Due to other commitments I'd lost touch with Fallout 3, so I'm going to start again with (at least) the new Brotherhood of Steel DLC. What I need to know is whether the DLCs change the vanilla assumption that Small Guns is a better choice than Energy Weapons. Are there enough energy weaps in Broken Steel to make Energy Weapons a near-equal option to guns? Also, are the other two DLC packs important from an energy weaps point of view?
Fallout 3
Game » consists of 45 releases. Released Oct 28, 2008
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