Your thoughts on Dead Money

#1 Posted by FiestaUnicorn (1576 posts) -

I'm just curious to see what other people think of Dead Money.  I thought it was a pain in the ass because of always having to figure where the speakers were that were causing the fucking collar to start fucking beeping like some goddamn motherfucker.
#2 Posted by Hourai (2795 posts) -

I've just recruited all three guys and my main problem right now is they don't shut the fuck up. God repeats the same few lines of dialogue over and over and over and it drives me crazy. Other than that, pretty cool. Having to scrounge for ammo and gear at the beginning was fun. Curious to see how the actual heist part will play out. 

#3 Posted by Droop (1792 posts) -

Still not played it, but got it for free :>

#4 Posted by TheLawnWrangler (1656 posts) -

narrative wise, it's amazing. really excellent characters and such great writing for them, as well as really good voice acting!
 
the gameplay could be... I hate it. It's hard, there are too many things to worry about, and combat sucks, especially when the engine isn't the best for it and everything is too damn hard to kill. Stealthing it is hard and frightening, so running works, but it's also not the easiest thing.
 
love the story, hate playing it

#5 Posted by fugie7 (1105 posts) -

still haven't played it also. Just been busy with work and Christmas chaos events, when everything dies down I will play it.

#6 Posted by FiestaUnicorn (1576 posts) -
@Droop said:
"Still not played it, but got it for free :> "

Yeah I got it free to.  Didn't realize I didn't have to pay for it until yesterday though.
#7 Posted by Bennyishere (1685 posts) -

The narrative is a bit interesting and of course the stuff they hint at the end. But actually playing it was horrible, not just because it was boring and tedious, but also because it was damn UGLY. Fallout does not do dark and gritty well at all.

#8 Posted by Fenrisulfr (133 posts) -

I would love to rant about how much I hated this DLC pack.  Between it's grating visuals, confusing mechanics with the collars (I didn't read or hear anything about spontaneous head exploding until it happened a couple of times when I figured out what was causing it.  On accident.), a complete disregard of the different ways to play the game (I did NOT use handguns, I used long range rifles with Boone and ED-E and I was given nothing of the sort), no reason as to why the place was shrouded in a red mist or why some clouds are toxic or who the fucking ghost people are (this may have been explained but I couldn't find anything about it in my play through on HC), and, in similar Obsidian fashion, I was treated like an idiot over the course of the storyline, especially at the end when it's revealed that Dog brought you there!  Which I completely had figured out during the first conversation with God.  He basically tells you that he does it.
 
Then at the end, I'm left wondering what the hell just happened, why the pile of gold didn't play a bigger part in the whole "the previous were all greedy" motif (such as getting bonus XP for leaving it there), why I can't go back there when I'm clearly traveling back from there to the bunker again, and why I'm left with no new equipment as a result of the whole bit, outside of a couple of new perks.  The argument could be made that it's about the journey and not the beginning or destination or the reward at the end.  In this case, there was no journey outside of this shallower version of some Saw based casino movie.  A journey would be The Pitt.  A dive into morale ambiguity where there is no feel-good ending to the situation, yet is not disappointing when it's completed because of what is leaves behind in the story of the Lone Wanderer.  Dead Money is a case of, "You're trapped do as I say.  No you're done KTHXBAI and you can't come back."  Nothing happens.
 
So far, I've been very underwhelmed by all this Obsidian bull crap.  After playing the train wreck that was Fallout 2 after one of my all time favorites, Fallout 3 (which I've jumped back into because I felt the need to play a game that didn't insult me in some way every chance it got), and then New Vegas and it's DLC pack, I can say that I'll give them one more DLC pack to change my mind before I walk away from anything that says "Obsidian" on it for good.

#9 Posted by owenneil (124 posts) -

I'm in the casino now. I entered the DLC with a new person and way to low level. so I can't disarm traps and so on. plus my skill are in guns and speach, and so far those are useless in here. My main problem with it is its way to dark.
#10 Posted by ryanwho (12082 posts) -

Bethesda and Obsidian, a team of devs dedicated to never learning anything from their previous releases. This DLC is exactly as disposable as 80% of the previous game's DLC.

