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    Far Cry 2

    Game » consists of 16 releases. Released Oct 21, 2008

    The sequel to the original Far Cry dispenses with Jack Carver, and moves the action to a war-consumed Africa complete with an open-ended storyline involving civil war, several hours of missions, heated gunplay, and a slew of dynamic elements powered by a new engine.

    Short summary describing this game.

    Far Cry 2 last edited by MelodicVirus on 11/06/22 06:42PM View full history

    Overview

    Far Cry 2 is a first-person shooter developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21, 2008 in North America and on October 23, 2008 in Europe and Australia. Although featuring new characters and storylines, Ubisoft marketed Far Cry 2 as the true sequel to Far Cry. Crytek, developers of the original game, were not involved in the development of Far Cry 2. The game is available on Microsoft Windows, PlayStation 3, and Xbox 360.

    Story

    The game gives players an opportunity to soak up a beautiful sunset.
    The game gives players an opportunity to soak up a beautiful sunset.

    Far Cry 2 is a sequel only in name, and has no ties to the past games, other than the obvious one man army style of gameplay. As such, this game has no mutants, no monsters, and no feral abilities such as those found in Far Cry Instincts. Instead, the player will choose one of nine playable characters. The other eight characters whom the player did not choose will then appear in other parts of the game. However, they are not like most NPCs. If they die, they will remain dead, and missions and story from there on out may be drastically different. Ubisoft has stressed this as one of the many things that contribute to the replayability of Far Cry 2. If the player's health reaches zero, and they have recently asked a buddy to be on stand-by while visiting a safe house, then a small cutscene plays of that buddy saving the player character. They will then give the player a sidearm and carry on.

    The player begins the game with one goal: find and assassinate an arms dealer known as The Jackal. The Jackal is the sole reason civil war consumes the game's African locale, as he deals arms to both sides of the conflict. However, there are multiple endings due to the dynamic elements of the game (e.g. the aforementioned death of a buddy NPC). One of Far Cry 2's much touted elements is its dynamic gameplay; every decision the player makes may end up impacting the story. If one of the mercenaries were to die, the game would re-organize the social structure according to that mercenary's death. Players can ally themselves with friendly NPCs who can provide certain gameplay perks.

    Gameplay

    Propagating fire.
    Propagating fire.

    Far Cry 2 takes place in a large, open-world, fictional African country; which is complete with towns, bodies of water, deserts, and a number of enemy encampments and bases to attack and infiltrate. The map is approximately 52 square kilometers, which is larger than Grand Theft Auto: San Andreas or Elder Scrolls IV: Oblivion. Far Cry 2 is powered by the DUNIA Engine (in many languages this means "earth" or "world"), which is compatible with PC, Xbox 360, and PlayStation 3. The engine features a dynamic day/night cycle, real-time weather effects and persistent environmental decay (such as trees that snap apart and then regrow over time), as well as fire propagation affected by weather, which allows the player to set fires to destroy or distract, possibly even killing enemies. Animals are also included in the game, although only herbivorous animals. Although carnivorous animals were rumored to be downloadable content, they were never released or announced. These dynamic gameplay elements encourage the player to experiment in different ways.

    The environment of Far Cry 2 is packed full of enemies. Over the course of the game, players will encounter many guard outposts, safe houses, and military checkpoints that are swarming with APR and UFLL forces. Both factions will engage in combat if they spot the player, no matter what alliances the player has; also, it is never clear exactly what faction the soldiers belong to because they do not wear uniforms or any other form of identification. These two things were the result of a design choice reflected in multiple main character's dialogues with the player, where they reflect on the fact that the player is a "deniable asset", and explain that even "allied" soldiers will attempt to kill the player character.

    Factors including weather, day and night cycles, and "advanced" A.I. behavior help make the player improvise. The artificial intelligence does several things to create a more realistic enemy. Enemy troops from both the UFLL and APR will sleep, eat, and patrol like real people. In the afternoons, they may be active and vehicles may be patrolling the woods and desert, whereas at night or at dawn the mood and activity will be slower and more relaxed. The AI also can do such things things as pursing the enemy when their weapons or vehicles are stolen or hijacked. They will hunt the player down; their mood will affect how aggressive they are in combat.

