Something went wrong. Try again later
    Follow

    Experimental Game Pack 01

    Game » consists of 0 releases. Released Q4 2014

    A collection of games made to promote the Kickstarter project to build the LA Game Space.

    Short summary describing this game.

    No recent wiki edits to this page.

    Games

    ALPHABET

    Developers: Keita Takahashi, Adam Saltsman

    Control anthropomorphic letters through ten short obstacle courses, controlling them by pressing their keyboard keys.

    CONTROL

    Developer: Kieran Nolan

    Operate a series of game controllers (based on real historical controllers) with a virtual hand.

    Coureur des bois

    Developer: Tamas Kemenczy

    An "action/survivalist canoe simulation". (The title is French for "woodsman")

    Depth

    Developer: Vince Mckelvie

    Escape a facility by using depth perception and perspective to modify the environment.

    Electronic Fortune Teller

    Developer: Party Time! Hexcellent!

    Read your horoscope and test love compatibility. Unlike the other games, this is a NES cartridge image and requires an emulator (or potentially, an actual NES) to play.

    gamespaceSpacegame

    Developer: Noah Sasso

    Get to the escape pod in a space station where everything is deadly and out to get you.

    Golden Age: Moths

    Developer: Resn

    Guilded Youth

    Developers: Jim Munroe, Matt Hammill

    An illustrated text adventure about a fourteen-year-old adventurer on a BBS in the 1980s.

    Inputting

    Developer: Steve Swink

    "A mind-bending game about outwitting your keyboard."

    Irrational Exuberance

    Developer: Ben Vance

    A "mystery playground at the end of the world", with the player exploring several floating structures. The game supports, but does not require, the Oculus Rift.

    IZL△GS

    Developer: I♡PRESETS (Rob Ray, Jon Satrom, Jason Soliday)

    A "3D-game-space-album" in which the player moves a Dell desktop computer tower around an abstract landscape.

    LA Death Disk

    Developers: Beau Blyth, Roger Hicks, Robin Arnott

    A 2D disc game with a retro "8 bit" design (with a passing resemblance to Windjammers, albeit with one vertical and one horizontal dimension) for 2 or 4 players involving throwing a disc into the opposing goal with the assistance of throws, jetpack dashes and double jumps, with the catch that the disc explodes if held continually for too long.

    Micomonocon

    Developers: Raquel Meyers, Jens Nirme, Goto80

    Help monkeys to play acid pop music (in a game of even more retro design than LA Death Disk) by pressing each monkey's key in time with the rhythm.

    a (MOTH) in RELAY

    Developers: jonCates, Jake Elliott

    I don't understand

    Pachalafaka

    Developer: David Calvo

    An "experiment in transgenderism between comic books and games", with all art entirely hand-drawn or watercoloured.

    Perfect Stride

    Developer: Arcane Kids

    A first-person "maximalist skater", based on old school FPS movement exploits (Quake jumping, Tribes skiing, CS surfing).

    Piano Basketball

    Developer: Jeremy Bailey

    Poocuzzi

    Developers: Plateau of the Galaxy

    A game for four players about "secretly pooping in a hot tub and blaming it on your friends". The game can be played with keyboard or controllers, but the developers recommend creating a custom 'butt pad' controller for the ultimate experience.

    spiralsky

    Developer: Brenna Murphy

    Explore an alien outpost in an expanse of nothingness.

    Sunshine

    Developers: Ian Gouldstone, David Surman, Paul Callaghan

    Described as a playable picture, the title refers to "the suburban birthplace of artist Leigh Bowery, and Australia’s image as the 'Land of Sunshine'".

    To My Favourite Sinner

    Developers: Molleindustria

    A 2 player cooperative kissing game, meant to be played by only two specific people. Quoting the backstory from the game's readme:

    we are both dead. Hell exists and we are stuck in the second circle - our sin is most definitely lust. Our punishment is to be blown about by a continuous wind.

    We can try to chase each other to enjoy a brief, blissful moment. Every time our characters touch each others the game pauses for a moment and we have to kiss in real life.

    The game itself is eternal like the damnation, but at some point the play is meant to transition into foreplay.

    uu

    Developer: TR-404

    A 2 player competitive game using only two keys on the keyboard (P and Q, one for each player). Pressing both charges a bar, with a border moving away from whichever player keeps their key pressed longest without overheating.

    VideoHeroeS

    Developer: Santa Ragione

    A "tribute to video rentals from the 90s". Play a video clerk and try to match requests to customers, getting tips or losing money depending on the match. The game includes a large number of real (but often obscure) VHS title covers in genres like horror and SF.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.