#11 Edited by DystopiaX (5241 posts) -
@Fenrisulfr: Elijah did explain it to you . If you follow his suggestion and get dog first, upon entering the police station he'll mention the frequency thing over the intercom.
@Hourai said:

" I've just recruited all three guys and my main problem right now is they don't shut the fuck up. God repeats the same few lines of dialogue over and over and over and it drives me crazy. Other than that, pretty cool. Having to scrounge for ammo and gear at the beginning was fun. Curious to see how the actual heist part will play out.  "

Turn off their radio channel...that's where the repeating comes from. 
I thought the DLC was ok...of course they haven't learned, just release another point lookout type thing that captures the Fallout experience....however, I thought that for a contained type thing it was interesting. I thought the beeping thing was really well done, the story was ok, I liked how it was tangentially tied to parts of the NV story (brotherhood follower backstory), also liked getting shitloads of money at the end lol.
#12 Posted by spazmaster666 (1965 posts) -

Loved the narrative and the eerie environments but really disliked the "new" gameplay elements that were introduced. That last quest in particular has to be some of the most frustrating shit ever.

#13 Posted by Fenrisulfr (133 posts) -
@DystopiaX said:
" @Fenrisulfr: Elijah did explain it to you . If you follow his suggestion and get dog first, upon entering the police station he'll mention the frequency thing over the intercom.  
I did get Dog first, so the sound must've glitched out.  Again.  Either that or it was drowned out by all the other noises going on at the time.  I've noticed that this was a HUGE problem in this DLC pack.  Whenever the guy on the radio comes on, people who traveled with me felt the need to talk at the same time, and just as loud.
#14 Posted by Jackel2072 (2226 posts) -

ok i was going to buy this, but now im thinking not so much...

#15 Posted by OneKillWonder_ (1594 posts) -

Just finished it today, and for the most part, I loved it. It had a great, creepy atmosphere, and the whole thing was set up to feel like a survival horror game. Ammo and health are in fairly low supply, and the enemies can be pretty tough to kill. The story and characters are solid, as well. However, I found myself enjoying it less after I got into the lower level of the casino. As much as I liked the collar-beeping mechanic throughout the rest of the DLC, it became a pain in the ass in these parts, especially when simultaneously dealing with the holograms.  I also felt the build-up to actually getting inside the vault could've been done better, as well. But besides that, it was fantastic.
 
@Fenrisulfr said:

" I would love to rant about how much I hated this DLC pack.  Between it's grating visuals, confusing mechanics with the collars (I didn't read or hear anything about spontaneous head exploding until it happened a couple of times when I figured out what was causing it.  On accident.), a complete disregard of the different ways to play the game (I did NOT use handguns, I used long range rifles with Boone and ED-E and I was given nothing of the sort), no reason as to why the place was shrouded in a red mist or why some clouds are toxic or who the fucking ghost people are (this may have been explained but I couldn't find anything about it in my play through on HC)
All of that stuff is explained, but it just requires more exploration. There's actually a challenge for learning the whole history of the Sierra Madre, which I didn't manage fully complete. There are a lot of terminals to read in there though, including ones that tell you exactly where the Ghost People and the Cloud come from.  With the colllar mechanic, it's explained to you outright when you first have to deal with it, and is subsequently explained when you need to deal with it in different situations. I don't know how you could've missed that.
 
As for the DLC ignoring different play styles, I don't agree. It gives you melee weapons, an unarmed weapon, an energy weapon, explosives, two new firearms, different kinds of armor, and more skill mags that I knew what to do with. It would be kind of hard to accommodate everyone's exact play style, so they did a pretty good job with what's in there. Rifles and pistols belong to the same skill, so if you built up Guns, then there's no problem there. I found the Automatic Rifle to work well at long ranges just fine.
#16 Posted by Fenrisulfr (133 posts) -

@OneKillWonder said:  All of that stuff is explained, but it just requires more exploration. There's actually a challenge for learning the whole history of the Sierra Madre, which I didn't manage fully complete. There are a lot of terminals to read in there though, including ones that tell you exactly where the Ghost People and the Cloud come from.  With the colllar mechanic, it's explained to you outright when you first have to deal with it, and is subsequently explained when you need to deal with it in different situations. I don't know how you could've missed that. 

I'm all for exploration and uncovering a mystery, but the levels in this DLC pack were so cryptically put together that I had a hell of a time as it was trying to figure out where I was going on the normal set path as was.  Couple that with the difficult enemies, the limited ammunition, plus playing on hardcore, going out of my way to go somewhere that I could tell lead felt more suicidal than it did exploratory.  This is doubled by the fact that I can't go back after leaving to reclaim my proper equipment to effectively FIGHT the Ghost People with.  As it was taking me an entire magazine from the Hunting Shotgun I found, with 100 gun skill, Shotgun Surgeon AND new shotgun perk that added a knock back with the blast, to kill a single Ghost thing, even in VATS. 
 
