Far Cry 2

Far Cry 2 is a video game that consists of 16 releases
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51 user reviews 3.5 / 5 avg score
4/5 stars Reviewed on Nov. 3, 2008

This sequel trades mutant-infested islands for a war-torn African savanna with mostly positive results.

Read Brad Shoemaker's full review
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The sequel to the original Far Cry dispenses with Jack Carver, and moves the action to a war-consumed Africa complete with an open-ended storyline involving civil war, several hours of missions, heated gunplay, and a slew of dynamic elements powered by a new engine.

Overview

Far Cry 2 is a first-person shooter developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21, 2008 in North America and on October 23, 2008 in Europe and Australia. Although featuring new characters and storylines, Ubisoft marketed Far Cry 2 as the true sequel to Far Cry. Crytek, developers of the original game, were not involved in the development of Far Cry 2. The game is available on Microsoft Windows, PlayStation 3 and Xbox 360.

Plot

The game gives you a opportunity to soak up a beautiful sunset.
The game gives you a opportunity to soak up a beautiful sunset.

Far Cry 2 is a sequel only in name, and is said to have absolutely no ties to the past games, other than the obvious one man army style of gameplay. As such, this game will have no mutants, no monsters, and no feral abilities such as those found in Far Cry Instincts. Instead, the player will choose one of nine playable characters. The other 8 characters whom you did not choose will then appear in other parts of the game. However, they are not like most NPCs. If they die, they will remain dead, and your missions and or story from there on out, may be drastically different. Ubisoft has stressed this as one of the many things that contribute to the replayability of Far Cry 2. These NPCs will also come in handy when you "die". If your health reaches zero, and you have recently asked your buddy to be on stand by while visiting a safe house then a small FMV plays of that Buddy pulling you out of battle and saving you. They will give you a sidearm and then carry on.

As you play FC2 you are working towards the common goal of finding and assassinating an arms dealer known as The Jackal. The Jackal is the sole reason civil war consumes the game's African locale because he continues dealing arms to both sides of the conflict. However, there are multiple endings due to the dynamic elements of the game (e.g. the aforementioned death of a buddy NPC) One of Far Cry 2's much touted elements is its dynamic gameplay; every decision you make may end up impacting the story. If one of the mercenaries were to die, the game would re-organize the social structure according to that mercenary's death. You can ally your self with friendly NPC's who can provide perks to help you make your way through the game world.

Gameplay

Propagating fire.
Propagating fire.

Far Cry 2 takes place in a large, open world fictional African country; which is complete with towns, bodies of water, deserts, and a number of enemy encampments and bases to attack of infiltrate. The map is approximately 52 square kilometers which is larger than Grand Theft Auto: San Andreas or Elder Scrolls IV: Oblivion. Far Cry 2 is powered by the DUNIA Engine (in many languages this means "earth" or "world"), which is compatible with PC, Xbox 360, and PlayStation 3. The engine features a dynamic day/night cycle, real-time weather effects and persistent environmental decay (such as trees that snap apart and then regrow over time), as well as fire propagation affected by weather, which allows the player to set fires to destroy or distract, possibly even killing enemies. Animals are also included in the game, although only herbivorous animals. Although carnivorous animals were rumored to be downloadable content, they were never released or announced. These dynamic gameplay elements encourage the player to play the game in a number of different ways.

The environment of Far Cry 2 is packed full of enemies. Over the course of the game players will encounter many guard outposts, safe houses, and military checkpoints that are swarming with APR and UFLL forces. Both factions will engage in combat if they spot you no matter what your standing with the faction, and it is never clear exactly what faction the soldiers belong to because they do not wear uniforms or any other form of identification. These two things were the result of a design choice reflected in multiple main character's dialogues with the player, where they reflect on the fact that the player is a "deniable asset", and explain that even "allied" soldiers will attempt to kill you.

Factors including weather, day and night cycles and "advanced" A.I. behavior help make the player improvise. The artificial intelligence does several things to create a more realistic enemy. Enemy troops from both the UFLL and APR will sleep, eat and patrol like real people. In the afternoons they may be active and vehicles may be patrolling the woods and desert whereas at night or at dawn the mood and activity will be slower and more relaxed. The AI also can do such things things as pursing the enemy when their weapons or vehicles are stolen or hijacked. They will hunt you down, but again, depending on the mood, will determine just how ugly they choose to get.

Some player-usable vehicles include (but are not limited to):

In Far Cry 2 safehouses play an important role. At a safehouse you can rest, restock, and meet with "buddies" and save the game. There are many of them scattered around the environment, and are marked by a tent icon on the map. Before you can use a safehouse you must clear its immediate vicinity of enemy soldiers. After that you can safely enter and gain access to the cot, ammo, gun crates, and medical supplies inside. With the cot you can sleep until a certain time of day, which is useful if you want to get up in the middle of the night to go attack a heavily guarded enemy camp. Weapon crates can be purchased at the arms dealer for rough diamonds and are used to store weapons. As long as you have a corresponding crate for the type of weapon you are holding, you can put it into the crate to store for future use, which is useful if you want to hide backup weapons in your safehouses in case you ever get into a tight spot. As you and your buddies use your safehouses, the amount of supplies stored there will increase. You will find more ammo and first aid supplies on your shelves.

The game features officially licensed jeeps, which are driven in first person.
The game features officially licensed jeeps, which are driven in first person.

Weapons and vehicles can fail, due to things such as jamming, stalling, or have engine failure depending on how long you use it for. Several vehicles have a turret but not all of them have, for example: the Datsun look-alike, the big truck, the one person buggy and a few more do not have a turret. NPCs, however, will not get into vehicles with you; The player must get out of the driver's seat and into the turret. Vehicles have two states of disrepair. One is a white smoke that is coming from the engine and the other is a black smoke. Black smoke means that failing to soon repair your vehicle will kill the engine and stop your vehicle dead in its tracks. To repair a vehicle simply walk towards the engine and press Y or triangle. Your character will then take out a wrench and tighten what gamers are calling 'the magic bolt' on the engine several times which seems to repair the vehicle completely.

