Your E.Y.E. finally got that Patch you've been waiting for...

#1 Edited by dandead (171 posts) -

A massive 1.3 gig patch has just been dropped VIA steam but no patch notes. Not had the chance to check it out for myself yet (just got back from work) but let's hope this fixes the numberious problems this great game has.

EDIT: PATCH NOTES TAKEN FROM STEAM FORUMS! (Thanks PrimeSynergy)

Bug fixes:
- Fixed loading crashes between maps
- Improved general stability
- Fixed an exploit linked to the Deus Ex Machina
- Fixed the characteristic exploit
- Fixed Alt-Tab messing-up the UI
- Fixed the Permanent Death when a hack fails
- Fixed saves losses and character resets
- Fixed the dialogues in multiplayer games
- Fixed Brouzouf resets
- Fixed ATMs not giving money when hacked
- Fixed enemies not reacting to hacked traitors
- Fixed enemies not reacting when a friend dies close to them
- Fixed return to first PSI power when a player dies
- Fixed the required agility for the Scrabouillor
- Fixed the required agility for the Sentry
- Fixed the Bio Regen 5 not resetting Head Traumas
- Fixed the hacking list reset when a NPC dies
- Fixed the crashes linked to a certain number of hacked slaves
- Fixed "EYE_GHOST" being defined both in EYE_English and Gameui_english
- Fixed the achievements linked to the legendary classes
- Fixed the Medkit achievement
- Fixed the Triangular Gates and some spells giving Fatal Wounds despite the researches
- Fixed the increase of implants beyond the limit
- Fixed the missing Streumonic Complementarity research description
- Fixed the missing Cyber briefcase for researches
- Fixed the campaign results displaying esoteric and nasty things
- Fixed the VIP exploit
- Fixed the researches not always launching
- Fixed the lighting in cc_temple*, cc_new_eden, cc_tuto and cc_monolith
- Fixed cc_new_eden secondary quests not being saved
- Fixed cc_forgotten secondary quests not being saved
- Fixed an incorrect Deus Ex spawnpoint in cm_sheep
- Fixed the broken ladder in cc_sheep
- Fixed the infinite XP exploit on New Eden (Mentor)
- Fixed Locken not having a weapon when hostile on cc_new_eden
- Fixed Locken’s departure and death not being saved on cc_new_eden
- Fixed a possible money exploit on cc_tuto2
- Fixed a possible XP exploit on cc_new_eden
- Fixed being able to respawn in front of the Immortal King on cc_noctis without having completed the required quest
- Fixed a fall in the temple not always killing the player
- Fixed the players being Jian/Culter on cm_sheep
- Fixed a missing texture on cc_new_eden
- Fixed a missing texture on cc_forgotten
- Fixed a missing texture on cm_dreams
- Fixed being able to get stuck in the armory on cc_noctis
- Fixed Tobi not killing himself on cc_forgotten
- Fixed the invisible water brush on cc_ancient
- Fixed a superfluous armory logo on cc_noctis
- Fixed being able to get stuck in stairs after a resurrection on cc_purge
- Fixed being able to get stuck in stairs after a resurrection on cc_forgotten
- Fixed the Mauve Mentor objective not being attached to the actual NPC on cm_purge
- Fixed a Perigrum Forma being able to spawn in front of the player in the maintenance tunnels of cc_monolith
- Fixed the spawning view distances next to the player on Noctis Labyrinthus and Electric Sheep
- Fixed the achievement ‘Revelation’ not being awarded when a player finds Akmal, the ancient
- Fixed the retrieval objective on cm_noctis not being clear
- Fixed a possible answer to Akmal not being active on cc_ancient
- Fixed the Supreme Manduco being able to always kill on cc_new_eden
- Fixed the door of the Supreme Manduco closing behind the player
- Fixed the physic boxes of the streetlamps
- Fixed the invisible switch on cc_falling
- Fixed typos in some texts
- Fixed not being able to shoot through some fences with some weapons