The collar bit I explained before.  There no excuse to not put something that important in writing in the notes section of the Pipboy.
  
 

 As for the DLC ignoring different play styles, I don't agree. It gives you melee weapons, an unarmed weapon, an energy weapon, explosives, two new firearms, different kinds of armor, and more skill mags that I knew what to do with. It would be kind of hard to accommodate everyone's exact play style, so they did a pretty good job with what's in there. Rifles and pistols belong to the same skill, so if you built up Guns, then there's no problem there. I found the Automatic Rifle to work well at long ranges just fine. "
Melee weapons, which I had to resort to since the bear claw trap was the best weapon to use by far, an energy weapon that made more flashy than it did anything else, a revolver that may have been competent with the correct perks, and a useless machine gun that I found 120 rounds for, max, that sucked in VATS (I couldn't get anything more than a 40% hit rating out of that thing and I had Commando AND the Sniper perks especially for VATS), and fired too quickly in a combat system that's too clunky for fighting the fast, tough, powerful enemies that we're fighting in this pack. 
 
As for the armor, they were useless!  Like I said, I was rolling around in the Enclave Armor that I found at the Deathclaw island that was across the river.  The place that's packed with those monsters.  I didn't use much sneak skill in the game.  I got enough to make my covert long range skills with a silenced sniper rifle and sub machine gun.  That +10 sneak bonus did shit for me, even more so when I could only fire it once before alerting everything around me, and I had to close to use that stupid as shit pistol as well.  Then there was the security armor, I think the Mk II (or whatever it was), and that didn't help much either.  I was still spending as much time in the menus looking for stims as I was in actual combat, which usually consisted of me trying to hit targets in VATS.  Note the word "trying."  This DLC pack didn't make me feel weak and vulnerable in an unknown place, it made me feel useless as a combatant, stupid as a player, and overall just uninterested and pissed off with the whole ordeal.  I spent $10 on something that I can only explore ONCE per account, and even then, I get nothing meaningful from the experience.  No lasting impression, not (in game) physically, not morally, and not even any amount of joy from it. 
 
In Op Anchorage, I got the (undecaying) Winterized Tb-51 and Gauss Rifle. 
In The Pitt, I got the Tribal Armors, the silenced Assault Rifles, and a morale situation that still leaves me second guessing my main's choices. 
In Broken Steel, I got me 10 more levels, tons of new quests, a pretty awesome fight with the Enclave, and some new gear and collectibles. 
In Point Lookout, I got a fairly humorous story with the natives (not to mention the really trippy bit when you're brain is being removed, which I thought this segment was fantastic), and between the two spies are constantly at each other's throats like in the series Spy vs Spy.
In Mothership Zeta...  Well it sucked for the most part.  But the Alien Epoxy allowed me to fix any of those rare weapons that you would otherwise need someone else to fix for you, though this was solved in New Vegas with the weapons kits, so I'm not really counting this in a positive light.  
 
Obsidian didn't take any notes from any of the other four other good DLC packs.  Dead Money is bland and boring in every approach to it.  And when it's not boring, it's frustrating with it's obscure as hell level design and speaker placement, especially in the vault.  This game isn't Super Meat Boy.
#17 Posted by BaneFireLord (2878 posts) -

Waiting for this (and the rest of New Vegas, actually) when Game of the Year Edition comes out next summer or whenever. I hate downloading DLC.

#18 Posted by metalsnakezero (2269 posts) -

Its a good set up for the future DLC story line and a good set of companions. It did some interesting gameplay structure which worked well with my character type I was playing with but those speakers are a little stupid since they were in areas that were very unnoticeable and timing on it sucked.

Well now Verconica did get a new upgrade that is great.
#19 Posted by Bloodgraiv3 (2712 posts) -

I really like the narrative so far. 
#20 Posted by Superharman (61 posts) -

I quite enjoyed it. All the new characters had rather compelling stories, it tied into moments of the main game and leads into the next bit of DLC which I can only imagine will be something more like Point Lookout.  This one also helped me gain a couple more main game achievements so that is always nice.

#21 Posted by Shadow (4966 posts) -

My main problem with it is that in the abandoned BOS bunker, there is a repair skill book that becomes inaccessible when you download the DLC that meant to get it and increase my character's stats enough to get the Jury Rigger perk, I had to delete the patch, the DLC, grab the book, and download them both again.  What a pain in the ass for 4 points in my guy's repair skill.