Injury is important in the world of Far Cry 2. Your character will have a five bar health meter. If any bars get only partially depleted they will regenerate automatically, but any bars that are fully depleted will have to be restored by using a syringe (or drinking water bottles that are commonly found at camps around the world). You can carry five syringes at a time at the beginning of the game and one syringe will fully restore your health as long as you have more than one health bar section left. If you have less than one bar section remaining then the player's character will remove bullets from their body, snap fingers back into position and even splint broken bones which takes significantly longer to do than using a syringe, so healing early is a wise thing to do. There are said to be over 60 different animations regarding your characters health.

In Far Cry 2 players will have many ways of obtaining missions. The main way of obtaining missions will be talking to persons of interest like faction leaders at their respective headquarters or buddies at the local bar. Once you begin a conversation that involves them needing work done you can press a button to obtain an info folder from them. Contained in the folder will be the coordinates of your objective for your map and a short description of your mission that can be accessed from the pause menu in case you forget something. These missions usually involve destroying some strategic thing around the world like fuel tanks, vehicles, or VIPs. Missions can also be taken on from cell phone towers. Approaching a box on the cell phone tower will give you the option to tap into the tower, which will cause you phone to ring. After picking up the phone a heavily distorted voice will tell you the location of someone that they want assassinated and tell you that payment will be supplied as soon as the job is done.

One thing in Far Cry 2 will always be haunting you no matter who you kill, is your malaria. Very soon after the game starts you contract the disease, and you have to start carrying malaria pills to control your symptoms. You are given a nice supply of the pills at the beginning, but eventually these run out and you need to find more. The local priest can help you with this, but is reluctant at first because of the fact that you are a mercenary. Eventually he gives in because he hates to see people sick, and gives you the location of an Underground house. These Underground houses are the hideouts of the few unfortunate civilians remaining in the country. They have malaria pills, but in turn you will need to complete a task for them to get the pills. When a malaria attack strikes, you must take a pill within a certain amount of time or else you will not survive. A malaria attack while swimming can result in your character drowning.

Weapons in detail

The player got access to large amount of weapons in Far Cry 2. All the weapons are based from weapons in the real world. The player has 3 slots to load their weapons into. This three slots are three different categories of weapons.

  • Primary: All guns are wielded with two hands, there various kinds off weapons. This includes battle riffles, assault rifles, sniper rifles, shotguns, sub-machine guns and a grenade launcher.
  • Secondary: Mostly one-handed firearms dominates this category, this including semi-automatic pistols, a flare gun and IEDs.
  • Special: In this category the weapons are mostly heavier, including light machine guns, RPG, a flamethrower, a mortar and a dart rifle.

Primary Weapons

Primary weapon are weapons that requires two hands to use.

AK - 47

DifficultyCasualNormalHardcoreInfamous
Default30 + 15030 + 9030 + 9030 + 60
Ammo Upgrade30 + 30030 + 15030 + 12030 + 90

Weapon Class: Assault Rifle

Magazine Capacity:30Accuracy Upgrade:2 Diamonds
Fire Mode:AutomaticReliability Upgrade:2 Diamonds
Weapon Cost:10 DiamondsAmmo Upgrade:10 Diamonds (Assault Webbing)
Shop Availability:Leboa-Sako, Convoy 2Multiplayer Availability:Commando, Level 2

Weapon description and Field Notes:

Even its age, the AK-47 remains one of the best assault rifles available. It is one of the favorites of local militias and mercenaries. Because it reliability is one of the best in Far Cry. A drawback is that it is not so accurate, but does decent damage at close to medium range. Remember to go easy on the trigger, there is quite a recoil when the weapon is fired in long burst. Nevertheless, if you fire in smaller bursts you have greater control over the weapon. Also there is golden version, the main difference besides the look of the weapon is that the Golden AK 47 are even more reliable.

AR - 16

DifficultyCasualNormalHardcoreInfamous
Default30 + 15030 + 9030 + 9030 + 60
Ammo Upgrade30 + 30030 + 15030 + 12030 + 90

Weapon Class: Assault Rifle

Magazine Capacity:30Accuracy Upgrade:5 Diamonds
Fire Mode:3 round burstReliability Upgrade:5 Diamonds
Weapon Cost:20 DiamondsAmmo Upgrade:10 Diamonds (Assault Webbing)
Shop Availability:Bowa-Seko, Convoy 2Multiplayer Availability:Saboteur, Level 4

Weapon description and Field Notes:

The AR-16 is probably on of the best assault rifles available. It becomes available when you have finished the second convoy mission in the southern sector (Bowa-Seko). It is the only assault rifle equipped with magnified reflex scope instead of the more common iron sight. The scope has green dot that helps you aim at your targets. In addition, the AR-16 shoots with three-round bursts; this helps to minimize the recoil. The AR-16 is very accurate rifle, but a drawback is that it doesn’t have good reliability.

AS50

DifficultyCasualNormalHardcoreInfamous
Default5 + 455 + 255 + 255 + 15
Ammo Upgrade5 + 855 + 455 + 355 + 25

Weapon Class: Sniper Rifle

Magazine Capacity:5Accuracy Upgrade:8 Diamonds
Fire Mode:Semi-AutomaticReliability Upgrade:8 Diamonds
Weapon Cost:35 DiamondsAmmo Upgrade:15 Diamonds (Marksman Bandolier)
Shop Availability:Bowa-Seko, Convoy 3Multiplayer Availability:Sharpshooter, Level 4

Weapon description and Field Notes:

The AS50 is the ultimate high-powered sniper rifle. It got the longest effective range in the game. It sports the highest damage output of all the firearms. It is also capable to destroy the enemy’s vehicles with only a few shots. It is recommended that you aim at engine block of the vehicles yield the most damage. AS50 is of course effective against softer targets like humans. With AS50 you do not have to aim for head-shots for guaranteed one shot, one kill. It is enough to just shot the enemy at their torsos. However, there is drawbacks, AS50 is extremely expensive, also degrades at a quick rate, can jam after only small usage.

