Perks every two levels?

  • 77 results
  • 1
  • 2
#1 Posted by WalkerTR77 (1390 posts) -

For those who have the game, how does only getting a perk every second level feel? Do you end up significantly underpowered compared to fallout 3?

#2 Posted by Vodun (2370 posts) -

As I recall it was the same there? It'd be a bit much to get perks every level.

#3 Posted by Dustpan (1694 posts) -
@Vodun: Nope, in Fallout 3 you gained a new perk every level.
#4 Posted by Designer0 (56 posts) -

Back when i was young, we only got a perk every 3 levels.
 
Get off my lawn!

#5 Posted by foggel (2764 posts) -

I feel it's a step back in the level of fun. Choosing perks is fun, why limit it to every second level? "Oh, the game might get too easy" ... or too fun? blurgh :P

#6 Posted by AlisterCat (5726 posts) -

I just installed a mod that gives you a perk every level. It will allow me to see much more of the perks on my first playthrough. On hardcore mode I will play it as it was intended. I don't consider it to be a cheat.

Online
#7 Posted by Mowgers (388 posts) -

Pretty sure the earlier fallout games only had perks every other level too. I don't mind it, Fallout 3 saw my character basically being a badass all the damn time in every damn way. Now I have to approach situations in a certain way, I'm playing a sniper type guy, I should'nt be able to unlock, hack and smoothtalk my way through everything.

#8 Posted by MysteriousBob (6272 posts) -

I think this is better. It makes choosing a perk more important and because you'll end up with fewer, they seem more defining for your character.

#9 Posted by Gargantuan (1887 posts) -

In Fallout and Fallout 2 you got perks ever three levels. It was too easy to make a character good at everything in FO 3 so I like getting perks every two levels.

#10 Posted by Zzzleepy (162 posts) -

Yeah, I prefer it. I never replayed Fallout 3 but I prooobably will with New Vegas.

#11 Posted by FritzDude (2273 posts) -

So basically we may only choose 15 perks at the end level. That's 5 under compared to Fallout 3 and 15 under the DLC. But at the same time they added like alomst double the perks. I dont understand this really, but i guess it makes you're character more balanced, but i didn't feel OP in Fallout 3 tho.

#12 Posted by zegolf (224 posts) -

I feel like I'm gaining levels faster than I was in Fallout 3, so I don't notice the perk thing as much.  I'm sure we can probably put good money on the fact that the level cap will get a boost in future DLC.  I think that goes without saying.  Only being able to pick 15 perks, versus 20, really makes you have to plan accordingly and pick ones that matter.  Maybe you'll think twice about picking that "Blood and Guts" perk if it means you won't be able to carry extra crap in your pack?

#13 Posted by Raymayne (1226 posts) -

Yeah WTF is up with that? I guess it makes your perk choices all the more important but it kinda annoys me and I feel like I'm missing out on so much. The fact that I'll end up with only 15 perks on a full-levelled character out of 88 according to the wiki is kinda like....wtf 0_0

#14 Posted by Aronman789 (2671 posts) -

Still quicker than the older fallouts when it was once every 3 levels

#15 Posted by MooseyMcMan (11406 posts) -

Sounds lame to me. 

#16 Posted by corijo (17 posts) -
@Gargantuan said:
" In Fallout and Fallout 2 you got perks ever three levels. It was too easy to make a character good at everything in FO 3 so I like getting perks every two levels. "
This. 
 
FO3 was way too easy, I'm glad they reduced the nº of perks you can get and took out all those +1 special bubbleheads.

@Designer0 said:
" Back when i was young, we only got a perk every 3 levels.  Get off my lawn! "
Lol
#17 Posted by Nexas (638 posts) -

I think they changed it mostly for balancing purposes. Getting a perk every  level for thirty levels kinda broke Fallout 3.

#18 Posted by INV2 (263 posts) -

It's an improvement overall, but it sucked having to wait until level 6 to use skill books!
 
I went level 2 -Intense Training, level 4 -Educated, and level 6 -Comprehension.

