Fallout: New Vegas Will Have A Real Ending

Posted by BradNicholson (812 posts) -
Obsidian Entertainment is setting itself up to hear more than a few wails and moans about the conclusion of Fallout: New Vegas, if the storm Bethesda weathered with Fallout 3 can be considered a good indicator. The October-bound New Vegas, according to recent previews, will have a definitive ending. Owners will not be able to jump back into the scorched plains to access unfinished side quests after the credits roll.

Bethesda tried to wrap the story of Fallout 3 up in a pretty little package with a big bow, but eventually backpedaled in the face of fan desire for the game to continue after its conclusion. Bethesda gave them that option with post-release content dubbed Broken Steel.

But New Vegas' lack of exploratory, post-game content isn't a case of Obsidian failing to learn a lesson. Rather, to hear the designers explain it,  the absolute ending is a result of how much of an impact player choice and action will have on the game's world.

Better punch this dude now, you might not have time to come back later. 
"… we talked about trying to support post-game play, but because the changes that can happen at the end of the game are pretty major, this is what it basically came down to: either have the changes feel really major in the end slides and then have them not be very major after the end of the game, or make them really minor and not that impactful," New Vegas project director Josh Sawyer told 1UP.

In a Destructoid interview (via Eurogamer), senior producer Jason Bergman said that the ending slides are set to tell the story of every "companion" characters lives, apparently all the way to their death. That makes it difficult to plow on, no? 

Bergman also revealed that the game's UI is going to warn owners that there's a point of no return. That makes this easier to deal with, right?
#1 Posted by BradNicholson (812 posts) -
Obsidian Entertainment is setting itself up to hear more than a few wails and moans about the conclusion of Fallout: New Vegas, if the storm Bethesda weathered with Fallout 3 can be considered a good indicator. The October-bound New Vegas, according to recent previews, will have a definitive ending. Owners will not be able to jump back into the scorched plains to access unfinished side quests after the credits roll.

Bethesda tried to wrap the story of Fallout 3 up in a pretty little package with a big bow, but eventually backpedaled in the face of fan desire for the game to continue after its conclusion. Bethesda gave them that option with post-release content dubbed Broken Steel.

But New Vegas' lack of exploratory, post-game content isn't a case of Obsidian failing to learn a lesson. Rather, to hear the designers explain it,  the absolute ending is a result of how much of an impact player choice and action will have on the game's world.

Better punch this dude now, you might not have time to come back later. 
"… we talked about trying to support post-game play, but because the changes that can happen at the end of the game are pretty major, this is what it basically came down to: either have the changes feel really major in the end slides and then have them not be very major after the end of the game, or make them really minor and not that impactful," New Vegas project director Josh Sawyer told 1UP.

In a Destructoid interview (via Eurogamer), senior producer Jason Bergman said that the ending slides are set to tell the story of every "companion" characters lives, apparently all the way to their death. That makes it difficult to plow on, no? 

Bergman also revealed that the game's UI is going to warn owners that there's a point of no return. That makes this easier to deal with, right?
#2 Posted by mazik765 (2315 posts) -

that's dumb -.-

#3 Posted by msavo (7521 posts) -

that's stupid

#4 Posted by ProfessorEss (7122 posts) -

No post game play's a bit of a bummer.
 
Tho at the same time, if it's anything like Fallout 3, their will be more than enough game to satisfy.

#5 Edited by TekZero (2638 posts) -

I like this idea.  I usually don't tend to play in open world games after I finish them anyway.  Plus having a definite ending will make the story more powerful.  Plus the ending they are describing is exactly what I wanted to see from Fallout 3.  This makes me want to buy the game more now. 

#6 Posted by AdmiralStupid (76 posts) -

So, how long until the patch/DLC that changes that somehow?

#7 Posted by MisterMouse (3531 posts) -

I guess it ultimately depends on how they handle the ending. If it is a great ending then I wont care either way.

#8 Posted by captainawesomo (181 posts) -

Get ready for a shit storm of complaints Obsidian.

#9 Posted by Laticsfan (596 posts) -

A bit bummed out by this, however I guess I just wont play the last mission until I'm done with the game... or save it just before!

