This sequel trades mutant-infested islands for a war-torn African savanna with mostly positive results.
Read Brad's full review
The sequel to the original Far Cry dispenses with Jack Carver, and moves the action to a war-consumed Africa complete with an open-ended storyline involving civil war, several hours of missions, heated gunplay, and a slew of dynamic elements powered by a new engine.
Overview
The sequel to Far Cry was announced by Ubisoft on January 3, 2008. Far Cry 2 is being developed by Ubisoft Montreal who are known for their work on the Xbox shooter Far Cry Instincts and the Rainbow Six series. Crytek, the developer of the original game, has nothing to do with the development of the second game , having moved on to develop the now EA games owned Crysis Franchise . Ubisoft, who owns the rights to the Far Cry franchise, have been given the okay to use the number two and the Far Cry name.Far Cry 2 is a sequel only in name, and is said to have absolutely no ties to the past games, other than the obvious one man army style of gameplay. As such, this game will have no mutants, no monsters, and no feral abilities such as those found in Far Cry Instincts. Instead, the player will choose one of nine playable characters. The other 8 characters whom you did not choose will then appear in other parts of the game. However, they are not like most NPCs. If they die, they will remain dead, and your missions and or story from there on out, may be drastically different. Ubisoft has stressed this as one of the many things that contribute to the replayability of Far Cry 2. These NPCs will also come in handy when you "die". If your health reaches zero, and you have recently asked your buddy to be on stand by while visiting a safe house then a small FMV plays of that Buddy pulling you out of battle and saving you. They will give you a sidearm and then carry on. As you play FC2 you are working towards the common goal of finding and assassinating an arms dealer known as The Jackal. The Jackal is the sole reason civil war consumes the game's African locale because he contiues dealing arms to both sides of the conflict. However, there are multiple endings due to the dynamic elements of the game (e.g. the aforementioned death of a buddy NPC) One of Far Cry 2's much touted elements is its dynamic gameplay; every decision you make may end up impacting the story.If one of the mercenaries were to die, the game would re-organize the social structure according to that mercenary's death. You can ally your self with friendly NPC's who can provide perks to help you make your way through the game world.
Far Cry 2 takes place in a large, open world fictional Africa which is complete with towns, bodies of water, vehicles, streams to swim or boat through, and a number of enemy encampments and bases to attack of infiltrate. The map is approximately 52 square kilometers which is larger than Grand Theft Auto: San Andreas or Elder Scrolls IV: Oblivion. Far Cry 2 is powered by the DUNIA Engine (Which in many languages means "Earth" or "World"), which is compatible with PC, Xbox 360, and PlayStation 3. The engine featuresa dynamic day/night cycle,real-time weather effects and environmental decay (such as trees that snap apart and then regrow over time),as well as fire propagation affected by weather, which allows the player to set fires to destroy or distract, possibly even killing enemies.Animals are also included, although only herbivorous animals are known to be in the game; carnivorous animals are rumored to be downloadable content. The player will be able to hunt and kill these animals. These all encourage the player to play the game in a number of different ways. Perhaps the player wishes to strike under the protection of night, or awake early and hit the enemy base at dawn. Factors including weather, day and night cycles and "advanced" A.I. behavior help make the player improvise.The artificial intelligence does several things to create a more realistic enemy. Enemy troops from both the UFLL and APR will sleep, eat and patrol like real people. In the afternoons they may be active and vehicles may be patrolling the woods and desert whereas at night or at dawn the mood and activity will be slower and more relaxed. The AI also can do such things things as pursing the enemy when their weapons or vehicles are stolen or hijacked. They will hunt you down, but again, depending on the mood, will determine just how ugly they choose to get.
Some player-usable vehicles include (but are not necessarily limited to):
- Boats
- Hang gliders
- Jeeps
- Buggy
- Large truck
- Turret mounted Jeep
- Small car
The environment of Far Cry 2 is packed full of enemies. Over the course of the game you will find many guard outposts, safe houses, and military checkpoints that are swarming with APR and UFLL forces. Both factions will engane in combat if they spot you no matter what your standing with the faction, and it is never clear exactly what faction the soldiers belong to because they do not wear uniforms or any other form of identification. These two things was likely a design choice to simply avoid having to program several different AI system for all the factions while they are out in the world.