    Some player-usable vehicles include (but are not limited to):

    In Far Cry 2, safe houses play an important role. At a safe house; players can rest, restock, and meet with "buddies" and save the game. There are many of them scattered around the environment, and are marked by a tent icon on the map. Before players can use a safe house, they must clear its immediate vicinity of enemy soldiers. After that, players can safely enter and gain access to the cot, ammo, gun crates, and medical supplies inside. With the cot, players can sleep until a certain time of day, which is useful if players want to get up in the middle of the night to attack a heavily guarded enemy camp. Weapon crates can be purchased at the arms dealer for rough diamonds and are used to store weapons. As long as players have a corresponding crate for the type of weapon they are holding, they can put it into the crate to store for future use. As players and buddies use the safe houses, the amount of supplies stored there will increase. Players will find more ammo and first aid supplies on the shelves.

    The game features officially licensed Jeeps, which are driven in first person.
    The game features officially licensed Jeeps, which are driven in first person.

    Weapons and vehicles can fail, due to jamming, stalling, or engine failure; this is caused by degradation over continued usage. Several vehicles have a turret. NPCs, however, will not get into vehicles with the player; The player must get out of the driver's seat and into the turret. Vehicles have two states of disrepair. One is a white smoke that is coming from the engine and the other is a black smoke. Black smoke means that failing to repair the vehicle will kill the engine and stop the vehicle dead in its tracks. To repair a vehicle simply walk towards the engine and press the use button. The player character will then take out a wrench and fix the engine.

    Injury is important in the world of Far Cry 2. The player character has a five-bar health meter. If any bars get only partially depleted they will regenerate automatically, but any bars that are fully depleted will have to be restored by using a syringe (or drinking water bottles that are commonly found at camps around the world). Initially, players can carry five syringes at a time; one syringe will fully restore the player's health as long as there is more than one health bar section left. If players have fewer than one bar section remaining, then the players character will remove bullets from their body, snap fingers back into position, and even splint broken bones. This takes significantly longer than using a syringe, so healing early is wise.

    There are many ways to obtain missions, such as talking to persons of interest like faction leaders at their respective headquarters or buddies at the local bar. Once players begin a conversation that involves them needing work done, they can press a button to obtain an info folder from them. Contained in the folder will be the coordinates of the objective and a short description of the mission. These missions usually involve destroying some strategic thing around the world like fuel tanks, vehicles, or VIPs. Missions can also be taken on from cell phone towers. Approaching a box on the cell phone tower will give players the option to tap into the tower, which will cause their phone to ring. After picking up the phone, a heavily distorted voice will tell divulge the location of someone that they want assassinated and will explain that payment will be supplied as soon as the job is done.

    Very soon after the game starts, the player contracts malaria; from there on, players have to start carrying malaria pills to control the symptoms. Players are given an ample supply of the pills at the beginning, but eventually these run out and more will need to be found. The local priest can help players with this, but is reluctant at first because the player character is a mercenary. Eventually, he gives in because he hates to see people sick, and gives the player the location of an Underground house. These Underground houses are the hideouts of the few unfortunate civilians remaining in the country. They have malaria pills, but in turn, players will need to complete a task for them to get the pills. When a malaria attack strikes, players must take a pill within a certain amount of time or else they will not survive. A malaria attack while swimming can result in the player character drowning.

    Weapons

    The player has access to a large amount of weapons in Far Cry 2, all of which are based on real weapons. The player has three slots to load their weapons into, primary weapon, sidearm, and accesory.

    Primary Weapons

    The primary weapons which are generally wielded with two hands. This includes battle rifles, assault rifles, sniper rifles, shotguns, a silenced sub-machine gun, and grenade launchers.

    AK-47

    DifficultyCasualNormalHardcoreInfamous
    Default30 + 15030 + 9030 + 9030 + 60
    Ammo Upgrade30 + 30030 + 15030 + 12030 + 90

    Weapon Class: Assault Rifle

    Magazine Capacity:30Accuracy Upgrade:2 Diamonds
    Fire Mode:AutomaticReliability Upgrade:2 Diamonds
    Weapon Cost:10 DiamondsAmmo Upgrade:10 Diamonds (Assault Webbing)
    Shop Availability:Leboa-Sako, Convoy 2Multiplayer Availability:Commando, Level 2

    Weapon description and Field Notes

    Even with its age, the AK-47 remains one of the best assault rifles available. It is one of the favorites of local militias and mercenaries because it is one of the most reliable weapons in the game. A drawback of the AK-47 however, is that it is not the most accurate rifle, but it does decent damage at close to medium ranges. The accuracy can be less of an issue if players fire in smaller bursts for greater control over the weapon. There is also golden version of the AK-47, which is even more reliable.

