Why Fallout: New Vegas has, imo, the best DLC EVER

Posted by Animasta (14698 posts) -

Ok, so, that is a very decisive statement, and one that is likely to attract people saying "HELLO DID YOU PLAY DEAD MONEY" (yes I did), and I'm not necessarily talking about gameplay, because base fallout 3 or new vegas has boring combat anyway. What I'm talking about, obviously, is story stuff. Even fallout 3 was VASTLY improved by point lookout, because BASE fallout 3 had terrible fucking quests (that is, again, my opinion, fallout 3 stalwarts go away) I really enjoyed point lookout in fact. I loved New Vegas, loved it to pieces, thought it was great all around, but the DLC has included one of the most interesting quests I've ever played in a game, EVER. and how it will all come to a head in the last one, Lonesome Road. and it's all about this guy:

this man's name is Ulysses! this is a picture from the collector's edition card set. it proves that yes, you can still have dreads IN THE FUTURE. post-apocalyptic dreads. Also if you've played all the DLC you might already know this so you can skip ahead if you want, because this is KINDA long! also, this does have DLC spoilers, so... go buy the DLC?

PRE-DLC

ok, so, if you haven't played fallout new vegas, you play as a courier who gets a job to deliver a platinum chip to the strip,but matthew perry shoots you in the head. you wake up, yadda yadda, tutorial, and you set off in your quest down to Primm. Primm is where the impetus of the DLC really kicks off. You meet this guy from the Mojave Express, your courier company, and he mentions how weird the job you were on was. He talks about how there were 6 people, all carrying different things, all sent to different places, and then he mentions how one guy cancelled. so you ask him about the guy, and he mentions how he got this "look" when he saw your name on the courier list, and it's implied that he might have thought you were dead, because he asked if your name was for real. dude said yep, you were still around, and he quit the job just like that and told him to give the job to you. Now, there's a lot of speculation about if he knew what the chip was or whatever, but he calls you Courier six, so I dunno. I don't think it really matters though.

A few more clues point to this guy. There's a ranch out near Nipton, that's called wolfhorn ranch in the english version, but in the german, italian and french versions it's all variations of Ulysses' camp. There's this sweet unique cleaver there, but all we know is that he was once a bighorner rancher, but he disappeared. There's also another area with a bunch of writing referencing the last DLC (the divide, lonesome road, you can go home courier, etc) but WHATEVS. That's pretty much all there is, in reference to him in the base game.

DEAD MONAY

so, dead money's the first DLC, and there's references a plenty in it. The base of it is that Father Elijah, the former leader of the Mojave Brotherhood of Steel (who ran the fuck away after the NCR bumrushed Helios ONE), is trying to get inside the Sierra Madre casino, where there is supposed to be a bunch of cool shit inside or something (all I found were gold bars, really), and he has put a collar on you and your posse to make sure you obey him.the start is when you gather up your posse (dog/god, Dean Domino and Christine). now, the game tries to be survival horror but kinda fails when you learn how to kill the ghost people (who are weirdoes in weird armor that can't die unless you sever a limb) but Elijah mentions how he got all this cool stuff (the Holorifle, the bomb collars, other cool shit) from this place called the big Empty, and that's where you go in Old World Blues, but that's not the point of the blog is it?

Christine loses her voice once you get her. It's revealed that Dean fucked with her voice to get inside the Sierra Madre vault, and it was necessary but whatever. Once she does wake up, though, she mentions how she met this other courier who mentioned you, and this courier is obviously Ulysses, as she mentions she meets him at the big empty! and once you deal with Elijah, both Christine's and Dog/God's ending references a battle at the divide: "The Divide, where the two messengers, the two couriers, fight beneath an ancient flag, at the edge of the world." and Dog/God's ending: "For a long time he does not think about the Courier, until he hears about the battle at the Divide between the two couriers, and prays for the Courier's safety." so yeah, they are quite blatantly setting it up. Of course, Christine's ending can almost be considered saying that the two couriers are fighting together, under the old American flag, against something; no one knows yet, but Lonesome Road's coming out in august so we'll know pretty soon I'd wager.

