One of the first things I realized about having a Voiced protagonist is that when the modding community begins their work on dishing out new content on the PC landscape (And now even the Xbone as-well), then what will be the work around when doing quest mods. With a fully voiced protagonist, we can't really create quest mods with its own voiced dialog from the pro-tags perspective unless a mod maker can find someones voice as close to the voices of the characters. Or of course, just leave them voiceless and let the player use their imagination.
What are your thoughts on this?
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