#22 Posted by PillClinton (3284 posts) -
@FiestaUnicorn: if u don't mind me asking, how'd u get it for free?
#23 Posted by FiestaUnicorn (1576 posts) -
@100_Hertz said:
" @FiestaUnicorn: if u don't mind me asking, how'd u get it for free? "

I just wasn't charged for it.  Other people on the site have also said they weren't charged for it.  It was some sort of mistake on microsoft's part I guess.
#24 Posted by anarchyzombie9 (615 posts) -
@Fenrisulfr said:
"
 After playing the train wreck that was Fallout 2
"
 
Anyway, I really liked Dead Money. The story was fucking awesome and it was atmospheric as hell. The characters, not counting Dean Domino, were some of the best of the FPS Fallouts.
#25 Posted by umdesch4 (770 posts) -

I absolutely hated it, and why? 'Cuz I haven't played it. Why? 'Cuz I have the game on PC and I'm *still* waiting for this total bullshit exclusivity thing to die a horrible death already.
 
At this point, I'm almost pissed off enough to not buy the PC version of this DLC if/when it ever comes out, just on the general principal of the thing. In fact, it's almost gone far enough for me to just not want to buy anything from these guys ever again, just because of the giant "fuck you" middle finger they're giving us over this.

#26 Posted by spazmaster666 (1965 posts) -
@umdesch4 said:
" I absolutely hated it, and why? 'Cuz I haven't played it. Why? 'Cuz I have the game on PC and I'm *still* waiting for this total bullshit exclusivity thing to die a horrible death already.  At this point, I'm almost pissed off enough to not buy the PC version of this DLC if/when it ever comes out, just on the general principal of the thing. In fact, it's almost gone far enough for me to just not want to buy anything from these guys ever again, just because of the giant "fuck you" middle finger they're giving us over this. "
You might as well just watch a playthrough of it on Youtube, since the narrative is far more interesting/fun to watch than it is to actually play it.
#27 Posted by umdesch4 (770 posts) -
@spazmaster666:  I might just do that. See, the other thing is, when you install this on a PC, you can't choose a drive destination for either the game files, nor your save games (surprise, huh! I couldn't believe it either until I triple-checked). As a result, it's all sitting on my super-expensive and tiny C drive, which is a 60GB SSD drive. I wanna get it off there soon, so the longer they dick around with this DLC, the more inclined I am to just uninstall and reclaim the space.
#28 Posted by OutOfBounds9000 (2300 posts) -

 
I loved it except the beeping was so annoying at the last parts.

#29 Posted by RoyaleWifCheese (529 posts) -

Became painfully difficult toward the end. To go from Ghost People here and there to having five of them charge you at the same time, three of which have those fucking bear trap fists, is completely lopsided. I like a little challenge. yeah, but when you're short on ammo and stims, it's just ridiculous.

#30 Posted by Ravenousrattler (1417 posts) -

great characters but way to much frustrating gameplay that slows down the quests.

#31 Posted by Pabba (286 posts) -

Didn't like what I played. Which was about halfway through before I had to reload an old save and go back to the Mojave Wasteland. This DLC was just not made for my guns-heavy character. However, God/Dog is pretty fascinating, as is Christine though she could've been more animated. The rule of thumb is always "show, don't tell"...
#32 Posted by solidwolf52 (295 posts) -

I lied it, but i wasn't a fan of the radios and toxic gas.  In small parts it wasn't bad, but there some parts where it was just too much.

#33 Posted by Redbullet685 (5980 posts) -

It's alright.

#34 Posted by CL60 (16906 posts) -
@Fenrisulfr said:

 
So far, I've been very underwhelmed by all this Obsidian bull crap.  After playing the train wreck that was Fallout 2 after one of my all time favorites, Fallout 3 (which I've jumped back into because I felt the need to play a game that didn't insult me in some way every chance it got), and then New Vegas and it's DLC pack, I can say that I'll give them one more DLC pack to change my mind before I walk away from anything that says "Obsidian" on it for good.
"
LOLOLOLOLOL
#35 Posted by johnny961 (53 posts) -

Absolutely glad i'm finished with this crap dlc. So annoying that damn collar beeping all of the time head blowing off shit. Worst  time spent ever for fallout gameplay.
#36 Posted by Demoskinos (13876 posts) -

Absolutely loved this.    The characters were great and  the collar thing I thought was cool.  Always kept you on your toes and made the areas feel almost puzzle-ish with trying to figure out how to proceed in an area. 
 