#19 Posted by WalkerTR77 (1390 posts) -

I accept that one every level right up to level thirty made you a little overpowered, but so much of the fun is in picking them. Perks are what make fallout SPECIAL, so to speak, and it seems like obsidian bursting in and telling us that we can't have as many seems old school in a way that we've moved past since the old fallout games. I don't have the game yet so I don't know how it actually affects the gameplay, but it seems like you could at least give us a perk each level until level 10 or so. Also, does the fact that completing challenges can give you extra perks make up for the perk suppression?

#20 Posted by Gooddoggy (414 posts) -
@Designer0 said:
" Back when i was young, we only got a perk every 3 levels.  Get off my lawn! "
This!  Damn teenagers with their music television and their skateboards.
#21 Posted by PISTOLcm (126 posts) -

Black Isle used to do it this way, so it's no surprise that the Black Isle guys did it that way again. 
 
I'm not heartbroken about not being a god at level 20. Being able to 1-shot even the toughest super mutants with Lincolns Repeater really took the challenge of the RPG out.

#22 Posted by ShadowSkill11 (1783 posts) -

If you don't like it just go to falloutnexus.com and download a simple mod that changes it back to a perk every level.

#23 Posted by ShadowSkill11 (1783 posts) -
@Gooddoggy said:
" @Designer0 said:
" Back when i was young, we only got a perk every 3 levels.  Get off my lawn! "
This!  Damn teenagers with their music television and their skateboards. "
What music television? Last I heard MTV turned into the young, idiots reality show network.
#24 Posted by FancySoapsMan (5818 posts) -
#25 Posted by PrivateIronTFU (3874 posts) -
@ShadowSkill11: Back when I was young, MTV only had music videos, Real World, and Beavis and Butthead. Today's MTV lineup makes me weep.
#26 Posted by Kouerson (242 posts) -

I waltzed around Fallout 3 like a robo demon and destroyed everything in my path with a plethora of weapons. Now I have to specialize in a handful of things and consider how I'm going to build my play style. This is the way it should be.

#27 Posted by ArbitraryWater (12123 posts) -

Eh, it's not a big deal. I guess it's a way to make your perk choices mean more, instead of just letting you take everything at once.

#28 Posted by azrailx (457 posts) -
@Gooddoggy said:
" @Designer0 said:
" Back when i was young, we only got a perk every 3 levels.  Get off my lawn! "
This!  Damn teenagers with their music television and their skateboards. "
and bad game tastes and ideas...
#29 Posted by DrPockets000 (2859 posts) -

I like this more.  A few times in Fallout 3 I would just grab a perk because I didn't know what else to pick.  Now I need to carefully consider my decision because the perks have a much greater statistical significance than they did in Fallout 3.

#30 Posted by Crocio (542 posts) -
@Designer0 said:
" Back when i was young, we only got a perk every 3 levels.  Get off my lawn! "
And with gifted we'd only go every FOUR levels!(though it was still overpowered)
#31 Posted by ArchScabby (5809 posts) -
@foggel said:
" I feel it's a step back in the level of fun. Choosing perks is fun, why limit it to every second level? "Oh, the game might get too easy" ... or too fun? blurgh :P "
It's a problem with a lot of games.  For some reason game developers won't let you play the way you want to.  They try to make you play there way, look at Dead Rising 2, all that fun that you can't have because you have to play by there rules.  Then you get a game like Just Cause 2 where they basically let you do whatever you want, and it becomes one of the funnest games for a long time.
 
Developers need to learn to stop being so oppressive in there games.  But whatever.
#32 Posted by aurahack (2289 posts) -

If I am not mistaken, the default level cap in New Vegas is 30 (unless I misread the achievements). I'll hazard a guess and say that they made it to be every two levels to not have the player end up like an over-powered behemoth by the end of the leveling tree, but I could be wrong.

