@belegorm: I can understand where you are coming from. As a developer, I would probably be bored to tears if I was developing the same thing that I had done for the last decade and a half. At the same time, we're talking about something with a VERY long lineage. We're not just talking about Everquest and Everquest 2 here. We're also talking about Champions of Norrath, Return to Arms, Everquest Online Adventures, and Lords of Everquest. There is a WORLD here with a lot of lore. Looking at what was shown, I am not feeling that same connection to the world. Maybe it's because I'm not seeing the deeper stuff within the world's lore yet. Where are all of the different planes? How does the underworld stuff factor into the lore, story, etc? How does this new art style end up affecting the story, lore, and world?
These are things that are VERY important to any EQ player. 19 expansions later, EQ1 is still going strong (for what it's worth at least) and there is a 20th expansion hitting in September. That's insanity, but it proves that the world they have created is absolutely amazing. I had a fear that this is going to cause less focus on appreciating the world and more focus on destroying the world for the sake of destruction fun. I can see where the voxel mechanics can lead to more persistent and memorable moments, drawing you in because things are not just static objects anymore or destroyed through a cutscene. However, I feel as though there should be some level of consequence to players if they go on a rampage of destroying things without being conscious of the world around them. THAT sounds like something that Everquest would do.
Beyond that, I'm just disappointed that we didn't get more about the game overall. There's been plenty of time for them to work on this stuff. I wouldn't mind seeing some UI, some general gameplay beyond a tech demo, things of that nature. I want to see the MMO in honest action, even for just a couple of minutes. Maybe it's just me wanting too much upfront.
I will say that the idea of player-created content within the world that can persistently affect everything...as well as the fact that the world itself can persistently affect that player-created content...is absolute madness. It's literally the one thing I've wanted in an MMO forever. Star Wars Galaxies played with this idea a little (taxi drivers, shops, etc). However, this is the extent to which I've wanted to see it.
I really do hope this game is the thing needed to breath some new life into the genre. I've thoroughly enjoyed Guild Wars 2 since release because it's fresh in a genre full of staleness. However, the luster on that can only last so long...I think. I don't know. Every time I start thinking it won't, they release some new content or have me running around doing all kinds of shit that I didn't expect to do. They suck me back in every damn time.
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