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Concept »
Some cooperative games let the players pick up and toss each other around. Sometimes this serves a purpose, like killing an enemy or leap over a gap but most of the time it just serves as an aspiration to great assholery.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
Flattening is taking something three dimensional, and somehow making it very thin almost two dimensional. It can be used for comedic effect or a character to use it to fight through tight spaces.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A status of decreased cognition caused by a substance such as alcohol.
The possibility for a character to sustain a permanent or temporary injury, thus lowering his abilities.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
When gravity's pull can not harm a player, no matter the distance.
Enemies rushing off cliffs in order to get the protagonist or enemies that are sent to the abyss by the protagonist.
Safe Fall is a skill that, as the skill increases, allows one to fall from higher and higher distances without taking damage.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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