    AR-16

    DifficultyCasualNormalHardcoreInfamous
    Default30 + 15030 + 9030 + 9030 + 60
    Ammo Upgrade30 + 30030 + 15030 + 12030 + 90

    Weapon Class: Assault Rifle

    Magazine Capacity:30Accuracy Upgrade:5 Diamonds
    Fire Mode:3 round burstReliability Upgrade:5 Diamonds
    Weapon Cost:20 DiamondsAmmo Upgrade:10 Diamonds (Assault Webbing)
    Shop Availability:Bowa-Seko, Convoy 2Multiplayer Availability:Saboteur, Level 4

    Weapon description and Field Notes

    The AR-16 is probably one of the best assault rifles available in the game. It becomes available when players have finished the second convoy mission in the southern sector (Bowa-Seko). It is the only assault rifle equipped with magnified reflex scope, instead of just the more common iron sights found on other weapons. The scope has green dot that helps players aim at targets. Reliability is much lower compared to a rifle like the AK-47.

    AS50

    DifficultyCasualNormalHardcoreInfamous
    Default5 + 455 + 255 + 255 + 15
    Ammo Upgrade5 + 855 + 455 + 355 + 25

    Weapon Class: Sniper Rifle

    Magazine Capacity:5Accuracy Upgrade:8 Diamonds
    Fire Mode:Semi-AutomaticReliability Upgrade:8 Diamonds
    Weapon Cost:35 DiamondsAmmo Upgrade:15 Diamonds (Marksman Bandolier)
    Shop Availability:Bowa-Seko, Convoy 3Multiplayer Availability:Sharpshooter, Level 4

    Weapon description and Field Notes

    The AS50 is the ultimate high-powered sniper rifle. It has the longest effective range in the game, along with the highest damage output of all the firearms. It is capable of destroying enemy vehicles with only a few shots. The AS50 is effective against softer targets like humans, and does not require a headshot for a guaranteed one shot, one kill. However, the drawbacks of the AS50 are that it is extremely expensive, it degrades at a quick rate, and can jam after only a short amount of usage.

    Dragunov SVD

    DifficultyCasualNormalHardcoreInfamous
    Default10 + 4010 + 2010 + 2010 + 10
    Ammo Upgrade10 + 8010 + 4010 + 3010 + 20

    Weapon Class: Sniper Rifle

    Magazine Capacity:10Accuracy Upgrade:5 Diamonds
    Fire Mode:Semi-AutomaticReliability Upgrade:5 Diamonds
    Weapon Cost:20 DiamondsAmmo Upgrade:15 Diamonds (Marksman Bandolier)
    Shop Availability:Leboa-Sako, Convoy 4Multiplayer Availability:Sharpshooter, Level 2

    Weapon description and Field Notes

    The Dragunov SVD is an old Soviet-era designed sniper rifle. This rifle is one the more efficient sniper rifles. What it lacks in power compared to the other sniper rifles is compensated by a higher rate of fire and large magazine size. This allows a sniper to shoot 10 rounds in much faster succession. The Dragunov’s high rate of fire makes it a great weapons for quickly sniping multiple targets.

    FAL Paratrooper

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default30 + 15030 + 9030 + 9030 + 60
    Ammo Upgrade30 + 30030 + 15030 + 12030 + 90

    Weapon Class: Assault Rifle

    Magazine Capacity:30Accuracy Upgrade:3 Diamonds
    Fire Mode:AutomaticReliability Upgrade:3 Diamonds
    Weapon Cost:10 DiamondsAmmo Upgrade:10 Diamonds (Assault Webbing)
    Shop Availability:Bowa-Seko, StartMultiplayer Availability:Commando, Level 4

    Weapon description and Field Notes

    The FAL Paratrooper one of the most balanced assault rifles in Far Cry 2. It is very accurate at long distance, but a small drawback is that is not as reliable as the AK-47. However, it makes up for it by having significantly less recoil, making it easier to handle and maintain the aim on targets. Firing the FAL Paratrooper in small bursts is still recommended, as with all assault rifles.

    G3-KA4

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default30 + 15030 + 9030 + 9030 + 60
    Ammo Upgrade30 + 30030 + 15030 + 12030 + 90

    Weapon Class: Assault Rifle

    Magazine Capacity:30Accuracy Upgrade:3 Diamonds
    Fire Mode:AutomaticReliability Upgrade:3 Diamonds
    Weapon Cost:6 DiamondsAmmo Upgrade:10 Diamonds (Assault Webbing)
    Shop Availability:Leboa-Sako, StartMultiplayer Availability:Commando, Level 4

    Weapon description and Field Notes

    The G3-KA4 is one of the most common assault rifles the player will encounter. It has less damage output compared to the other assault rifles. The G3-KA4 has a high tendency to jam.

