“Each building is approximately 1000 triangles. The rubble bases at the bottom were created to be interchangable between buildings with the same footprint. I art-directed the concept artist and then modeled and UVed the assets pictured before passing them to a texture artist. Once the texture work was completed, I art teched the assets for use with the game engine. I then placed the buildings using Factor 5’s proprietary level design tool.”
“These are in-progress assets created for a Wii flight action game. The cargo plane was part of the parachute player activity and needed to be a visually interesting space for the player to jump out from.”
From NeoGAF.
Log in to comment