Dragunov SVD

DifficultyCasualNormalHardcoreInfamous
Default10 + 4010 + 2010 + 2010 + 10
Ammo Upgrade10 + 8010 + 4010 + 3010 + 20

Weapon Class: Sniper Rifle

Magazine Capacity:10Accuracy Upgrade:5 Diamonds
Fire Mode:Semi-AutomaticReliability Upgrade:5 Diamonds
Weapon Cost:20 DiamondsAmmo Upgrade:15 Diamonds (Marksman Bandolier)
Shop Availability:Leboa-Sako, Convoy 4Multiplayer Availability:Sharpshooter, Level 2

Weapon description and Field Notes:

The Dragunov SVD is an old Soviet-era designed sniper rifles. This rifle is one the most efficient sniper rifles and it has spread all over globe. It can lack a bit in power but it compensates it with rate of fire and bigger magazine size. This allows the sniper to shoot 10 rounds in fast succession. Because of the Dragunov’s rate of fire, it is great for sniping multiple targets. This will probably serve you as your default sniper rifle.

FAL Paratrooper

DifficultyCasualNormalHardcoreInfamous
Default30 + 15030 + 9030 + 9030 + 60
Ammo Upgrade30 + 30030 + 15030 + 12030 + 90

Weapon Class: Assault Rifle

Magazine Capacity:30Accuracy Upgrade:3 Diamonds
Fire Mode:AutomaticReliability Upgrade:3 Diamonds
Weapon Cost:10 DiamondsAmmo Upgrade:10 Diamonds (Assault Webbing)
Shop Availability:Bowa-Seko, StartMultiplayer Availability:Commando, Level 4

Weapon description and Field Notes:

The FAL Paratrooper is the most balanced assault rifle you can get hold on in Far Cry 2. It makes a notch more damage output than other assault rifles. Another good characteristic is the rifle is very accurate even at long distances. A small drawback is that is not as reliable as the AK-47. However, it makes up for it by having significantly less recoil that makes easier to handle and keep aim at your targets. Still firing the FAL Paratrooper in small bursts is more effective than empty a whole clip into the enemy target. This weapon is very common used by the enemy. So if you need a test shooting, pick up one at your next dead merc.

G3-KA4

DifficultyCasualNormalHardcoreInfamous
Default30 + 15030 + 9030 + 9030 + 60
Ammo Upgrade30 + 30030 + 15030 + 12030 + 90

Weapon Class: Assault Rifle

Magazine Capacity:30Accuracy Upgrade:3 Diamonds
Fire Mode:AutomaticReliability Upgrade:3 Diamonds
Weapon Cost:6 DiamondsAmmo Upgrade:10 Diamonds (Assault Webbing)
Shop Availability:Leboa-Sako, StartMultiplayer Availability:Commando, Level 4

Weapon description and Field Notes:

The G3-KA4 is one of the most common assault rifles you will encounter. It is not a bad weapon, though it is a bit weak in the damage output department compared to the other assault rifles you can obtain. The G3-KA4 is not so reliable has a tendency to jam at the precise wrong moment after heavy use. Think a bit before you spend your hard earned diamonds, it is not a rare situation that the ground is literally littered with this rifle. Just pick up a new one when the current one starts to jam.

Homeland 37

DifficultyCasualNormalHardcoreInfamous
Default6 + 666 + 426 + 426 + 30
Ammo Upgrade6 + 1266 + 666 + 546 + 42

Weapon Class: Assault Rifle

Magazine Capacity:6Accuracy Upgrade:1 Diamonds
Fire Mode:Pump - ActionReliability Upgrade:1 Diamonds
Weapon Cost:4 DiamondsAmmo Upgrade:10 Diamonds (Shotgun Bandolier)
Shop Availability:Leboa-Sako, StartMultiplayer Availability:Guerilla, Level 1

Weapon description and Field Notes:

If you need to weapon that are good at close combat, the Homeland 37 is excellent for that kind of mission. It is a very basic shotgun, but it has a slightly higher damage output in comparison to the other shotguns. Its simple design makes to jam very rarely, which is an important trait during close combat. A drawback with pump-action is that has a low rate of fire. The reloading is one shell at a time, which translate to pause that can be deadly at the wrong moment. Homeland 37 is a very cheap weapon and packs a powerful punch, both upgrades for the weapons is a merely sum of two diamonds.

M1903

DifficultyCasualNormalHardcoreInfamous
Default5 + 455 + 255 + 255 + 15
Ammo Upgrade5 + 855 + 455 + 355 + 25

Weapon Class: Sniper Rifle

Magazine Capacity:5Accuracy Upgrade:3 Diamonds
Fire Mode:Bolt - ActionReliability Upgrade:3 Diamonds
Weapon Cost:10 DiamondsAmmo Upgrade:15 Diamonds (Marksman Bandolier)
Shop Availability:Leboa-Sako, StartMultiplayer Availability:Sharpshooter, Level 1

Weapon description and Field Notes:

M1903 have big drawback compared to the other sniper rifles, its bolt-action design makes so you have to disengage the scope’s view while reloading the rifle. Another drawback is that it does not have a great rate of fire. Otherwise it is most accurate sniper rifle in the game, it is deadly at any range. If you make your shots count, this is a great sniper rifle. Also being the first sniper rifle in the game, it will serve you good until you move up to more advanced and modern designs.

MGL-140

DifficultyCasualNormalHardcoreInfamous
Default4 + 164 + 84 + 84 + 4
Ammo Upgrade4 + 244 + 164 + 124 + 8

Weapon Class: Grenade Launcher

Magazine Capacity:4Accuracy Upgrade:8 Diamonds
Fire Mode:Semi - AutomaticReliability Upgrade:8 Diamonds
Weapon Cost:35 DiamondsAmmo Upgrade:10 Diamonds (Grenadier Webbing)
Shop Availability:Bowa-Seko, Convoy 3Multiplayer Availability:Rebel, Level 4

Weapon description and Field Notes:

The multiple grenade launcher (MGL) can swiftly fire 40mm high-explosives rounds. The grenades are fed by drum-like cylinder not so different from the common revolver. A difference to the M-79 grenade launcher it fires its rounder in a flatter trajectory in turns make the MGL-140 easier to aim. In addition, it features a magnified scope, which make it a lot easier to get direct hit at longer range. This intuitive targeting makes it possible to engage the enemy at tremendously long range, making it ideal to take out vehicles and personnel.

