Every Extend Extra

Every Extend Extra is a video game that consists of 1 release


Every Extend Extra is a rhythmic puzzle shooter where instead of trying to stay alive, the object of the game is to self destruct your ship in order to defeat as many enemies as possible.

Overview

Every Extend Extra is a rhyhm game created by Lumines developer Tetsuya Mizuguchi.  The game can best be described as a puzzle and shooting game with musical elements. The main draw of EEE is the intense techno music, vivid colors, and combo-heavy gameplay. Instead of trying to survive the longest, the purpose of this game is to detonate your "ship" to try to rack up as many points as possible by destroying enemies in combination.

Gameplay

How to Play

In Every Extend Extra, the goal is to make the largest chain reaction explosions by self detonating your ship when the most enemies are chained together. Once you detonate, your blast will destroy all enemies within its radius. Once those enemies have exploded, all following enemies in their blast radius will explode. The longer you hold down the charge button, the larger your blast radius will be, which means you will most likely hit more enemies. This is how the chain reactions work. The more enemies you destroy this way, the more points you obtain. The maximum points you can obtain through the chain reactions is 2560 points. Be sure to keep your eye on the time limit, because once time has run out, your game is over. Crashing your ship without detonating it first (by running into an enemy, or by getting hit by enemy weapons) causes a 5 second penalty to your time.

Game Modes

There are six different game modes available:
  • Arcade
In arcade mode, the player will play through 7 different levels (and two hidden stages) by defeating enemies and a boss for each stage. The difficulty of each stage depends on how well the player performed on the previous stage.
  • Caravan
The player gets to choose which stage from arcade mode and plays for a high score. The performance of the player during the level dictates how difficult the boss is at the end of the stage. This mode is solely for high scores only.
  • Boss Attack
This mode lets the player face off against the bosses in the game for high scores. There are two different types of Boss Attack: Solo and Rush. In Solo mode, the player takes on just one boss for a high score, but in Rush mode the player takes on every boss in the game.
  • Original
In Original mode, the player plays the original Every Extend game from which EEE was inspired.
  • Multiplayer
Multiplayer lets the player play against a computer opponent.
  • Vs. Mode
This mode will display up to 6 potential opponents for head-to-head play. Only Ad-hoc play is supported, but the game also has the GameSharing feature, where only one disk is needed to play the multiplayer portion of the game.

Enemies

There are six different types of enemies in EEE, each with their own attacks and unique abilities:
  • Normal Enemies (no items)
  • Green Enemies (Point Bonus items)
  • Pink Enemies (Quickens)
  • Mini-bosses (Time Extension items)
  • Pulse Bombs
  • Stage Bosses

Special Items

  • Point Bonus Items
After defeating Green Enemies, a green Point Bonus may be left behind. Each Point Bonus item is increases your score in increments of 800 points. So, the first one is worth 800, the second is 1600, etc.
  • Pulse Bombs
Once an enemy is defeated, if a Pulse Bomb is left behind, the bomb will charge and explode, destroying all enemies within its blast radius.
  • Quickens
Once a quicken is collected, the speed of the level will increase. This means that more enemies will come at faster rates, and also the tempo of the music will speed up. These items are essential to creating massive chains for high scores.
  • Time Extensions
Each Time Extension that is collected increases your time by 10 seconds.

Other Information

A demo for Lumines II, another game by Tetsuya Mizuguchi, is included on the disk. Also, Every Extend, the orignal game that inspired EEE can be found as a free download here.

Soundtrack

Music by qp:
  • Saturday Night Keeper
  • Summer Party
  • Extra Tube
  • CambRhythm

Music by USCUS
  • Golden Cross
  • Beautiful Old Days
  • Lowdown
  • GABBA Rocker
  • Space Chamber
  • You Can Feel It
  • EEE Menu

Music by h.euda
  • happy in one

Credits

Director/Gmae Concept Designer
Reo Yonaga

Art Concept Designer
Kazunari Marisaki

Art Director
Kiyohiro Ichikawa

Planners
Yasuyuki Togo
Kan Fuchii
Kanta Matsuhisa

Studio Director
Hiroyuki Otsuki

Lead Programmer
Yoshitomo Fujiwara

Progammers
Tashio Inomata
Mitsunori Takemoto
Yusuke Hata
Hideyuki Soumiya
Koichi Sakagami

Graphics Designers
Kazunari Marisaki
Kiyohiro Ichikawa
Toshihiro Hirosawa
Shinji Nishiyama
Kinuk Nagasato
Tomoyuki Watanabe
Makoto Honda
Tsutae Sakurai

Sound Production Team
qp
USCUS
h.ueda
Mitsunari Takemoto

Music Coordinators
Nobuhiko Shimizu
Mizuki Kanamori

Technical Advisors
Ryuchi Hattori
Osamu Kodera
Katsumi Yokata

English Localization
8-4, Ltd.
John Ricciardi
Hirako Minamoto
Justin Morris

Level Design
SARUGAKUCHO

Original Game
OMEGA

Special Thanks
Takayuki Nakamura (Brain Storm)
Rina Otsuka
Mamiko Merner

Promotion
Kyoko Tamashita

Production Manager

Yuko Saito

Executive Producers
Tetsuya Mizuguchi
Shuji Utsumi

Producer
Hirokazu Kojima

General Information Edit
Game Name Every Extend Extra
Platform(s)

PSP
Publisher(s)
Developer(s)
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Themes
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Original US Release Nov. 17, 2006
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Aliases EEE
PEGI
PEGI: 3+
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