    Homeland 37

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default6 + 666 + 426 + 426 + 30
    Ammo Upgrade6 + 1266 + 666 + 546 + 42

    Weapon Class: Assault Rifle

    Magazine Capacity:6Accuracy Upgrade:1 Diamonds
    Fire Mode:Pump - ActionReliability Upgrade:1 Diamonds
    Weapon Cost:4 DiamondsAmmo Upgrade:10 Diamonds (Shotgun Bandolier)
    Shop Availability:Leboa-Sako, StartMultiplayer Availability:Guerilla, Level 1

    Weapon description and Field Notes

    A basic pump-action shotgun, which means it has a low rate of fire; the simple design means it jams very rarely, which is an important trait during close combat. Players must reload the weapon one shell at a time. The Homeland 37 is a very cheap weapon and packs a powerful punch.

    M1903

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default5 + 455 + 255 + 255 + 15
    Ammo Upgrade5 + 855 + 455 + 355 + 25

    Weapon Class: Sniper Rifle

    Magazine Capacity:5Accuracy Upgrade:3 Diamonds
    Fire Mode:Bolt - ActionReliability Upgrade:3 Diamonds
    Weapon Cost:10 DiamondsAmmo Upgrade:15 Diamonds (Marksman Bandolier)
    Shop Availability:Leboa-Sako, StartMultiplayer Availability:Sharpshooter, Level 1

    Weapon description and Field Notes

    The bolt-action M1903 sniper rifle has a large drawback compared to the other sniper rifles - as the bolt-action design means players have to come out of the zoomed view after firing to operate the bolt-action. This means that it does not have a great rate of fire. However, it is most accurate sniper rifle in the game, it is deadly at any range.

    MGL-140

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default4 + 164 + 84 + 84 + 4
    Ammo Upgrade4 + 244 + 164 + 124 + 8

    Weapon Class: Grenade Launcher

    Magazine Capacity:4Accuracy Upgrade:8 Diamonds
    Fire Mode:Semi - AutomaticReliability Upgrade:8 Diamonds
    Weapon Cost:35 DiamondsAmmo Upgrade:10 Diamonds (Grenadier Webbing)
    Shop Availability:Bowa-Seko, Convoy 3Multiplayer Availability:Rebel, Level 4

    Weapon description and Field Notes

    The multiple grenade launcher (MGL) can swiftly fire 40mm high-explosive rounds. The grenades are fed by drum-like cylinder, not so different from the common revolver. A difference to the M-79 grenade launcher is that it fires its rounds in a flatter trajectory, making the MGL-140 easier to aim. In addition, it features a magnified scope, which make it a lot easier to get a direct hit with fired grenades at longer ranges. This intuitive targeting makes it possible to engage the enemy at a tremendously long range, making it ideal to take out vehicles and grouped personnel.

    Silent MP5

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default30 + 15030 + 9030 + 9030 + 60
    Ammo Upgrade30 + 30030 + 15030 + 12030 + 90

    Weapon Class: Submachine gun

    Magazine Capacity:30Accuracy Upgrade:5 Diamonds
    Fire Mode:AutomaticReliability Upgrade:5 Diamonds
    Weapon Cost:20 DiamondsAmmo Upgrade:10 Diamonds (Assault Webbing)
    Shop Availability:Leboa-Sako, Convoy 3Multiplayer Availability:Saboteur, Level 2

    Weapon description and Field Notes

    The MP5 is a silent variant of the popular MP5 sub-machine gun, as it uses a sound suppressor that muffles sound and helps eliminate muzzle flash. A drawback of the weapon is that the suppressor greatly reduces the MP5’s effective range and damage output, meaning headshots with this weapon are required for maximum effectiveness.