Silent MP5

DifficultyCasualNormalHardcoreInfamous
Default30 + 15030 + 9030 + 9030 + 60
Ammo Upgrade30 + 30030 + 15030 + 12030 + 90

Weapon Class: Submachine gun

Magazine Capacity:30Accuracy Upgrade:5 Diamonds
Fire Mode:AutomaticReliability Upgrade:5 Diamonds
Weapon Cost:20 DiamondsAmmo Upgrade:10 Diamonds (Assault Webbing)
Shop Availability:Leboa-Sako, Convoy 3Multiplayer Availability:Saboteur, Level 2

Weapon description and Field Notes:

This MP5 is a silent variant of the popular MP5 submachine guns, it uses a sound suppressor that muffles sound and eliminates the muzzle flash. This is a truly game-changing weapon, it allows you to silently remove guards without the risk of detection. A drawback is that suppressor greatly reduces the MP5’s effective range and damage output. Thou if you have a steady hand and can shot head shots this weapon can be very effective.

SPAS-12

DifficultyCasualNormalHardcoreInfamous
Default12 + 6012 + 3612 + 3612 + 24
Ammo Upgrade12 + 12012 + 6012 + 4812 + 36

Weapon Class: Shotgun

Magazine Capacity:12Accuracy Upgrade:3 Diamonds
Fire Mode:Semi - AutomaticReliability Upgrade:3 Diamonds
Weapon Cost:10 DiamondsAmmo Upgrade:10 Diamonds (Shotgun Bandolier)
Shop Availability:Leboa-Sako, Convoy 3Multiplayer Availability:Guerilla, Level 2

Weapon description and Field Notes:

The SPAS-12 is a semi-automatic shotgun design for combat use. It is ideal for close combat. A drawback with its design of a shorter barrel is that trails behind a bit in range. Nevertheless, it has very decent rate of fire but has some serious recoil. SPAS-12 features a internal tube magazine holds 12 shells but when reloading it must be loaded one shell at a time, just like a pump-action. So plan your fight a head, you don’t wont be stuck reloading in middle of a firefight, a good thing to have in this situation is to have access to a good secondary weapon.

USAS-12

DifficultyCasualNormalHardcoreInfamous
Default12 + 6012 + 3612 + 3612 + 24
Ammo Upgrade12 + 12012 + 6012 + 4812 + 36

Weapon Class: Shotgun

Magazine Capacity:12Accuracy Upgrade:8 Diamonds
Fire Mode:AutomaticReliability Upgrade:8 Diamonds
Weapon Cost:35 DiamondsAmmo Upgrade:10 Diamonds (Shotgun Bandolier)
Shop Availability:Bowa-Seko, Convoy 4Multiplayer Availability:Guerilla, Level 4

Weapon description and Field Notes:

The USAS-12 is an automatic shotgun that functions similarly to an assault rifle. This gives the USAS-12 some advantages over the other shotguns in Far Cry 2. The shotgun possesses a rate of fire that cannot be compared to other shotguns. If you hold down the trigger, it will release a devastating amount of damage. It is a phenomenal close quarter combat weapon, due to it detachable magazine it allows you to reload faster than any other shotgun model. When it get a bit born it has tendencies to jam so be prepared.

Secondary Weapons

You can mostly equip one-handed weapons in this slot, there some exceptions.

Eagle .50

DifficultyCasualNormalHardcoreInfamous
Default8 + 408 + 2412 + 248 + 16
Ammo Upgrade8 + 808 + 4012 + 328 + 24

Weapon Class: Pistol

Magazine Capacity:8Accuracy Upgrade:3 Diamonds
Fire Mode:Semi - AutomaticReliability Upgrade:3 Diamonds
Weapon Cost:10 DiamondsAmmo Upgrade:7 Diamonds (Pistol Belt)
Shop Availability:Bowa-Seko, StartMultiplayer Availability:Gunner, Level 1

Weapon description and Field Notes:

Eagle .50 is a massive handgun. The Eagle’s 50 caliber rounds can deliver a powerful shot that is capable to neutralize or immobilize with just one shot. There are some drawbacks; the weapon got a slow rate of fire for being a semi-automatic handgun. It got very nasty recoil that makes the barrel go skyward with each shot. If you have no problem with issues, it makes a very good backup weapon.

Flare Pistol

DifficultyCasualNormalHardcoreInfamous
Default1 + 181 + 121 + 91 + 6
Ammo Upgrade1 + 241 + 181 + 121 + 9

Weapon Class: Pistol

Magazine Capacity:1Accuracy Upgrade:1 Diamonds
Fire Mode:Single ShotReliability Upgrade:1 Diamonds
Weapon Cost:4 DiamondsAmmo Upgrade:10 Diamonds (Pyrotechnic Satchel)
Shop Availability:Leboa-Sako, Convoy 1Multiplayer Availability:Sharpshooter, Level 3

Weapon description and Field Notes:

Mercenaries and the local militia signal for reinforcements with flare pistols. Flare pistols are not that effective as offensive weapon. However, if you are excellent shooter you can hit an enemy and he will catch fire and will burn to death in seconds. Flare pistols can use a diversion by starting fires around enemy bases. A drawback with the flare pistols, you can only load one shot at time.