Honest Hearts

not much involving Ulysses here, really. Only two main points of interest. Joshua Graham (the burned man) mentions that he was expecting another courier, whom he mentions as a member of Caesar's Legion, who was going to try and kill him apparently. This could mean that Ulysses was once a member of Caesar's Legion, but since Graham explicitly mentions that he doesn't pay attention to Mojave affairs, this would have been something like 4 years ago, so Ulysses probably quit by that point. And another point with Graham, if you speech check him, you can ask about how they survived the first assault on Hoover Dam. The NCR done whipped the legion's ass, and they probably would have pushed them out of the fort if not for the major disaster at the Divide. he mentions that the NCR can't use that path anymore, and have to go north, which is why the legion was able to regroup.

OLD WORLD BLOOZ

This is where (obviously, since it's number 3 of 4) most of the references are. Ok, in OWB, your vital organs (well, heart brain and spine) get taken about by supremely hilarious think tanks. They task you to get some shit and stop Dr. Mobius, so yeah! but if you explore, you'll notice a lot of places have the American Commonwealth flag on it, (the star in the middle with the surrounding 12) which is taken to be Ulysses' mark. There's a few points of interest; in the X-17 Meteorological Research Station, there's a map of the Divide, and near Y-0 Research Station, they mention a disastrous experiment that went on in the Divide, near a place called Hopeville (bad name for a town in my opinion, but I'm not from the post apocalypse). Also, Elijah was there too, and he mentions (in a journal page) the Courier being there, as well as that woman (Christine).

Biggest haul, however, are two logs left in Ulysses' point by, well, Ulysses. In the first one, Christine and Ulysses are arguing. They talk about the brotherhood, because Ulysses' wanted to meet with them, to see if they were "the last chance for the Mojave" but says they're obsessed with the wrong bits of history. Christine responds with "yeah, so says the man with the old world flag on his back". He says he's looking for some people to lead the Mojave, but mentions the Bear (NCR) and the Bull (legion) having no future, and then he says this: "America sleeps. And until it's dead, I carry it. Just like I carried you. More than hope. Belief. There's voices here in the Big Empty, I want to talk to them. Not like your Elijah did. Got questions. Want to hear history give its answer." which I supremely enjoy, and raises even more questions. The second one, Ulysses tells Christine that Elijah's going to the Sierra Madre, and that he'll probably die there. Christine still wants to go, and Ulysses wont change her mind, stating that he knows what it means to track someone you got history with, and she mentions "that Courier?" and he says that he wants to give a message to HIM/HER, tell the courier to go down the road of the divide, and see what happens. she says there's nothing there, and he counters with "Nothing there? Like the Big Empty? The Sierra Madre? No, the Old World sleeps there, sure as the flag I carry. The Courier knows the way. And at the Divide, [her/he] and I - there, we'll have an ending to things." this obviously means that the courier and Ulysses have history together, of some kind at least. all of this stuff was in an optional little cave that's really annoying to get to as well!

Ok, so, I typed up a bunch of WORDZ but I haven't yet explained why I'm so excited for Lonesome Road, really. Three reasons. First, is that I like how they laid down the beginnings of the DLC story with the old man in Primm, and built on that in all 3 DLC's so far; it's a continuing story, which is a superb idea for both story building reasons and money building reasons (people will want to find out what happens next after all). the second is I like the idea of the Courier having this personal story built around her (I played a girl fuck off). Even in base new vegas, there's only a couple things that show the courier was a person before the story of new vegas happens (she went to New Reno and saw Bruce Isaac, she was a courier, etc) and this is getting me super excited to find out what the hell she did. and the third is I like the idea of America sleeping, which I really really hope DOESN'T mean the Enclave, that would be a copout; that was resolved in Arcade's personal quest. so hopefully you understand my position and if you don't agree than you can, well, I dunno, post about how you don't agree I guess.

#1 Posted by Animasta (14698 posts) -

Ok, so, that is a very decisive statement, and one that is likely to attract people saying "HELLO DID YOU PLAY DEAD MONEY" (yes I did), and I'm not necessarily talking about gameplay, because base fallout 3 or new vegas has boring combat anyway. What I'm talking about, obviously, is story stuff. Even fallout 3 was VASTLY improved by point lookout, because BASE fallout 3 had terrible fucking quests (that is, again, my opinion, fallout 3 stalwarts go away) I really enjoyed point lookout in fact. I loved New Vegas, loved it to pieces, thought it was great all around, but the DLC has included one of the most interesting quests I've ever played in a game, EVER. and how it will all come to a head in the last one, Lonesome Road. and it's all about this guy:

this man's name is Ulysses! this is a picture from the collector's edition card set. it proves that yes, you can still have dreads IN THE FUTURE. post-apocalyptic dreads. Also if you've played all the DLC you might already know this so you can skip ahead if you want, because this is KINDA long! also, this does have DLC spoilers, so... go buy the DLC?