Additions/Modifications:
- Optimized memory
- The Resurector invincibility is longer and more visible
- Added a max player option in the server creation
- Added a camera option when running
- Added an option to disable the blur effect when running
- Added a delay for using weapons after a dialogue
- Increased the numbers of given missions in Coop Missions depending on the number of players
- Escape allows to close certain menus
- Decreased the sight cones and maximum sight distance of all NPCs
- Increased the Deus Ex Machinas’ resistance
- Decreased the number of XP and Brouzouf earned when killing a Deus Ex Machina
- The Deus Ex Machina’s main weapon deals more damage
- Decreased the player’s Heavy Armor protection
- Decreased the Sulfatum’s accuracy
- Decreased the fall damage
- Throwing grenades cancels the Cloaking Field
- Limited the maximum amount of Brouzoufs
- Limited the amount of XP and Brouzoufs with a hit
- Decreased the exploit of Fatal Wounds optimization
- Some cheating techniques aren’t possible anymore
- Revamped the save system and added a temporary “backup” save system
- Some little balance tweaks
- Made the exit in cc_tuto2 more obvious
- Decreased the difficulty of the protection mission on cm_noctis
- Added an Ally icon on the Heavy Culter squad on cc_noctis
- Turrets in cc_monolith should be easier to spot
- Added some more player spawn points in the levels
#2 Posted by Helimocopter (369 posts) -

well unless it drops its processor requirements, my computer can't run it... 
 
le sigh

#3 Posted by Rolyatkcinmai (2686 posts) -

Sounds interesting. Let's hope they fixed literally everything (lol)

#4 Posted by AhmadMetallic (18955 posts) -

amazing title is amazing

#5 Posted by JoeyRavn (4967 posts) -

Let's see if this makes it playable on my computer.

#6 Posted by RiotBananas (3600 posts) -

@Ahmad_Metallic said:

amazing title is amazing

Holy shit I just noticed. Best thread title in weeks.

#7 Posted by jozzy (2042 posts) -

@RiotBananas said:

@Ahmad_Metallic said:

amazing title is amazing

Holy shit I just noticed. Best thread title in weeks.

Oow damn, clever one!

#8 Posted by The_Laughing_Man (13629 posts) -

An...Eye Patch? 

#9 Posted by atejas (3057 posts) -

I wonder if they implemented that stealth fix.
And the hacking death thing.
And the framerate improvement.
And the crashes.
And that lovely bug I got yesterday where I was unable to change my loadout.

#10 Posted by TheFreeMan (2712 posts) -

but my depth perception

#11 Posted by BabyChooChoo (4395 posts) -
#12 Posted by The_Laughing_Man (13629 posts) -
#13 Posted by Sjupp (1910 posts) -

@The_Laughing_Man said:

@PrimeSynergy said:
PATCH NOTES HOMIES
Thats over 800 words of patch!

EIGHT HUNDRED BABIES! I, uh, mean words.. Move along.

#14 Posted by The_Laughing_Man (13629 posts) -
@Sjupp said:

@The_Laughing_Man said:

@PrimeSynergy said:
PATCH NOTES HOMIES
Thats over 800 words of patch!

EIGHT HUNDRED BABIES! I, uh, mean words.. Move along.

Wish it was over 9000
#15 Posted by CaptainObvious (2996 posts) -

They finally fixed those Broseph resets.

#16 Posted by JoeyRavn (4967 posts) -

Nothing. Framerate is still terrible on my PC (Q8400@3.2 GHz, 4GB RAM 800 MHz, GTX 460 786 MB, W7 x64). FPS jumps from +80 to ~20 just by looking around in the first level (the one Brad and the bunch showed in the Quick Look). I won't even bother trying to get help in the Steam forums. Full of twats.

That'll teach me about buying this kind of games. Always wait for a sale, when they are dirt cheap. Never pay €20 ($29) for them >:@

#17 Posted by Karkarov (3071 posts) -

Supposedly the real ending is achievable now, something tells me it has to do with Akmal and some conversation option that wasn't even available until this patch.