Improvised Explosive Device (IED)

DifficultyCasualNormalHardcoreInfamous
Default5332
Ammo Upgrade8543

Weapon Class: Explosive

Magazine Capacity:Not availableAccuracy Upgrade:3 Diamonds
Fire Mode:Remote DetonatedReliability Upgrade:3 Diamonds
Weapon Cost:10 DiamondsAmmo Upgrade:10 Diamonds (Grenadier Webbing)
Shop Availability:Leboa-Sako, StartMultiplayer Availability:Guerilla/Saboteur, Level 3

Weapon description and Field Notes:

Improvised Explosive Devices are bomb constructed by using available explosives like land mines, pipe bombs and mortar shells. Just attach a remote detonation device to an existing explosive and you have a IED. IED is a useful weapon during sabotage-oriented missions. To use it, just place it next to your target, gain a safe distance and detonate the IED. You can also use multiple IEDs to string together are much large explosion which can be useful when attacking convoys.

M-79 Grenade Launcher

DifficultyCasualNormalHardcoreInfamous
Default1 + 51 + 31 + 31 + 2
Ammo Upgrade1 + 81 + 51 + 41 + 3

Weapon Class: Grenade Launcher

Magazine Capacity:1Accuracy Upgrade:5 Diamonds
Fire Mode:Single ShotReliability Upgrade:5 Diamonds
Weapon Cost:20 DiamondsAmmo Upgrade:10 Diamonds (Grenadier Webbing)
Shop Availability:Bowa-Seko, Convoy 1Multiplayer Availability:Commando, Level 3

Weapon description and Field Notes:

The M-79 grenade launcher is a single-shoot with 40mm rounds and it is very powerful. The rounds are high explosive and are effective against both personnel and vehicles, which makes this weapon outstanding choice as secondary weapon. A drawback is that you have to aim a bit high to compensate for the big arc the rounds travel but with some training and experience, this is a small drawback. None of the enemies in the game carry this weapon, it is only available at the weapon shop.

MAC-10

DifficultyCasualNormalHardcoreInfamous
Default30 + 15030 + 9030 + 9030 + 60
Ammo Upgrade30 + 30030 + 15030 + 12030 + 90

Weapon Class: SMG

Magazine Capacity:30Accuracy Upgrade:3 Diamonds
Fire Mode:AutomaticReliability Upgrade:3 Diamonds
Weapon Cost:10 DiamondsAmmo Upgrade:10 Diamonds (Light Assault Webbing)
Shop Availability:Leboa-Sako, Convoy 2Multiplayer Availability:Guerilla, Level 1; Gunner, Level 3

Weapon description and Field Notes:

The MAC-10 is a compact sub machinegun with scorching rate of fire; this sure does help to compensate for the weapons low damage output. It is very powerful all it takes is a fast burst to neutralize a target. MAC-10 is close quarter combat and has a limited range. It takes some practice to master the weapon it can be very difficult to control. A tip is to take it easy with the trigger. A drawback is that the MAC-10 chews through the magazines at fast rate so it requires many reloads. Even this drawbacks it is a good partner to a sniper-rifle.

Makarov

DifficultyCasualNormalHardcoreInfamous
Default8 + 408 + 248 + 2430 + 16
Ammo Upgrade8 + 808 + 408 + 3230 + 24

Weapon Class: Pistol

Magazine Capacity:8Accuracy Upgrade:1 Diamonds
Fire Mode:Semi -AutomaticReliability Upgrade:1 Diamonds
Weapon Cost:4 DiamondsAmmo Upgrade:7 Diamonds (Pistol Belt)
Shop Availability:Leboa-Sako, StartMultiplayer Availability:Sharpshooter/Rebel, Level 1

Weapon description and Field Notes:

The Makarov is one of the most common pistols found in the game. Most local militia and foreign mercenaries carry a Makarov so buying at the weapon shop is not necessary as it can be easy be picked up from your victims. The weapon is far from the most powerful secondary weapon you can get your hands on, but it is actually the most accurate. The weapons recoil is minimal so it makes quite easy to keep the aim on the target.

Silent Makarov 6P9

DifficultyCasualNormalHardcoreInfamous
Default8 + 408 + 248 + 2430 + 16
Ammo Upgrade8 + 808 + 408 + 3230 + 24

Weapon Class: Pistol

Magazine Capacity:8Accuracy Upgrade:2 Diamonds
Fire Mode:Semi -AutomaticReliability Upgrade:2 Diamonds
Weapon Cost:6 DiamondsAmmo Upgrade:7 Diamonds (Pistol Belt)
Shop Availability:Leboa-Sako, Convoy 1Multiplayer Availability:Saboteur, Level 1

Weapon description and Field Notes:

The Makarov 6P9 is nearly identical to the standard Makarov but is equipped with a sound suppressor, minimizing the weapon’s report and eliminating muzzle flash. The Makarov is first silent weapon available for purchase. It is deadly one first shot if you score a headshot, otherwise is always the risk that the target causes alarm, alerting nearby enemies. It is good enough to quickly fire 3-4 rounds into the target chest when headshots are not possible. The recoil is minimal and the weapon is has brilliant accuracy even when being fired rapidly.

Star .45

DifficultyCasualNormalHardcoreInfamous
Default8 + 408 + 248 + 2430 + 16
Ammo Upgrade8 + 808 + 408 + 3230 + 24

Weapon Class: Pistol

Magazine Capacity:8Accuracy Upgrade:2 Diamonds
Fire Mode:Semi -AutomaticReliability Upgrade:2 Diamonds
Weapon Cost:6 DiamondsAmmo Upgrade:7 Diamonds (Pistol Belt)
Shop Availability:Leboa-Sako, Convoy 1Multiplayer Availability:Commando, Level 1

Weapon description and Field Notes:

The Star .45 pistol is just one of many variations based on the .45-calibre handgun utilized by the US military from 1911 to 1985. The damage output by the Star .45 has a respectable balance between the underpowered Makarov and the overpowered Eagle .50. A detail that you cannot miss to notice is that this is a very reliable pistol, a feature that explains it has been a popular choice for near hundred years. A drawback with the pistol is that it shows some heavy recoil.

