds and the birds and so on, also the primary area to find helicopters.
Tipt is a dangerous canyon that is the first true test for adventurers coming to Taelosia.
A covered passageway.
Txevu is the final test before reaching the Muramite leader in Tacvi.
Underneath a planet's surface is considered to be underground, especially if it is near the top of the surface. Some of the games have you digging through the dirt.
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