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    Fable: The Lost Chapters

    Game » consists of 7 releases. Released Sep 20, 2005

    A remake of the original Fable featuring additional quests, armor, weapons, and explorable areas.

    deactivated-63a7746b2b8af's Fable: The Lost Chapters (Xbox) review

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    "Fun but a bit disappointing."

    Fable: The Lost Chapters is an expansion pack of sorts for the original Fable. It adds around 3-5 hours of new missions to the already 8-15 hours available from Fable, along with a few glitch fixes. It's a bit of an action RPG, but unfortunately it doesn't deliver much on action.

    F:TLC is a fun game, let's get that out first. It's got your normal British humor here and there, and it's entertaining for as long as it lasts, which isn't very long. More hardcore RPG fans won't find this to their liking, but for a new entrant into the role-playing universe, Fable couldn't be better.

    The story and quests is the main point in the game. Fable takes place in Albion, pretty much medieval Britain. The plot is standard, no big surprises or anything. There are a few characters you'll love and a few characters you'll hate, but most of all there's not a lot of characters - less than 20 unique people in the game that matter, really. You control one guy, and you get to customize him afterwards to your heart's content, but there's no choice as to who you have to really be - no female choices, etc. You start off as a child, then end up training in the Heroes' Guild, where you handle tasks such as leveling up and gathering new quests, and go on to graduate and save the world and all that. There's around 50-60 quests in total, and you can keep track of these through your menu, options, and journals (pressing the Back button). There's three types of quests: Gold quests, main quests that are either given by the Guild or are added automatically; Silver quests, which are side quests given by the Guild; and Bronze quests, which are quests that you find on your travels in cities and towns, given to you by pretty much anyone. Fable: TLC has a lot more quests than its predecessor had.

    There's a good variety of landscapes to enjoy, from the snowy Northern Wastes to the bustling Bowerstone, and the quaint, peaceful Oakvale. They're all very nicely detailed, but the frustration of not being able to go everywhere you see is always a negative. Why can't I jump off a cliff if I want to? Albion is not a large place, and the small travel times are made easier by Cullis Gates, which can transport you to any other place with a Cullis Gate you've been. The loading times in between places are a little bit puzzling, for the areas being small (with the exception of Snowspire).

    The good and bad system is a bit lacking. You do good things, and people like you. You do bad things, people hate you. That's nice, but it doesn't have much more effect on it than that. There are no exclusively good or exclusively bad quests or spells, only quests and spells that affect your good/bad rating. Also in stats, there's Attractiveness and Scariness, two things that can be leveled up or down by clothing, hairstyles, tattoos, and many other things.

    But, this leads up to the best feature in the game: appearance customization of your character. You can really do anything you want with him. There's a small but very nice selection of clothing and armor to wear, and a few hidden, unique helmets as well (though it would've been nice if there were other unique items of clothing around too). When you are good, you get a slightly visible halo, butterflies fly around you, people will shout and cheer ("Hey! Woo!", for example), your hair grows blonde, and a few other benefits are around too. But when you're a bad character, you get black hair, demonic eyes, and horns, and people will crap their pants at the mere sight of you. One very nice aspect of customization is that you can buy Hairstyle cards, and get your hair, beard, moustache, or all three cut at a barber. You can buy or find Tattoo cards, and get one at a Tattooist. There's lots of possibilities and combinations to explore.

    Expressions are a cool part of the game. Using the D-pad, you can choose an expression you want to use, like laugh, flirt with a potential love interest, tell someone to follow or wait, or belch and other random things such as that. Expressions also range to some sillier things like "Air Guitar", "Cossack Dance", "Tap Dance", and several others. There's also two other groups of expressions, Stealth (you can sneak, lockpick, and steal things from people) and Alignment. Alignment refers to your good/bad rating, and there are expressions you can get when you're good (Apologise, Thanks) and bad (Middle Finger and Pelvic Thrust come to mind).