Uzi

DifficultyCasualNormalHardcoreInfamous
Default30 + 15030 + 9030 + 9030 + 60
Ammo Upgrade30 + 30030 + 15030 + 12030 + 90

Weapon Class: SMG

Magazine Capacity:30Accuracy Upgrade:5 Diamonds
Fire Mode:AutomaticReliability Upgrade:5 Diamonds
Weapon Cost:20 DiamondsAmmo Upgrade:10 Diamonds (Light Assault Webbing)
Shop Availability:Bowa-Seko, StartMultiplayer Availability:Rebel, Level 3

Weapon description and Field Notes:

The Uzi is an immeasurable improvement over the MAC-10, it can be obtained from the weapon shop as soon you enter Bowa-Seko. Because of the Uzi’s slower rate of fire, it is less likely to jam and another thing that goes with this is that it is much easier to control. In addition, it performs similar to a assault rifle, so it is the perfect backup weapon for a sniper that need some fire power when he gets corned. However, with age and wear, the Uzi’s reliability reduces considerably.

Special Weapons

In this category the weapons are mostly heavier weapons also including special purpose weapons.

Carl G Rocket Launcher

DifficultyCasualNormalHardcoreInfamous
Default1 + 51 + 31 + 31 + 2
Ammo Upgrade1 + 81 + 51 + 41 + 3

Weapon Class: Rocket Launcher

Magazine Capacity:1Accuracy Upgrade:8 Diamonds
Fire Mode:Single ShotReliability Upgrade:8 Diamonds
Weapon Cost:35 DiamondsAmmo Upgrade:15 Diamonds (Rocketeer Satchel)
Shop Availability:Bowa-Seko, Convoy 4Multiplayer Availability:Gunner, Level 2

Weapon description and Field Notes:

The Carl G Rocket Launcher is one of most well-liked anti-tank weapon systems in the world. Its payload is a high-explosive rocket that can be guided right to the target after been fired from the weapon. This make the Carl G ideal for moving targets. To use it correctly, before firing use the weapon’s scope to aim at your target. After firing keep, your scope aimed at the target, if needed follow the target if it is moving. Even that the Carl G is designed to take out vehicles, it can be effectively used to take out different targets including personnel.

Dart Rifle

DifficultyCasualNormalHardcoreInfamous
Default5 + 455 + 255 + 255 + 15
Ammo Upgrade5 + 855 + 455 + 355 + 25

Weapon Class: Sniper Rifle

Magazine Capacity:5Accuracy Upgrade:3 Diamonds
Fire Mode:Bolt - ActionReliability Upgrade:3 Diamonds
Weapon Cost:10 DiamondsAmmo Upgrade:10 Diamonds (Marksman Bandolier)
Shop Availability:Leboa-Sako, Convoy 4Multiplayer Availability:Saboteur, Level 1

Weapon description and Field Notes:

The Dart Rifle is the ultimate stealth weapon in Far Cry 2. The Dart Rifle has the ability to neutralize targets at long range without a sound. It fires a high-velocity subsonic dart that is deadly with a single headshot, the Dart Rifle features a magnified scope. A drawback is that it does not have the same effective range or accuracy compared to the louder sniper rifles. So you have to move a bit closer than you would with a more classic designed sniper rifle. Another drawback is that the weapon is a bolt-action design so you have to take eye of the scope while loading a new dart. A tip is to score headshot because then target dies instantly, while one dart is deadly to other body parts the victim can make noise that attracts to many hostiles.

LPO-50

DifficultyCasualNormalHardcoreInfamous
Default500300300200
Ammo Upgrade1.000500400300

Weapon Class: Flamethower

Magazine Capacity:Not availableAccuracy Upgrade:5 Diamonds
Fire Mode:Continuous-FlowReliability Upgrade:5 Diamonds
Weapon Cost:20 DiamondsAmmo Upgrade:10 Diamonds (Pyrotechnic Satchel)
Shop Availability:Bowa-Seko, Convoy 3Multiplayer Availability:Rebel, Level 1

Weapon description and Field Notes:

The LPO-50 flamethrower dates back to the Soviet-era. It features very high damage, but its range is extremely short. Nevertheless, it is a most effective weapon when deployed in close combat. It does not feature any aiming mechanism or iron sight. Just aim it in the direction you want engulfed in flames. The weapon features a visible fuel gauge.

M-249 SAW

DifficultyCasualNormalHardcoreInfamous
Default100 + 400100 + 200100 + 200100 + 100
Ammo Upgrade100 + 900100 + 400100 + 300100 + 200

Weapon Class: Light Machinegun

Magazine Capacity:100Accuracy Upgrade:5 Diamonds
Fire Mode:AutomaticReliability Upgrade:5 Diamonds
Weapon Cost:20 DiamondsAmmo Upgrade:15 Diamonds (Gunner Pack)
Shop Availability:Bowa-Seko, Convoy 1Multiplayer Availability:Gunner, Level 4

Weapon description and Field Notes:

The M-249 Squad Automatic Weapon (SAW) can be a great choice for special weapon. It features a very large magazine capacity and other well balanced features. It has a notch lower damage output and is a bit less reliable than the PKM, but it make up this weaknesses with higher rate of fire and the M-249 SAW is more accurate. The weapon feature are lower recoil than the PKM which in turn makes it more easy to keep on target even when firing long bursts.

PKM

DifficultyCasualNormalHardcoreInfamous
Default100 + 400100 + 200100 + 200100 + 100
Ammo Upgrade100 + 900100 + 400100 + 300100 + 200

Weapon Class: Light Machinegun

Magazine Capacity:100Accuracy Upgrade:3 Diamonds
Fire Mode:AutomaticReliability Upgrade:3 Diamonds
Weapon Cost:10 DiamondsAmmo Upgrade:15 Diamonds (Gunner Pack)
Shop Availability:Leboa-Sako, Convoy 2Multiplayer Availability:Gunner, Level 1

Weapon description and Field Notes:

The PKM is the first light machinegun that is available in Far Cry 2. It is great addition to your weapon loadout, giving you some heavy firepower and a higher rate of fire. Nevertheless, there are drawbacks to the weapon. The recoil is rather extreme, cause the weapon to buck wildly with each burst you fire. This in turn makes the lose accuracy if you not firing in small bursts. Despite its drawbacks, the PKM is more reliable and jams less frequently than M-249 SAW.