    SPAS-12

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default12 + 6012 + 3612 + 3612 + 24
    Ammo Upgrade12 + 12012 + 6012 + 4812 + 36

    Weapon Class: Shotgun

    Magazine Capacity:12Accuracy Upgrade:3 Diamonds
    Fire Mode:Semi - AutomaticReliability Upgrade:3 Diamonds
    Weapon Cost:10 DiamondsAmmo Upgrade:10 Diamonds (Shotgun Bandolier)
    Shop Availability:Leboa-Sako, Convoy 3Multiplayer Availability:Guerilla, Level 2

    Weapon description and Field Notes

    The SPAS-12 is a semi-automatic shotgun design which is ideal for close combat. A drawback of the shorter barrel is that the shotgun has a lower range than other shotguns. Nevertheless, it has very decent rate of fire, but is hampered recoil. The SPAS-12 features a internal tube magazine holding 12 shells, but when reloading it must be loaded one shell at a time, just like the pump-action shotgun.

    USAS-12

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default12 + 6012 + 3612 + 3612 + 24
    Ammo Upgrade12 + 12012 + 6012 + 4812 + 36

    Weapon Class: Shotgun

    Magazine Capacity:12Accuracy Upgrade:8 Diamonds
    Fire Mode:AutomaticReliability Upgrade:8 Diamonds
    Weapon Cost:35 DiamondsAmmo Upgrade:10 Diamonds (Shotgun Bandolier)
    Shop Availability:Bowa-Seko, Convoy 4Multiplayer Availability:Guerilla, Level 4

    Weapon description and Field Notes

    The USAS-12 is a fully automatic shotgun. This gives the USAS-12 an advantage in stopping power over the other shotguns in Far Cry 2, as the shotgun possesses a rate of fire that cannot be compared. Holding down the trigger will release a devastating amount of damage, but will also be followed by an incredible amount of recoil. The magazine reload allows players to reload faster than any other shotgun model. Reliability is a problem with the weapon however.

    Secondary Weapons

    Mostly one-handed firearms such as pistols, sub-machine guns, a flare gun, and IEDs.

    Eagle .50

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default8 + 408 + 2412 + 248 + 16
    Ammo Upgrade8 + 808 + 4012 + 328 + 24

    Weapon Class: Pistol

    Magazine Capacity:8Accuracy Upgrade:3 Diamonds
    Fire Mode:Semi - AutomaticReliability Upgrade:3 Diamonds
    Weapon Cost:10 DiamondsAmmo Upgrade:7 Diamonds (Pistol Belt)
    Shop Availability:Bowa-Seko, StartMultiplayer Availability:Gunner, Level 1

    Weapon description and Field Notes

    The Desert Eagle .50 is a massive handgun. The Eagle’s .50 caliber rounds can deliver a powerful shot that can neutralize or immobilize with just one shot. Drawbacks of the weapon include a slow rate of fire and a very nasty recoil that makes the barrel go skyward with each shot.

    Flare Pistol

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default1 + 181 + 121 + 91 + 6
    Ammo Upgrade1 + 241 + 181 + 121 + 9

    Weapon Class: Pistol

    Magazine Capacity:1Accuracy Upgrade:1 Diamonds
    Fire Mode:Single ShotReliability Upgrade:1 Diamonds
    Weapon Cost:4 DiamondsAmmo Upgrade:10 Diamonds (Pyrotechnic Satchel)
    Shop Availability:Leboa-Sako, Convoy 1Multiplayer Availability:Sharpshooter, Level 3

    Weapon description and Field Notes

    Mercenaries and the local militia signal for reinforcements with flare pistols. Flare pistols are not that effective as an offensive weapon, but it can be used to immolate opponents. Flare pistols can also be used as a diversion by starting fires around enemy bases. Flare pistols can only load one shot at time.

    Improvised Explosive Device (IED)

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default5332
    Ammo Upgrade8543

    Weapon Class: Explosive

    Magazine Capacity:Not availableAccuracy Upgrade:3 Diamonds
    Fire Mode:Remote DetonatedReliability Upgrade:3 Diamonds
    Weapon Cost:10 DiamondsAmmo Upgrade:10 Diamonds (Grenadier Webbing)
    Shop Availability:Leboa-Sako, StartMultiplayer Availability:Guerilla/Saboteur, Level 3

    Weapon description and Field Notes

    Improvised Explosive Devices are bombs constructed by using any readily available explosives, such as land mines, pipe bombs, or mortar shells. These remotely-detonated bombs can be useful during sabotage-oriented missions. Players can use multiple IEDs at a time, meaning players can string together a sequence of explosions, which is useful for attacking convoys.