In Far Cry 2 safehouses play an important role. At the safehouses you can rest, restock, and plan your next move. There are many of them scattered around the environment, and are marked by a tent icon on your map. Before you can use a safehouse you must clear its immediate vicinity of enemy soldiers. After that you can safely enter and gain access to the cot, ammo, gun crates, and medical supplies inside. With the cot you can sleep until a certain time of day, which is useful if you want to get up in the middle of the night to go attack a heavily guarded enemy camp. Weapon crates can be purchased at the arms dealer for rough diamonds and are used to store weapons. As long as you have a corresponding crate for the type of weapon you are holding, you can put it into the crate to store for future use, which is useful if you want to hide backup weapons in your safehouses in case you ever get into a tight spot. As you and your buddies use your safehouses, the amount of supplies stored there will increase. You will find more ammo and first aid supplies on your shelves.
Injury is important in the world of Far Cry 2. Your character will have a five bar health meter. If any bars get only partially depleted they will regenerate automatically, but any bars that are fully depleted will have to be restored by using a syringe (or drinking water bottles that are commonly found at camps around the world). You can carry five syringes at a time at the beginning of the game and one syringe will fully restore your health as long as you have more than one health bar section left. If you have less than one bar section remaining then the player's character will remove bullets from their body, snap fingers back into position and even splint broken bones which takes significantly longer to do than using a syringe, so healing early is a wise thing to do. There are said to be over 60 different animations regarding your characters health.
In Far Cry 2 players will have many ways of obtaining missions. The main way of obtaining missions will be talking to persons of intrest like faction leaders at their respective headquarters or buddies at the local bar. Once you begin a conversation that involves them needing work done you can press a button to obtain an info folder from them. Contained in the folder will be the coordinates of your objective for your map and a short description of your mission that can be accessed from the pause menu in case you forget something. These missions usually involve destroying some strategic thing around the world like fuel tanks, vehicles, or VIPs. Missions can also be taken on from cell phone towers. Approaching a box on the cell phone tower will give you the option to tap into the tower, which will cause you phone to ring. After picking up the phone a heavily distorted voice will tell you the location of someone that they want assassinated and tell you that payment will be supplied as soon as the job is done.
One thing in Far Cry 2 will always be haunting you no matter who you kill, and that is your malaria. Very soon after the game starts you contract the disease, and you have to start carrying malaria pills to control your symptoms. You are given a nice supply of the pills at the beginning, but eventually these run out and you need to find more. The local priest can help you with this, but is reluctant at first just because of the fact that you are a mercenary. Eventually he gives in because he hates to see people sick, and gives you the location of an Underground house. These Underground houses are the hideouts of the few unfortunate civilians remaining in the country. They have malaria pills, but in turn you will need to complete a task for them to get the pills. When a malaria attack strikes, you must take a pill within a certain amount of time or else you will not survive. A malaria attack while swimming will always result in your character drowning.
Characters
The player selects from one of nine (out of a total of twelve including unlockables) characters and all others become other mercenaries in the game world. Only the female characters are not unlocked at the start.Name: Hakim Echebbi
Nationality: Algerian
Age: 38
Hair: Black
Name: Xianyong Bai
Nationality: Chinese
Age: 24
Name: Andre Hyppolite
Nationality: Haitian
Age: 40
Name: Warren Clyde
Nationality: American
Age: 33
Name: Frank Bilders
Nationality: Northern Irish
Age: 36
Name: Nasreen
Nationality: Tajik
Age: 30
Far Cry 2 has a unique weapon system that rewards you for completing missions and exploring the world. The main currency in the war-torn African nation is rough diamonds. Diamonds can be obtained by completing missions for the main factions (buddy factions give no physical payment) and cell tower missions or can be found hidden in small lockboxes around the world. Whenever you are holding your GPS in hand the light in the top right corner will flash green if a lockbox is nearby. The light will remain green if you are pointed directly at the lockbox, and you will hear a small beeping sound when the lockbox is nearby. Diamonds can be spent at the local arms dealer shops. In the shop you will find a computer, a save point, a first-aid kit, and if you are not currently on a mission the arms dealer will be there too. Using the computer will allow you to purchase weapons and several types of upgrades. Upgrades do things like increase a weapons durability (how much use it can sustain before becoming rusty and broken), increase a weapons accuracy, or increase the max ammunition that you can carry for a weapon. After purchasing a weapon, a constant supply of it can be found in the armory which is always located by any arms dealer shop you will encounter around the world. At first only a few weapons will be avaliable for purchase, but doing missions for the arms dealer will gain you favor with him. In return for crippling his competition, he will make sure that there are plenty of new and intresting weapons avaliable for you.