RPG-7 Rocket Launcher

DifficultyCasualNormalHardcoreInfamous
Default1 + 51 + 31 + 31 + 2
Ammo Upgrade1 + 81 + 51 + 41 + 3

Weapon Class: Rocket Launcher

Magazine Capacity:1Accuracy Upgrade:5 Diamonds
Fire Mode:Single ShotReliability Upgrade:5 Diamonds
Weapon Cost:20 DiamondsAmmo Upgrade:15 Diamonds (Rocketeer Satchel)
Shop Availability:Leboa-Sako, Convoy 4Multiplayer Availability:Rebel, Level 2

Weapon description and Field Notes:

The RPG-7 first appeared on the market in the early 1960s, the RPG-7 remains one of the most common anti-tank weapons in the world. There are several variants, this model sports a iron sight not that different from a normal assault rifle. To use it you simple aim the rocket launcher where you want it to fire and pull the trigger. Unlike the Carl G rocket launcher the rocket cannot be guided after being fired. It travels in a relative straight path to the target. It is excellent to use against vehicles, but take some training to hit moving targets.

Ammo upgrades

Ammo upgrades are purchased from the weapon shop’s computer. These upgrades increase the amount of particular type ammo that can be carried. After being purchased, they appear in the “upgrades menu” of your in-game journal. The amount of ammo carried is affected by the difficulty setting, if you check out the Weapons in details on this page you can find the information there about every weapon. For the cost, availability, and general description of each ammo upgrade, see the table below.

NameDescriptionAvailabilityCost
Assault WebbingIncreases the amount of assault rifle and silent MP5 ammo carried.Bowa-Seko10
Grenadier WebbingIncreases the number of grenades and IEDs carried.Leboa-Sako10
Gunner PackIncreases the amount of light machine gun ammo carried.Bowa-Seko15
Light Assault WebbingIncreases the amount of SMG ammo carried.Leboa-Sako10
Marksman BandolierIncreases the amount of Sniper ammo carried.Bowa-Seko15
Pistol BeltIncreases the amount of pistol ammo carried.Leboa-Sako7
Pyrotechnic SatchelIncreases the amount of moltovs, flares and flamethrower fuel carried.Bowa-Seko10
Rocketeer SatchelIncreases the amount of rocket and mortar ammo carried.Bowa-Seko15
Shotgun BandolierIncrease the amount of shotguns shells carried.Leboa-Sako10

Missions

Far cry has many different types of missions. The different missions yield different type of rewards.

  • Story Missions - Can be all kinds of objectives, in some cases the outcome have effects on whole game. Thou this kind of effect is rare.
  • Faction Missions - This missions are given by the warlords and other leaders in the factions. The reward in most cases are diamonds and reputation.
  • Underground Missions - This missions are important, they are given by an Underground faction that protects the civilians in Far Cry 2. Often the missions is to deliver passports to civilians that try to escape the country. The reward is medicine for Malaria.
  • Buddy Side-Missions - These are alternative objectives to your faction missions. Your best buddy in Far Cry 2 comes with suggestions to how to do the faction mission. The reward is reputation, buddy history and Safe House upgrades (Assault truck, extra resources at the safe-houses etc).
  • Personal Buddy Missions - Your buddies may request help with their personal missions. There is 2 missions per buddy. To gain access to this missions visit the bars and speak to them to accept the missions. The reward is reputation and buddy history.
  • Convoy missions - This missions are given by the vendors at the weapons shops, all them are about to take out competitors weapon convoy. The reward is that you gain access to new weapons to buy at the weapon shops.
  • Assassinations - Given to you by hacking into cell towers, these missions require you to eliminate a certain target, with diamonds as reward.

Act I: Tutorial Missions

  • The Road to Pala
  • Town Escape
  • Lumber Camp
  • Pit Fighter
  • Slaughterhouse
  • Dunk Cage
  • Delivery

Act I: UFLL Missions

  • Direct Spear
  • Oeduard Rex
  • Grow Op

Act I: APR Missions

  • Cop Killer
  • Reap What Ye Sow
  • Junkyard Dog

Act I: World 1 Finale

  • Fool's Errand
  • Defense Reversal
  • Exile to World 2
  • Reprisal Killing

Act II: World 2 Primer

  • Hornet's Nest
  • Jackal's Buddy Rescue

Act II: UFLL Missions

  • Flying Jackal
  • Subverting: Flying Jackal
  • Bunker Buster
  • Subverting Bunker Buster
  • A Bridge Too Far
  • Subverting A Bridge Too Far

Act II: APR Missions

  • Dental Plan
  • Subverting: Dental Plan
  • Radio Armageddon
  • Subverting: Radio Armageddon
  • Pipeline Crossing
  • Subverting Pipeline Crossing

Act II: The Chaos Begins

  • Prison Break

Act III: Fractured Factions

  • Reprisal Killing vs. UFLL
  • Reprisal Killing vs. APR
  • House Cleaning: Part 1
  • House Cleaning: Part 2

Act III: World 2 Finale

  • Heart of Darkness
  • The Final Battle

Multiplayer

Far Cry 2 multiplayer supports up to 16 people (8 vs. 8) across 14 standard maps (18 including Downloadable Content), along with the ability to create, publish, use and share your own custom maps. Ranked Matches earn experience towards a persistent player rank, earning Diamonds for every level that allow you to purchase unlockables for each class. Far Cry 2 has up to 30 ranks. There are 6 classes in the game, and it's possible to upgrade each at least 3 times with the aforementioned diamonds. Custom games allow for persistence over several maps as long as the users stay in the same room for the duration of the games. Progress in Custom games is lost once a server is ended entirely.

