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Game » consists of 4 releases. Released Sep 14, 2004
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
A Secret area is a place hidden that few will find unless they know where to look.
An intimate physical activity between two or more individuals.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
A lead character who never says a word, despite being spoken to.
Games with characters that sing.
Games whose titles consist of a single word.
These games are designed to be played by one person, and one person only.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
The Spike Video Game Awards recognized the best games of 2004.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
The option to display dialog and other information with text on screen.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Commonly used motif of a sword stuck in the ground. Usually utilized to create a particular atmosphere
A flaw that occurs when a games graphics engine fails to preload textures as the player is in view of them.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A story element in which a significant amount of time passes in a short period. Usually marked by major changes in character ages and personalities.
Trolls are a mythical race of creatures that have been interpreted many different ways in games.
A designated place or container in the game used to hold trophies, typically those earned from completing specific tasks.
You don't know how to play our game, so we'll teach you how.
A cousin to the invisible wall. Unclimbable hills are used to enclose a playable area. Unlike the invisible wall, it provides some context. They are frequntly used in large open world games to enclose a large area. Players may be able to climb a portion of the hill.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
The unreliable mentor is there to teach and guide you sometimes. Though other times, you just don't know what their intentions are, and whether you should trust them or not.
Items found in video games that serve little or no use to the player, other than to be sold to NPC vendors for money.
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