Weapons List
Handguns
- Star .45
- M1911A1
- IWI Desert Eagle
- Makarov PM (silenced version can also be purchased from the arms dealer)
- Flare Gun (Used to set fire to flamable substances)
Submachineguns
- IWI UZI
- Ingram MAC 10
- MP5SD6 (silenced)
Assault Weapons
- G3KA4 7.64mm
- FN FAL Paratrooper
- AK-47
- AR-16 Scoped
Shotguns
- Remington 870
- SPAS-12
- USAS-12 Auto
Light Machine Guns
- M249 SAW
- PKM LMG
Marksman
- Dart Rifle (silenced)
- M1903 Springfield
- SVD Dragunov
- Accuracy International AS50
Explosive or Heavy
- M-79 Blooper
- MGL-40
- RPG-7V
- Carl G 84mm
- LPO-50 Flamethrower
- Type 63 Portable Mortar
Mounted Weapons
- M2HB .50 Browning Machine Gun
- Mk 19 Grenade Launcher
Miscellaneous
- M67 Fragmentation Grenades
- Molotov Cocktails
- IEDs (Come in several flavors and take a place in the secondary weapon slot. These function as explosive that are layed down and then triggered via a remote)
- Machete
Most of these weapons can deteriorate and become rusty or dirty. The wear of metal parts may lead to increased weapon jamming and more difficult reloading of the weapons after a certain point a gun may not fire at all and the player is automatically switched to his hand to hand combat weapon.
Multiplayer
Gametypes
- Deathmatch- Standard free-for-all gametype in which players kill each other for points. The round ends when a player finally reaches the score limit.
- Team Deathmatch- Two teams of up to eight players each compete by killing members of the opposing team for points. Reviving other players on your team (while they are wounded) removes points from the opposite team's score. Ranked Team Deathmatch games last until the kill count reaches 100, or until 15 minutes are up.
- Capture the Diamond- A Capture the Flag variant in which players steal a case of diamonds from the opposing team's base and bring it back to theirs. In order to score a point for your team, your own diamond must be present at your base as well as theirs. Diamond carriers emit a "security smoke" to note their locations. Red smoke denotes the other team's carrier, and Green smoke reveals your own.
- Uprising- This is a team-based gametype revolving around capturing several strategic points around the map. Each team has a captain, and the captain is the only person who can occupy a point by sitting in it for 20 seconds while being guarded by his team. Once one team has control over all of the map's strategic points, it then becomes their objective to kill the opposing captain to win the game.
Classes
- Commando - a standard mid-range assault class, adept at shoot-and-run tactics.
- Sharpshooter - a long-range class with marksman weaponry.
- Guerilla - a short-range class designed for ambush tactics and close-quarters combat.
- Rebel - an explosives-focused class, well rounded for both offensive and defensive use of bombs and flame-propagants.
- Gunner - a heavy-weapons class, highly effective when grounded in one place.
- Saboteur - a stealth-focused class that possesses silenced weapons. Carry explosives.
Map Editor
Limited Edition
Anyone who pre-ordered Far Cry 2 at Gamestop was automatically signed up (at no extra charge) to recieve the limited edition of the game. This version (which was dubbed Gamestop Pre-order Edition by Ubisoft) contained several extra missions that told the story of several men who had come before you to try to kill the Jackal. These missions are estimated to be an extra six hours of gameplay total. The limited edition also came with a full map of the world which is extremely useful, and the limited edition came in a sleeve that had different cover art on it than the standard edition.
PC specs
Minimum Requirements:
CPU: Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz, AMD Athlon 64 3500 or better
RAM: 1 GB
Video card: nVidia 6800 or ATI X1650 or better; Shader Model 3.0 required; 256 Mb of graphical memory
Media reader: DVD-ROM
Hard drive space: ~12 Gig of HD space.
RECOMMENDED:
CPU: Intel Core 2 Duo Family, AMD 64 X2 5200 , AMD Phenom or better
RAM: 2 GB
Video card: nVidia 8600 GTS or better, ATI X1900 or better; 512 Mb of graphic memory
Sound: 5.1 sound card recommended
SUPPORTED VIDEO CARDS: NVidia 6800, NVidia 7000 series, 8000 series, 9000 series, 200 series. 8800M and 8700M supported for laptops.
ATI X1650 - 1950 series, HD2000 series, HD3000 series, HD4000 series.
Xbox 360 Game Installation
| Game Name | Far Cry 2 |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
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| Themes |
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| Original US Release |
Oct. 21, 2008
need a fuzzy date? |
| Original US Release |
Novemeber
Q4 2008 know the real date? |
| Aliases | |
| OFLC |
OFLC: MA15+
|
| BBFC |
BBFC: 18
|
| ESRB |
ESRB: M
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- Leon Gambuka
- The Jackel
- Warren Clyde
- Paul Ferenc
- Frank Bilder
| Platform | User Reviews | Avg. Score |
|---|---|---|
| All Reviews | 15 reviews |
|
| Xbox 360 | 7 reviews |
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| PlayStation 3 | 1 review |
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| PC | 7 reviews |
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| Add your own user review | ||
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