    A couple things referred to in last paragraph deserve some more expounding on. Romance is a key (optional) part of the game. There's one set of quests surrounding marrying the mayor of Bowerstone, but aside from that, it's completely up to you. You can have one wife or husband per city, up to 5 in total. You can also divorce, and have "relations". You can give gifts to raise their disposition (and variety matters), or hit them and lower their disposition towards you. Wooing your future spouse consists of flirting and giving gifts, then eventually buying a wedding ring and a marital home (You can buy any building in the game and either use it for a marital home or rent it out and collect payment). You can marry just about anyone - male or female.

    Then there's the stats. You can return to the Heroes' Guild at any time (except during an out-of-Guild quest) to use experience gathered through combat or quests to level up in three categories: Strength, Skill, and Will. Strength handles your muscle bulk, and how much damage you can do with melee weapons, Skill handles your sneakier things - Guile lets you get more money in your trading transactions, Accuracy determines how much damage you do in ranged combat, and Stealth lets you steal things and be more discreet about it at higher levels. Will is the magical side of you, with around 20-25 spells that you can level up and use in combat. (On a side note with character customization, the more Strength you have, the bulkier you are, the more Skill you have, the taller you are, and if you max out all your Will stats, you get glowing blue Arcane Tattoos, not available anywhere else.) The stats all work nicely enough, for a challenge, you can get through the game without leveling up ever, and if you're playing through normally, you will get about half of the skills. It's possible to max them all out, however, it just takes longer.

    But wait, how about actually playing the game? Combat is okay, but it mostly consists of mashing the X button. Y blocks. B is a powerful attack that's not very useful. But it's not that bad, using Will energies and spells gives more variety and fun, and being an assassin and picking people off from long range is always a good time. When you defeat an enemy, you can get glowing green experience orbs that, of course, let you level up at the Guild.

    It goes deeper than this, though. Albion has plenty to offer. You can get drunk. You can talk to people. You can get titles that people will call you by ("Oy, Chicken Chaser!" "Oy, Arseface!" "Looks like the Piemaster's been eatin' all the pies!"). Shops have lots of items in stock, and a lot of these items are usable. You can buy gifts to give to people, produce or potions to restore health or will, buy Resurrection Phials (up to 9), so that if you die, you can come back. You can also buy trading goods from stores with higher stock for a lower price, and sell them to stores with lower stock for a high price. This works well for making money. Also to buy, weapons and armor. Armor, slightly mentioned before, is pretty easy to understand. There's better armor and worse armor, and in most varieties, you can find good/light or bad/dark versions of it to raise your Alignment, Attractiveness, or Scariness. Weapons are standard as well, but there are a lot of "Legendary" weapons, that can be found in only one place around Albion, that give some better or worse stats and affects. Weapons are also made deeper by being able to use Augmentations, like Silver, Flame, Lightning, or Health, and these have many different effects. Each weapon has a set amount of Augmentations that it can hold.

    Of course, I didn't cover every aspect, but this is a good look at what you get. Overall, The Lost Chapters is a great game for how long it lasts. With about 20 hours maximum play time, even if you do everything in the game and set some new records, it's not going to be a lifelong addiction. But it's very fun, despite some lost potential.

    Other reviews for Fable: The Lost Chapters (Xbox)

      Review fable lost chapters 0

      The Good: Lively, beautifully envisioned gameworld is fun to explore; interesting, if slightly shallow, morality system causes your character to evolve; outstanding presentation makes the game exciting to see and listen to; the lost chapters adds some great new quests, extending the storyline; budget price tag.The Bad: Main quest is quite short and linear; combat system can be exploited, thanks to some overpowered spells; character interaction is shallow; the new content is stacked at the end, f...

      1 out of 1 found this review helpful.

      Fable was short, buggy and way to easy. 0

      Fable features about 15 hours of gameplay, slightly clunky controls, buggy graphics and a bunk story with a dumb main character and forgettable non-playable characters. I can't say this is a great game with any confidences, but it did have some nice ideas, so I'll give it a D for effort. I did like the art style (for a WRPG) and I liked how the character aged over the years in the game (despite how the NPC did NOT age). I liked being able to choose between being good or bad, but it's not enough...

      1 out of 1 found this review helpful.

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