Also this DLC houses my favorite weapon in the game now.  The Holorifle.      It was great and I honestly don't understand all the people having trouble with the combat....never came close to dying in combat.    oh, and the ghost people were  great.   They were fucking terrifying and I loved it. 
 
The setting and atmosphere were terrific also.

#37 Posted by Linkin10362 (602 posts) -

I enjoyed the DLC alot, but I'm a sucker for Fallout. It also opened up the next few DLCs pretty well with that "Things To Come" challenge and made me really excited for the next 3, including the final one "Lonesome Road" where you are rumored to go up against the other courier at "The Divide".
 
Also, I very much liked the Knife Spear, Cosmic Knife, Bear Trap Fist, and all the things you can work bench them into.

#38 Posted by Sparky_Buzzsaw (5797 posts) -

I got to the Bell Tower and gave up on it, at least with that particular character build.  My vision and color blindness make it particularly hard to spot traps and such, and without the Light Step and regeneration perks, I was pretty much fucked.  I like the characters and some of the dialogue, but it's trying too hard to make the player do shit one certain way, when Fallout's strength has always been in its multiple approaches to quests.

Moderator
#39 Posted by Demoskinos (13876 posts) -
@Linkin10362:  Super Heated Knife FTW!  Setting people on fire by stabbing them is  hilarious!
#40 Posted by brianontoast (22 posts) -

i liked the way it kinda prepared you for some of the locations and back story for the upcoming DLC's but i hate the stupid bomb collar and the fact that i forgot to get the snow globe
#41 Posted by Everyones_A_Critic (6270 posts) -

Christ, Dead Money. Where do I begin? I hated it, for sure. I thought the characters (besides Christine, she was just a chore to click through all the TL;DR and silent bullshit) were done well enough, but the setting was bland and ugly to look at, and the enemies sucked. The traps felt incredibly cheap and encouraged bullshit trial-and-error gameplay. I only bought it to raise my level cap, and I'm glad that I've beaten it at this point. The original game is great, but Dead Money is a bad sign for the way they may be going with the DLC. Maybe Obsidian just needs to repeat the mistakes Bethesda made with Fallout 3 DLC and they'll gradually get better before coming to a bizarrely mediocre conclusion (a la Mothership Zeta).

#42 Posted by Tennmuerti (7723 posts) -

Having downloaded it yesterday and completed today:
 
0. (DLC excplicitly warns you going in that it will not be easy)
1. Everything was explained several times over. The red mist, the collars, the heist, who Elijah is and what he wants, backstory of each follower, why the Vault was build, etc, etc ...
2. Most playstyles were also catered for. You could find ALL weapon types, there are palnty of guns/rifles/melee/unarmed/energy. Ammo/meds can be bought in droves from dispensers.
3. If you did not have any weapon skill at all then you are provided companions. Sneaking works as does just running, plus you have holograms.
4. At the end you get several completely new guns. A stealth suit. Skillbooks. Plenty of money. New perks. Higher level cap.
5. NPC characters were way above and beyond anything seen in F3, here Obsidian shines. 
6. Actual story is pretty involved with quite a lot to discover and there are several different endings.
7. You get a start of the larger storyline which will span the rest of the DLCs.
 
8. There are too many fucking whiners in this thread who got butthurt over slighly higher difficulty and/or skipped a bunch of dialogue and/or did not bother to explore the place.

#43 Posted by Aishan (1003 posts) -
@Tennmuerti: I totally agree with you on all your points there. I played through the DLC myself a few weeks ago and really enjoyed it. 
 
It certainly was not flawless; I think the Villa section started to drag a little in the middle-portion of the DLC. Too much time spent in those red, misty streets. It got a lot better once access to the Casino itself opened up though. The forced stealth section near the end was a little annoying, and the placement of the speakers in the Vault was annoying. I just felt myself getting panicked trying to locate them in time - maybe that was the intent, but it didn't make for particularly fun game-play. 
 
On the other hand, the cast was incredible. Obsidian did an amazing job here, and by only having four characters in the DLC they could flesh them out really well. Right from the moment I met them, I wanted to know more about them. I also did quite enjoy the "start from scratch" aspect of the game, having gone in at level 29 I was really powerful out in the Mojave Wastes, with an incredible arsenal at my disposal with thousands of rounds of ammo for each of my many weapons. By stripping me of everything it really changed the way I approached the content in Dead Money, I found myself sneaking a lot more than I had before and explored every nook and cranny to find those extra boxes of ammo lying around. 
 
I really hope that they can maintain the same quality (especially the characters!) in the future DLC.

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