#18 Posted by atejas (3057 posts) -
@PrimeSynergy said:
PATCH NOTES HOMIES
...they really don't like people killing their Deus Ex Machinae. Improved main weapon damage, greater health, and less xp and brozoufs? Really, guys?
#19 Posted by dandead (171 posts) -

@atejas: Well he was a bit weak pre-patch, I could kill that thing in two or three shots with the 50cal sniper :S

#20 Posted by dandead (171 posts) -

Oh and they finally fixed hacking, no longer will your hacking progress be reset when something near you dies, very handy espeically in multiplayer when people are charging though killing everything in sight. :D

#21 Posted by atejas (3057 posts) -
@dandead:
Well shit. I put a few clips into it with the silenced sniper before I was backed into a corner and killed by Feds.
Admittedly, the only contact I've had with one is during a side mission in New Eden.
#22 Posted by kingschiebi (59 posts) -

Argh,
Figures that the patch is released shortly after I went on a 2 week vacation. Well, at least something to look forward to upon returning home from what I hear on the Steam boards. Still have to reduce my curiosity to check youtube for a video of the new map and 4th ending.
The only thing that baffles me is that Streum either submitted a beta build to Steam and noticed when it was too late or did not anticipate the demand for a "real ending". Could also be that they planned to see some of the crazy theories that people come up with and decide to implement one, but that would be really weird.
Then again, E.Y.E sure is a weird game.

#23 Posted by salad10203 (654 posts) -

I am about to order this but wanted to play a stealth character, will it be working now?

#24 Posted by TheHT (11147 posts) -

^yeah, can enemies still see you from forever away when you can't really seem em through the fog? and what about those random deaths from someone hacking you?
 
also, do enemies keep respawning or is there a set number of enemies per map?

#25 Posted by Jackel2072 (2254 posts) -

god damn it. to buy or not to buy?

#26 Posted by Thor_Molecules (732 posts) -

@JoeyRavn: That's really weird. My stock i5-750 / HD5850 eats this game up easily.

I have it maxed out entirely with 4xAA, and it runs like butter.

#27 Posted by Metalhead79 (55 posts) -

Doesn't seem to be updating for me. What gives? 

#28 Edited by JoeyRavn (4967 posts) -

@Buckfitches said:

@JoeyRavn: That's really weird. My stock i5-750 / HD5850 eats this game up easily.

I have it maxed out entirely with 4xAA, and it runs like butter.

It's literally the only game I'm having trouble with, so far. I've maxed at constant 60 FPS things like Mafia II, Civ V, New Vegas, Dragon Age II, Trine, Dirt 2... all of which are quite a bit more demanding than this game. Not to mention, every Source game from Half-Life 2 to Portal 2 runs flawlessly on my PC. But as the "community" on Steam will probably tell me, "my PC sucks" and the game is perfect. So, yeah.

Edit: Wow, amazing. I get the exact same perfomance with everything at the lowest setting and with everything cranked up to 11. This game has shattered my confidence in small indie devs. GG.

#29 Posted by StingingVelvet (569 posts) -

Turning the enemies into normal people instead of them seeing you from across the map might actually make the game playable. I'll give it another go.

#30 Posted by dandead (171 posts) -

It seems that this new patch has added an "ultmate" 4th ending to the mix so there is now a definitive ending to the game now.

Also if you plan on making a stealth character, get a stealth mod. Even befoe the patch you could pick off a couple of dudes then turn invisiable, relocate and attack again. That said the new visiblity range of the enemies makes things a little easier now.

Also if you are having trouble with the game make sure you turn of multicore rendering (the source engine is not very good at it) and make sure the game is running in Direct X 9 mode for better performance. There is a launch command line for it somewhere but I forget.

#31 Posted by Karkarov (3071 posts) -
@StingingVelvet said:

Turning the enemies into normal people instead of them seeing you from across the map might actually make the game playable. I'll give it another go.

Yeah they didn't really fix that.  At least now they aren't deadly accurate from across the map and the interceptors can't see you through terrain.
#32 Posted by atejas (3057 posts) -

...my resurectors don't reset when I finish/restart a mission.
Is this supposed to happen? I don't get it.

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