The New York Times, famous for its news and crossword puzzles, has now broken news on Fable III in an unorthodox manner: through Amy Gilbert and Joshua Atkins's wedding blurb. The description is that of a typical marriage, stating the date, how they met, and their occupations, slipping that Atkins is the lead game designer for Fable III.
Wedding Announces Fable III
" @Aquinas said:For the still short time it actually lasted, yes. But after the story concluded, it all went downhill for me. The lack of variety in clothing, no armor, lack of variety in weapon types, and uncontrollable physical changes annoyed me too. (did appreciate the knothole island shrinking potion though, a "will scars" vanishing potion would have been just as welcome) I finished Oblivion's story and found still plenty enough to be done to entertain me for many hours, and the variety of races and customizable characters were neat. If Fable 2 had launched at thirty dollars my opinion of it would likely be much higher. Big improvement on the first game, but still just not at the sweet spot." The first two games had no staying power despite all their good qualities. I'm not going to let myself get excited for another one. "Seriously? Fable 2 was one of the most fun, pure enjoyment games I've played. Each to their own. "
IMO, the next big improvement is character creation, heavy variety in clothing, weapons, and armor, and more variety in quests. Oh and not quite being the silent emotionless avatar. It was pretty awkward at the end of the game to have a supposedly meaningful event happen right in front of my hero, and he's just standing there kinda looking around like he's bored and does not even notice.
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