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Game » consists of 7 releases. Released Dec 04, 2001
Buildings that have fallen in to a state of disrepair.
Acrylia Caverns was originally a mine dug by the Vah Shir soon after their arrival on Luclin. Their relentless digging unearthed a previously unknown, vile, primitive race known as Grimlings.
The ruins of Ka Vethan, the once great capital of the Akhevan civilization, which lies in the twilight region of Luclin.
A narrow street with walls on both sides.
A place to buy and repair equipment -- a necessity for any traveling adventurer. You might even try your hand at the forge yourself, if you have the skill.
A general location used to store and invest money. Whether players rob it, or store money in it and gain some interest, banks are a long-standing institution in video games.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
Home of the Barbarian.
A floor below ground level in buildings found in some parts of the world. A chief dwelling of zombies, ghosts and portals from hell.
Beaches are slopes of sand, gravel, or pebbles that lead down to the water of an ocean, sea, river, or lake.
The room in the house where sleeping and other activities take place. It is also the place where clothes are stored and are likely to be taken off. For some people it is the place where they do the least and most strenuous activities.
Because some bridges are too large to be considered mere objects.
A solid small house built of wood.
A place to gamble.
A large building constructed of stone, used as a defensive structure. They usually date from the Middle Ages.
A dark opening in a solid mass, like rock.
A place of worship.
A city is a large and densely populated urban area.
Dawnshroud Peaks is a grassy region of rolling hills on the light side of Luclin.
Deserts are typically depicted as hot arid places.
A port where seagoing vessels can take on or discharge cargo.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
Echo Caverns consists of two separate passages from Shadow Haven that each lead to other depths of Luclin.
An area of land, including various structures, devoted primarily to the practice of producing and managing food.
A large densely wooded area.
Constructions and buildings designed for defense in warfare and military bases.
Fungus Grove is a murky, underground swamp that lies directly beneath the Twilight Sea on the moon of Luclin.
Be it fairies or crazy paper mache animals filled with candy, there is always something at the bottom of the garden.
An area, such as a prairie or meadow, of grass or grasslike vegetation. Common in fantasy RPGs.
Built by Grieg Veneficus, an ancient geomancer who discovered the means of teleportation to Luclin, this castle is where he ran when the rest of the Combine Loyalists discovered they had no means of returning to Norrath.
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