#10 Posted by Ravenousrattler (1417 posts) -

so save a bunch before point of no return, check!

#11 Posted by gike987 (1720 posts) -

Just don't play the last mission and you can run around as much as you want. I don't see the problem.

#12 Posted by jd18b (42 posts) -

doesn't really bother me, you'll still be able to run around and do everything else before the main quest end. i mean i was almost ten hours in Fallout 3 before i start up with the main quests.

#13 Posted by ICryCauseImEmo (522 posts) -

Kinda lame honestly.

#14 Posted by fisher81 (535 posts) -
@AdmiralStupid said:
" So, how long until the patch/DLC that changes that somehow? "
this.
#15 Posted by Obertor34 (12 posts) -

I'm sick of Obsidian's half ass game attempts.

#16 Posted by Simmse (135 posts) -

Wasn't Fallout 3 exactly the same? Why are people complaining, it's not hard to keep a save before the end.

#17 Posted by agentgray (18 posts) -

Vegas is a crater at the end.

#18 Posted by gbrading (1925 posts) -

Sadly, I forsee DLC which will change this decision. I kind of wish they'd just stick to their guns, because a good definitive ending can be great.

#19 Posted by wolf_blitzer85 (5235 posts) -
@fisher81 said:
" @AdmiralStupid said:
" So, how long until the patch/DLC that changes that somehow? "
this. "
My thoughts as well.
#20 Posted by SteamPunkJin (1286 posts) -

Good. God forbid a game actually end anymore these days. A good example is Red Dead Redemption - they did it perfectly, conclude your main story arc and allow the player to continue after the fact - HOWEVER! After completing the final mission I felt no desire to play at all, it was over and I was satisfied by what has transpired. Give me a solid ending Obsidian and we won't have any trouble no matter how you run it.

#21 Posted by FreakAche (2938 posts) -

Nonsense like this is why Morrowind will forever remain the best Elder Scrolls style game.

#22 Posted by nickux (1377 posts) -

What a fucking bummer. Best part of Fallout 3 was when DLC fixed this issue. I love just roaming the wasteland why you gotta hurt me?!

#23 Posted by MeatSim (10588 posts) -

Well at least they warn you in the game.

#24 Posted by Vaancor (246 posts) -
@fisher81 said:
" @AdmiralStupid said:
" So, how long until the patch/DLC that changes that somehow? "
this. "
Yep looks like you beat me to it.
#25 Edited by TekZero (2638 posts) -
@nickux said:

" What a fucking bummer. Best part of Fallout 3 was when DLC fixed this issue. I love just roaming the wasteland why you gotta hurt me?! "

Do it before the final battle/dungeon? 
 
I don't understand the problem with this.  Hell, I'd love it if they made your character get constant radiation from being outside and if you don't finish the game in a certain time period, you die.  That would be awesome. 
#26 Posted by leebmx (1853 posts) -

How the fuck does it matter...as it has been pointed out do what you want to do before finishing the game. I died at the end of F3 so the ability to explor it made no difference to me anyway -just went back to an old save
 I'd rather the story was powerful - in any case I can't wait for this.  Need it now.

#27 Posted by Weltal (2268 posts) -

I don't have a problem with that, what I do mind is the phrase 
 
  "End slides"
 
So I guess we can expect the same awesome ending that Fallout 3 had? Fantastic.

#28 Posted by Carcharias (83 posts) -

ugh...

#29 Edited by one_2nd (2359 posts) -

Ok they pretty much just told us that you die at the end of the game.. Thanks, guys. 

#30 Posted by Vodun (2365 posts) -

Feels like your view on this this mostly comes down to if you're a completionist or not.
I really don't care about finding every last molecule of content in a game, so whenever a game rolls credits, and then my character is just standing there again...it feels like an anti climax. The only game I have felt handled this well was RDR which actually did end...but without spoiling for the few how haven't played yet, actually does continues as well.

#31 Posted by Raakill (870 posts) -

DLC or mods will fix it.