PRE-DLC

ok, so, if you haven't played fallout new vegas, you play as a courier who gets a job to deliver a platinum chip to the strip,but matthew perry shoots you in the head. you wake up, yadda yadda, tutorial, and you set off in your quest down to Primm. Primm is where the impetus of the DLC really kicks off. You meet this guy from the Mojave Express, your courier company, and he mentions how weird the job you were on was. He talks about how there were 6 people, all carrying different things, all sent to different places, and then he mentions how one guy cancelled. so you ask him about the guy, and he mentions how he got this "look" when he saw your name on the courier list, and it's implied that he might have thought you were dead, because he asked if your name was for real. dude said yep, you were still around, and he quit the job just like that and told him to give the job to you. Now, there's a lot of speculation about if he knew what the chip was or whatever, but he calls you Courier six, so I dunno. I don't think it really matters though.

A few more clues point to this guy. There's a ranch out near Nipton, that's called wolfhorn ranch in the english version, but in the german, italian and french versions it's all variations of Ulysses' camp. There's this sweet unique cleaver there, but all we know is that he was once a bighorner rancher, but he disappeared. There's also another area with a bunch of writing referencing the last DLC (the divide, lonesome road, you can go home courier, etc) but WHATEVS. That's pretty much all there is, in reference to him in the base game.

DEAD MONAY

so, dead money's the first DLC, and there's references a plenty in it. The base of it is that Father Elijah, the former leader of the Mojave Brotherhood of Steel (who ran the fuck away after the NCR bumrushed Helios ONE), is trying to get inside the Sierra Madre casino, where there is supposed to be a bunch of cool shit inside or something (all I found were gold bars, really), and he has put a collar on you and your posse to make sure you obey him.the start is when you gather up your posse (dog/god, Dean Domino and Christine). now, the game tries to be survival horror but kinda fails when you learn how to kill the ghost people (who are weirdoes in weird armor that can't die unless you sever a limb) but Elijah mentions how he got all this cool stuff (the Holorifle, the bomb collars, other cool shit) from this place called the big Empty, and that's where you go in Old World Blues, but that's not the point of the blog is it?

Christine loses her voice once you get her. It's revealed that Dean fucked with her voice to get inside the Sierra Madre vault, and it was necessary but whatever. Once she does wake up, though, she mentions how she met this other courier who mentioned you, and this courier is obviously Ulysses, as she mentions she meets him at the big empty! and once you deal with Elijah, both Christine's and Dog/God's ending references a battle at the divide: "The Divide, where the two messengers, the two couriers, fight beneath an ancient flag, at the edge of the world." and Dog/God's ending: "For a long time he does not think about the Courier, until he hears about the battle at the Divide between the two couriers, and prays for the Courier's safety." so yeah, they are quite blatantly setting it up. Of course, Christine's ending can almost be considered saying that the two couriers are fighting together, under the old American flag, against something; no one knows yet, but Lonesome Road's coming out in august so we'll know pretty soon I'd wager.

Honest Hearts

not much involving Ulysses here, really. Only two main points of interest. Joshua Graham (the burned man) mentions that he was expecting another courier, whom he mentions as a member of Caesar's Legion, who was going to try and kill him apparently. This could mean that Ulysses was once a member of Caesar's Legion, but since Graham explicitly mentions that he doesn't pay attention to Mojave affairs, this would have been something like 4 years ago, so Ulysses probably quit by that point. And another point with Graham, if you speech check him, you can ask about how they survived the first assault on Hoover Dam. The NCR done whipped the legion's ass, and they probably would have pushed them out of the fort if not for the major disaster at the Divide. he mentions that the NCR can't use that path anymore, and have to go north, which is why the legion was able to regroup.