#33 Posted by HS21 (2682 posts) -
@Gooddoggy said:
" @Designer0 said:
" Back when i was young, we only got a perk every 3 levels.  Get off my lawn! "
This!  Damn teenagers with their music television and their skateboards. "
And their Futurama avatars! Hold on...
#34 Posted by perilator666 (472 posts) -

there's only like 10 useful perks in this game anyway.

#35 Posted by INV2 (263 posts) -
@zoskia: respectfully disagree with this, they are tough choices, especially if you blow two of them on Educated and Comprehension, from the getgo (which seems to make a lot of sense, to me anyway).
#36 Posted by THRICE (167 posts) -

I miss Fallout 3's game breaking awesomeness. My character was a power armored god walking the wasteland with his alien technology  no one could dare oppose him.

#37 Posted by Kyreo (4602 posts) -

I feel seriously underpowered.  With the removal of Bobblehead type items, perks every other level, and SUPER rare skill books its hard to do anything in the vein of character stats progression.

#38 Posted by Kyreo (4602 posts) -
@Kouerson said:
" I waltzed around Fallout 3 like a robo demon and destroyed everything in my path with a plethora of weapons. Now I have to specialize in a handful of things and consider how I'm going to build my play style. This is the way it should be. "
I also agree with this...
#39 Posted by SSully (4326 posts) -

I am glad, by the time i was level 20 in fallout 3 i was an unstoppable killing machine. I dont like feeling overpowered like that, right now i am a level 7 in new vegas and it took  me about 20 mins to kill 2 giant rad scorpions and a normal rad scorpion. To me that challenge makes the game so much more interesting and fun. I wont even tell how long it took me to kill a single death claw.

#40 Posted by Mmmslash (2171 posts) -

That's how it was in Fallout 2, so if anything, it's a return to form.

#41 Posted by juice8367 (446 posts) -

PC. "Perk Every Level" Mod. Awesome

#42 Posted by Hailinel (25205 posts) -

The Perks function much like the Feats of Dungeons & Dragons.  Sure, there are classes that allow you to get feats on a regular basis while leveling up, but it's more rewarding to build a character by planning ahead and taking the feats you want for the character you desire to play.  It's not as interesting when you get a new one every level.

#43 Posted by juice8367 (446 posts) -
@PrivateIronTFU said:
" @ShadowSkill11: Back when I was young, MTV only had music videos, Real World, and Beavis and Butthead. Today's MTV lineup makes me weep. "
MTV doesn't even have music videos anymore! How sad is that...
#44 Posted by Mrnitropb (2090 posts) -
@Kyreo said:
" I feel seriously underpowered.  With the removal of Bobblehead type items, perks every other level, and SUPER rare skill books its hard to do anything in the vein of character stats progression. "
I'm with you. Snowglobes? More like blowglobes, amirite? And not only are skill books harder to find, there aren't one for each skill! And I've only found like 4 lockpick magazines so far, which has frustrated me at several doors and chests so far. 
#45 Posted by MikkaQ (10344 posts) -

Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones. 

#46 Posted by Hailinel (25205 posts) -
@XII_Sniper said:
" Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones.  "
Not really.  It's all about how you want to play.  Sure, you can be the munchkin and try to minmax your way to victory, but you shouldn't have to feel that way.
#47 Posted by WalkerTR77 (1390 posts) -

I know this was how the old fallout's handled perks, but that doesn't make it right.

#48 Posted by Hailinel (25205 posts) -
@WalkerTR77 said:
" I know this was how the old fallout's handled perks, but that doesn't make it right. "
Doesn't make it wrong, either.
#49 Posted by WalkerTR77 (1390 posts) -
@Hailinel: The point is, compared to fallout 3, getting fewer perks seems like it would be less fun. The old fallout games don't enter into it.
#50 Posted by Hailinel (25205 posts) -
@WalkerTR77 said:
" @Hailinel: The point is, compared to fallout 3, getting fewer perks seems like it would be less fun. The old fallout games don't enter into it. "
Doesn't seem that way to me.  But then again, New Vegas is pretty shitty with its bugs, so restricting perk acquisition to every other level is the least of its issues.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.