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Nintendo brings its futuristic racing series to the Nintendo 64, along with 3D graphics, multiplayer, and 26 new racers.

Overview

F-Zero X is the franchise's first showing on the Nintendo 64. F-Zero X was released in 1998. It was developed by Nintendo EAD and published by Nintendo. Everything is better and better in this iteration with more playable characters, more courses, and more modes. A second game in the same engine was out on the Nintendo 64 Disk System (Nintendo 64DD) in Japan with a track editor. The original F-Zero X was later re-released on the Wii Virtual Console.

Gameplay


Grand Prix


Getting close to the finish line!
Getting close to the finish line!
The main mode of F-Zero X in which there are five cups selectable (two of them have to be unlocked like the X Cup, a cup filled of randomly generated courses). Four difficulties are also selectable (Master as to be unlocked). With more cars on the track (30 to be exact), the racing is fast and chaotic as opposing racers will bump you as well as a rival driver you have to beat. Whoever has the highest number of points wins the cup after five courses. Like the original F-Zero, you have lives since your car has a health meter and you will lose one life if your car brakes down (health is at zero) or you fall off the stage. Also from the original, boosting is in as soon as the second lap begins as using it takes off a portion of the car's health.

Time Attack


This mode is your car and only your car going through a certain course as fast as possible.

Death Race


The goal of this mode is to take out all your competition as fast as possible.

Versus


Up to four players locally can compete on any of the courses.

Game Name F-Zero X
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Original US Release Oct. 27, 1998
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Original US Release


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Aliases
My N64 games list
a list of 36 items by Retrogimp
Wishlist - Virtual Console
a list of 53 items by pixelrevolt
Virtual Console reality.
a list of 43 items by Dalai


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