Gametypes

  • Deathmatch- Standard free-for-all gametype in which players kill each other for points. The round ends when a player finally reaches the score limit.
  • Team Deathmatch- Two teams of up to eight players each compete by killing members of the opposing team for points. Reviving other players on your team (while they are wounded) removes points from the opposite team's score. Ranked Team Deathmatch games last until the kill count reaches 100, or until 15 minutes are up.
  • Capture the Diamond- A Capture the Flag variant in which players steal a case of diamonds from the opposing team's base and bring it back to theirs. In order to score a point for your team, your own diamond must be present at your base as well as theirs. Diamond carriers emit a "security smoke" to note their locations. Red smoke denotes the other team's carrier, and Green smoke reveals your own.
  • Uprising- This is a team-based gametype revolving around capturing several strategic points around the map. Each team has a captain, and the captain is the only person who can occupy a point by sitting in it for 20 seconds while being guarded by his team. Once one team has control over all of the map's strategic points, it then becomes their objective to kill the opposing captain to win the game.

In ranked matches you need to get kills to get exp and then you can rank up. When you rank up you will get diamonds and though diamonds help you get your classes up. If you choose the commando, you will get all of the guns unlocked for that class but that is only if you put 3 diamonds onto it because if you put 1 your most properly going to get 1 gun from that class. When you rank up the rank and the guns only stay with you on ranked match because in custom match you start at level 1 and you rank up through the game. You also get achievements for ranking up to level 5 level 10 etc mostly all of the big levels your get more gamerscore from.

Classes

  • Commando - a standard mid-range assault class, adept at shoot-and-run tactics.
  • Sharpshooter - a long-range class with marksman weaponry.
  • Guerilla - a short-range class designed for ambush tactics and close-quarters combat.
  • Rebel - an explosives-focused class, well rounded for both offensive and defensive use of bombs and flame-propagants.
  • Gunner - a heavy-weapons class, highly effective when grounded in one place.
  • Saboteur - a stealth-focused class that possesses silenced weapons. Carry explosives.

Map Editor & Sharing

In-Editor Testing.
In-Editor Testing.

Far Cry 2 features a Map Editor, which allows players to create, share, download, rate and play on customized maps using in-game tools. The map editor is not a full "SDK editor" like the UnrealEd or HAMMER, which means that it does not allow players to import custom models or images. It features most if not all of the models found in the single-player game, and it allows players to customize many of them through a "snap" system, to create elongated bridges, unique buildings, very long ladders, etc. for greater freedom of creation. The map editor also allows for heavy terrain alterations, and comes with several special tools that allow the creator to perform detailed changes to land with simplified console controls, making the editor much easier to use than the average PC editor.

PC Map Editor Interface.
PC Map Editor Interface.

Maps can be made for many purposes, or one single purpose. There is a checklist in the menus of the editor that allows creators to tailor their maps to their specifications for game variants. Certain criteria must be met by the creator before the map is validated, making sure that diamond placements, capture points and spawn locations cannot be abused within measurable reason to give an advantage to one team.

Players can choose to host games and share the maps from their own harddrive, or upload the map to the central server for ratings and downloads. Each platform has its own server, so a PC user won't see a PS3 user's maps. Players can search for a specific map name, sort by size or recommended player amounts, date added, rating, etc. There are also server-created "Highest Rated" lists and "Most Popular" lists. Ubisoft Montreal also maintains an "Ubisoft Recommended" list, where it promotes maps that it finds to be exceptional. Ubisoft updates the week periodically, but the Highest Rated/Most Popular list changes daily using server statistics.

Additional Content

Collector's Edition.
Collector's Edition.

Limited (GameStop Pre-Order) Edition & Collector's Edition

Anyone who pre-ordered Far Cry 2 at Gamestop was automatically signed up (at no extra charge) to receive the "limited edition" of the game. This version (which was dubbed the Gamestop Pre-order Edition by Ubisoft) contained a code that would unlock several extra missions that told the story of several men who had come before you to try killing the Jackal. These missions are estimated to provide an additional 6 hours of gameplay. This edition also came with an extremely useful map of the entire world and in a sleeve that had different cover art on it than the standard edition.

Weapons included in Fortune's Pack DLC.
Weapons included in Fortune's Pack DLC.

The actual Collector's Edition (not the pre-order/limited edition) came housed in a wooden box and had the aforementioned map, a Far Cry 2 disk, a Far Cry 2 t-shirt, a "making of" DVD, and a code for 8 exclusive missions.

DLC

The Fortune's Pack DLC is now included with the Steam version of Far Cry 2, and is available on Xbox Live Marketplace, and Playstation Network for 800 Microsoft points and $9.99 respectively. It adds:

  • 3 new weapons (Sawn off Shotgun (Secondary slot), Silenced Shotgun (Primary Slot) and High Explosive Firing Crossbow (Special Weapon Slot)
  • 2 new vehicles (Quad bike and Unimog)
  • 5 new multiplayer maps

PC System Requirements

Minimum Requirements:

  • CPU: Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz, AMD Athlon 64 3500 or better
  • RAM: 1 GB
  • Video card: nVidia 6800 or ATI X1650 or better; Shader Model 3.0 required; 256 Mb of graphical memory
  • Media reader: DVD-ROM
  • Hard drive space: ~12 Gig of HD space.

Recommended Requirements:

  • CPU: Intel Core 2 Duo Family, AMD 64 X2 5200 , AMD Phenom or better
  • RAM: 2 GB
  • Video card: nVidia 8600 GTS or better, ATI X1900 or better; 512 Mb of graphic memory
  • Sound: 5.1 sound card recommended
  • Supported video cards: NVidia 6800, NVidia 7000 series, 8000 series, 9000 series, 200 series. 8800M and 8700M supported for laptops. ATI X1650 - 1950 series, HD2000 series, HD3000 series, HD4000 series.

Xbox 360 Game Installation

Far Cry 2 requires 4.5GB of space to install on an Xbox 360 HDD. While the installation does not seem to reduce load times by much, it does seem to help the frame rate.

General Information Edit
Game Name Far Cry 2
Platform(s)
Publisher(s)
Developer(s)
Genres
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Themes
Add a new theme
Original US Release Oct. 21, 2008
need a fuzzy date?
Original US Release November Q4 2008 know the real date?
Aliases FC2
Far Cry 2
OFLC
OFLC: MA15+
BBFC
BBFC: 18
ESRB
ESRB: M
PEGI
PEGI: 16+
CERO
CERO: D
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