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A critically acclaimed role-playing game developed by Black Isle Studios and Tim Cain in 1997, Fallout established itself as a prominent post-apocalyptic universe with a dark sense of humor.

Story

 The general setting of Fallout
 The general setting of Fallout
Taking place in the year 2161, the story of Fallout begins 84 years after a short but disastrous world war devastates the Earth and human society. The game puts the player in the shoes of the Vault Dweller, an inhabitant of one of a series of government fallout shelters referred to as Vaults. This particular Vault, #13, is located in Southern California, and was intended to remain shut for 200 years. The player is tasked with finding replacement equipment for broken machinery within the vault and is sent out into the harsh wasteland to locate replacements. Throughout the course of the game, the player must help his home Vault get back on its feet and deal with an invasion from a mutant army which threatens to destroy all human life in the area.

Gameplay

Character Customization

Fallout is a turn-based role playing game, featuring a customizable character with basic attributes that can be improved over time using a system designed specifically for the game called SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck). The player can also learn from 18 individual skills (which are partly derived from the SPECIAL configuration of the character), governing aspects of social interaction, healing, weapon use, and so on. Additionally, the game also tracks the moral/ethical qualities of the player through karma, and the game will react to the player differently depending on how the player has acted throughout the course of the game. For example, if the player has killed two or more children, a group of tough bounty hunters will be set loose to find and kill the player.

Traits

These are abilities chosen when you initially create your character. Up to two can be chosen and whichever Traits you select will be the only ones you have throughout the game. Every Trait, except Bloody Mess, has a drawback of some sort:

Perks

Perks are similar to Traits except that they do not have any drawbacks. You get to choose one every three levels--unless you have the Skilled Trait--and some can be chosen multiple times.

Combat

The battle system in Fallout is turn-based, but certain factors determine the amount and type of actions that a player is able to perform per turn. When combat mode is entered, a player's actions per turn are limited by their AP
(Action Points). The number of AP a player gets per turn depends on their Agility attribute. Certain weapons use more AP than others, but the player can also choose to take a targeted shot with their weapons, using one more AP but potentially causing more damage or inflicting conditions onto the enemy. Other actions that consume AP are walking, accessing the inventory, and interacting with items in the game world (such as doors).

Non-Combat Skills

Although the combat system is usually a large portion of Fallout's gameplay, what is often said to set the game apart is the fact that players can explore the entire game with rarely (if ever) fighting anything, should they choose to do so. Skills such as Speech (which allows the character to have more dialogue options and a greater influence on NPC's) and Science (which allows the character to interact with computers throughout the game world) allow players a greater freedom in how they interact with their environment.

NPCs

In Fallout, the Player was able to recruit a couple of NPCs, who helped in his journey. Special requirements were needed to make them join. Charisma also played great role in number of available companions.
Many criticized Fallout's team system, because of the teammates' poor AI and clunky system of inventory management. Despite that, gamers and critics alike praised the fact that NPCs in Fallout were characters worth remembering.
Here's the list of all available NPCs:
  • Ian- Found in Shady Sands. Skilled with knives, pistols and sub-machine guns (well, in theory, as giving him SMG often resulted in couple of bullets in player's back). Joined, if the player payed him.
  • Tandi- daughter of an elder in Shady Sands, kidnapped by Raiders. She followed the protagonist until he returned her to her father. Not very skilled in combat.
  • Dogmeat- Dog found in Junktown. Joined if the player's character fed him or showed up in Mad Max style leather jacket. Considered by many as one of the best NPCs in video games history, not only for his surprisingly good combat skills, but also for his lovable loyalty to the player. According to Fallout canon, Dogmeat died in Mariposa Military Base, but he can be befriended again during one of the Random Encounters in Fallout 2 and returns again as a recruitable character in Fallout 3.
  • Tycho- Shotgun specialist from Junktown. Joined the team to get rid of scums in his city and followed the character after the quest was finished.
  • Katja- member of the Followers of the Apocalypse, found in "Blades" Section of Boneyard (ruined Los Angeles). Character had to have pretty high speech skill and Charisma to make use of her talents. Her weapon of choice was spear and a pistol (and she was better at shooting than Ian)

Special Encounters

In the barren wasteland the player can discover special encounters, depending on the Luck skill. These range from rare items to amusing (but useless) sequences.

Bob's Used Car Mart
Bob's Used Car Mart


Bob's Used Car Mart

Bob has, unfortunately, had a little too much radiation for his own good. He will try and sell the player a "used car" that has gone through his patented "100 point service"; these cars are all junk and useless. But if the player explores Bob's hut they will discover two BB guns and ammo.


Crashed Alien Spaceship
Crashed Alien Spaceship


Crashed Alien Spaceship

Half buried in the sand, two alien skeletons lie beside the ship. On these bodies can be found the "Alien Blaster" arguably the best weapon in the game; although it is not the strongest, it is lightweight and so is its ammo.

The Three Pronged Footprint
The Three Pronged Footprint


The Giant "Three Pronged" Footprint

A single large three pronged footprint imprinted in the sand. In the center is a squished mass of body-parts; on this unrecognizable body can be found "the stealthboy."

Wild talking Brahmin
Wild talking Brahmin


The Wild Brahmin

A random herd of Brahmin (two-headed cows), as the player gets closer they speak phrases like: "Moo" and "Moo, I say." Amusing, but utterly useless.
 
 

The Nuke-a-Cola truck
The Nuke-a-Cola truck


The Over-Turned Nuka-Cola Truck

Depending on the Luck skill, the player can find in a crate, up to 10,765 caps (the currency of Fallout). With a low luck skill players may only find 1 cap.


The Tardis
The Tardis


The Police Box

In a reference to the "Tardis" from "Doctor Who," as the player gets closer it disappears leaving a motion detector in it's place.


Voice Talent

The Game features the iconic voice talent of Ron Perlman as the narrator. One of Perlman's lines from the prologue became a catchphrase for the series: "War. War never changes." Many other well known actors appear in the game, such as: Clancy Brown as Rhombus, CCH Pounder as Vree, Tony Shalboub as Aradesh, Richard Dean Anderson as Killian, Keith David as Decker and Tony Jay as The Lieutenant.
 

Availability

The original retail version of Fallout can be purchased from most major online retailers; brick-and-mortar retailers also have a Fallout Trilogy Pack that contains Fallout, Fallout 2, and Fallout Tactics.

Fallout is also now available on the Gametap for free.
CD Projekt's service GOG (Good Old Games), which launched in September 2008, features Fallout, as well as its sequel, as one of its launch titles.
 
Fallout, its sequels and spin-offs, are all available on Valve's Steam service. Fallout, Fallout 2, and Fallout Tactics come in a package for $19.99, while each can be purchased individually for $9.99.  
 
Fallout, Fallout 2 and Fallout Tactics can also be purchased trough GoG.com (Good Old Games) for $5,99 a pop.
 

The People Behind the Game

Producer- Timothy Cain
Assistant Producer- Fred Hatch 
Division Director- Feargus Urquhart 
Asst. Division Director- Jeremy S Barnes
Original Producer- Thomas R. Decker
 
 

System Requirements

CPU Type: Pentium  
CPU Speed: 90 MHz 
Hard Disk Space: 80 MB 
OS Version: 5.0  
RAM Required: 16 MB 
Graphics Type: SVGA 
Graphics Resolution: Multiple Resolutions 

Game Name Fallout
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Original US Release Sept. 30, 1997
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Aliases Fallout: A Post-Nuclear Role-Playing Game
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