OLD WORLD BLOOZ

This is where (obviously, since it's number 3 of 4) most of the references are. Ok, in OWB, your vital organs (well, heart brain and spine) get taken about by supremely hilarious think tanks. They task you to get some shit and stop Dr. Mobius, so yeah! but if you explore, you'll notice a lot of places have the American Commonwealth flag on it, (the star in the middle with the surrounding 12) which is taken to be Ulysses' mark. There's a few points of interest; in the X-17 Meteorological Research Station, there's a map of the Divide, and near Y-0 Research Station, they mention a disastrous experiment that went on in the Divide, near a place called Hopeville (bad name for a town in my opinion, but I'm not from the post apocalypse). Also, Elijah was there too, and he mentions (in a journal page) the Courier being there, as well as that woman (Christine).

Biggest haul, however, are two logs left in Ulysses' point by, well, Ulysses. In the first one, Christine and Ulysses are arguing. They talk about the brotherhood, because Ulysses' wanted to meet with them, to see if they were "the last chance for the Mojave" but says they're obsessed with the wrong bits of history. Christine responds with "yeah, so says the man with the old world flag on his back". He says he's looking for some people to lead the Mojave, but mentions the Bear (NCR) and the Bull (legion) having no future, and then he says this: "America sleeps. And until it's dead, I carry it. Just like I carried you. More than hope. Belief. There's voices here in the Big Empty, I want to talk to them. Not like your Elijah did. Got questions. Want to hear history give its answer." which I supremely enjoy, and raises even more questions. The second one, Ulysses tells Christine that Elijah's going to the Sierra Madre, and that he'll probably die there. Christine still wants to go, and Ulysses wont change her mind, stating that he knows what it means to track someone you got history with, and she mentions "that Courier?" and he says that he wants to give a message to HIM/HER, tell the courier to go down the road of the divide, and see what happens. she says there's nothing there, and he counters with "Nothing there? Like the Big Empty? The Sierra Madre? No, the Old World sleeps there, sure as the flag I carry. The Courier knows the way. And at the Divide, [her/he] and I - there, we'll have an ending to things." this obviously means that the courier and Ulysses have history together, of some kind at least. all of this stuff was in an optional little cave that's really annoying to get to as well!

Ok, so, I typed up a bunch of WORDZ but I haven't yet explained why I'm so excited for Lonesome Road, really. Three reasons. First, is that I like how they laid down the beginnings of the DLC story with the old man in Primm, and built on that in all 3 DLC's so far; it's a continuing story, which is a superb idea for both story building reasons and money building reasons (people will want to find out what happens next after all). the second is I like the idea of the Courier having this personal story built around her (I played a girl fuck off). Even in base new vegas, there's only a couple things that show the courier was a person before the story of new vegas happens (she went to New Reno and saw Bruce Isaac, she was a courier, etc) and this is getting me super excited to find out what the hell she did. and the third is I like the idea of America sleeping, which I really really hope DOESN'T mean the Enclave, that would be a copout; that was resolved in Arcade's personal quest. so hopefully you understand my position and if you don't agree than you can, well, I dunno, post about how you don't agree I guess.

#2 Posted by FritzDude (2263 posts) -

Interesting read. Thank you.

#3 Posted by Claude (16254 posts) -

All the DLC for New Vegas does sound interesting, but my copy hasn't been played that much. It just sits under my TV.

#4 Posted by WatanabeKazuma (989 posts) -

I'm still suffering from Fallout fatigue, tried to jump back in recently but the hump is ridiculously hard to get over. 
 
Also having all the content instantly wants to make me start a 'fresh' save, NEVER A GOOD THING!

#5 Posted by Turtlebird95 (2416 posts) -

Agreed. I wish more games did DLC like this.

#6 Posted by Aishan (1016 posts) -

You pretty much surmised the reason's I'm looking forward to Lonesome Road so much. They left all these little hooks in the story, little nods and winks and hints of the future about Ulysses. 
 
I just hope he lives up to the expectations.

#7 Posted by sickVisionz (1268 posts) -

I put this game down for a few months but the buzz about the new DLC and blogs like this got me interested in going back to it and finally finishing it up.  I started playing again for about 8 minutes and the game crashed on me...

#8 Posted by themangalist (1737 posts) -

I'm so glad you filled me in on the DLCs. The three released so far did not interest me one bit. But the trailer (and name) for the last piece definitely got me hooked. And it's been a while since I played some Fallout. See you at the Divide!

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