#32 Posted by ZmillA (2230 posts) -

oh great more ending slides. those sure are satisfying :|

#33 Posted by DaemonBlack (342 posts) -

this has been known for a while

#34 Posted by Gooddoggy (409 posts) -

I don't really mind this in theory, but I think it's a stupid move now that most big games are getting DLC expansions.  Remember "Bringing Down the Sky" for the first Mass Effect? 

#35 Posted by Godlovesugly (276 posts) -

So you either die or the world blows up.

#36 Posted by Karkarov (2610 posts) -

As long as there is a clear warning that leaves absolutely no doubt that you need a backup save before you proceed I don't see an issue.  My problem with the Fallout 3 ending is that it was totally avoidable, you could get lyon to do it, hell I had an immune to radiation super mutant with me but he of course refuses to assist for no good reason.  It was just poorly executed and felt weak.

#37 Posted by NachoMatrimony (12 posts) -

Whatever, if it's anything like pre-Broken Steel Fallout 3 this really won't be an issue. 
 
Loading an earlier save isn't that much of a hassle. 

#38 Posted by Hockeymask27 (3666 posts) -
@Vaancor said:
" @fisher81 said:
" @AdmiralStupid said:
" So, how long until the patch/DLC that changes that somehow? "
this. "
Yep looks like you beat me to it. "
#39 Posted by ColinWright (741 posts) -
@one_2nd said:
" Ok they pretty much just told us that you die at the end of the game.. Thanks, guys.  "
or you blow the wasteland to hell. There are a handful of different things that could go on.
#40 Posted by Nadafinga (953 posts) -

I trust that the designers have good reason for this, so I'm not disappointed. This game is gonna be great.

#41 Posted by TekZero (2638 posts) -

Too many people who only have Fallout experience through Fallout 3. 

#42 Posted by dillinger (178 posts) -

this wont matter as long as there is enough to do BEFORE beating the game.

#43 Posted by Deathpooky (1338 posts) -

So they're trying to make the endings good and reflective of choices made throughout the game, like Fallout 1/2?  At least that's something.  Fallout 3's ending cut off your chance to play further AND was terrible.

#44 Posted by JoeyRavn (4883 posts) -
@hematurge said: 

" DLC or mods will fix it. "

I was hoping this would be the first answer, before the plethora of complaints/counter-complaints. Although some did mention DLC, nobody said a word about mods... *sigh*  
 
I've got no problem with a proper ending, as long as it's a good ending. If I want to do something, I'll do it before the point of no return. Seems the most logical approach to me.
#45 Posted by TekZero (2638 posts) -
@Deathpooky said:
" So they're trying to make the endings good and reflective of choices made throughout the game, like Fallout 1/2?  At least that's something.  Fallout 3's ending cut off your chance to play further AND was terrible. "
This. 
#46 Posted by Lukeweizer (2507 posts) -
@hematurge said:
"DLC or mods will fix it."

They'll just make us pay $10 to play after the ending, like Bethesda did. 
 
Developers just make us pay to fix their games now a days.
#47 Posted by Zor (653 posts) -

Slides?... hmm... i hated that part for Fallout 3... 
 
It was very insulting, i spent about 50 hours on a play through and got a 50 second slide show... 

#48 Posted by EDfromRED (126 posts) -

   I'm VERY dissapointed to hear this, the excuse that the end game "slides" will be extensive & detailed, allready has me pre-dissapointed.  So after 100+ hours I'm going to be treated to a slideshow -Whoopi! 
   Sounds like deja vu all over again. The original Fallout 3 ending was lame, with your characters demise robbing players of the joy of exploring the gameworld. Broken Steel and the subsequent DLC thankfully fixed this, and provided some of the games most stellar & enjoyable content. 
   It sounds like such a no-brainer not to repeat past RPG missteps that causes such an uproar. I'm hoping I'm proven wrong and the New Vegas ending seems satisfactory and complete, but "slides" did not hack it in Fallout 3.
#49 Posted by EpicSteve (6429 posts) -

So doesn't this totally discourage doing the main quest until you feel like you're done with the game?

#50 Posted by Grissefar (2843 posts) -

They should learn from FF XIII. Have the end events be really impactful but let the player reload the save right before the last boss to back and do the endgame stuff with raised level cap and all.

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