    M-79 Grenade Launcher

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default1 + 51 + 31 + 31 + 2
    Ammo Upgrade1 + 81 + 51 + 41 + 3

    Weapon Class: Grenade Launcher

    Magazine Capacity:1Accuracy Upgrade:5 Diamonds
    Fire Mode:Single ShotReliability Upgrade:5 Diamonds
    Weapon Cost:20 DiamondsAmmo Upgrade:10 Diamonds (Grenadier Webbing)
    Shop Availability:Bowa-Seko, Convoy 1Multiplayer Availability:Commando, Level 3

    Weapon description and Field Notes

    The M-79 grenade launcher is a single-shot weapons with powerful 40mm grenade rounds. The rounds are highly explosive, and are effective against both personnel and vehicles, making this weapon an outstanding choice as secondary weapon. Players have to aim a bit higher to compensate for the large arc of the launcher. Enemies in the game do not carry this weapon, as it is only available at the weapon shop.

    MAC-10

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default30 + 15030 + 9030 + 9030 + 60
    Ammo Upgrade30 + 30030 + 15030 + 12030 + 90

    Weapon Class: SMG

    Magazine Capacity:30Accuracy Upgrade:3 Diamonds
    Fire Mode:AutomaticReliability Upgrade:3 Diamonds
    Weapon Cost:10 DiamondsAmmo Upgrade:10 Diamonds (Light Assault Webbing)
    Shop Availability:Leboa-Sako, Convoy 2Multiplayer Availability:Guerilla, Level 1; Gunner, Level 3

    Weapon description and Field Notes

    The MAC-10 is a compact sub-machinegun with very high rate of fire, which compensates for the low damage output. A fast burst can quickly kill a target. The MAC-10 should only be used as a close quarter combat weapon due to the limited range. It takes some practice to master the weapon, as it can be very difficult to control the recoil, so short bursts are recommended. The MAC-10 also chews through magazines at a very fast rate, so it will require many reloads. Even with these drawbacks, the MAC-10 is a good partner to accompany a sniper-rifle.

    Makarov

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default8 + 408 + 248 + 2430 + 16
    Ammo Upgrade8 + 808 + 408 + 3230 + 24

    Weapon Class: Pistol

    Magazine Capacity:8Accuracy Upgrade:1 Diamonds
    Fire Mode:Semi -AutomaticReliability Upgrade:1 Diamonds
    Weapon Cost:4 DiamondsAmmo Upgrade:7 Diamonds (Pistol Belt)
    Shop Availability:Leboa-Sako, StartMultiplayer Availability:Sharpshooter/Rebel, Level 1

    Weapon description and Field Notes

    The Makarov is one of the most common pistols found in the game. Most local militia and foreign mercenaries carry a Makarov, so buying it at the weapon shop is often not necessary. It is the most accurate pistol. and the recoil is minimal.

    Silent Makarov 6P9

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default8 + 408 + 248 + 2430 + 16
    Ammo Upgrade8 + 808 + 408 + 3230 + 24

    Weapon Class: Pistol

    Magazine Capacity:8Accuracy Upgrade:2 Diamonds
    Fire Mode:Semi -AutomaticReliability Upgrade:2 Diamonds
    Weapon Cost:6 DiamondsAmmo Upgrade:7 Diamonds (Pistol Belt)
    Shop Availability:Leboa-Sako, Convoy 1Multiplayer Availability:Saboteur, Level 1

    Weapon description and Field Notes

    The Makarov 6P9 is nearly identical to the standard Makarov but is equipped with a sound suppressor, minimizing the weapon’s report and eliminating muzzle flash. The Makarov is the first silent weapon available for purchase. It is very deadly if players score a headshot; however, if players miss, it runs the risk of possibly alerting nearby enemies. The recoil is minimal, so accuracy is high even when being fired rapidly.

    Star .45

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default8 + 408 + 248 + 2430 + 16
    Ammo Upgrade8 + 808 + 408 + 3230 + 24

    Weapon Class: Pistol

    Magazine Capacity:8Accuracy Upgrade:2 Diamonds
    Fire Mode:Semi -AutomaticReliability Upgrade:2 Diamonds
    Weapon Cost:6 DiamondsAmmo Upgrade:7 Diamonds (Pistol Belt)
    Shop Availability:Leboa-Sako, Convoy 1Multiplayer Availability:Commando, Level 1

    Weapon description and Field Notes

    The Star .45 pistol is a variation on the .45-caliber handgun utilized by the US military from 1911 to 1985. The damage output by the Star .45 has a good balance between the under-powered Makarov and the high-powered Eagle .50. This is a very reliable pistol, a feature that explains why it has been a popular choice for nearly hundred years. While not as accurate as the Makarov, it is still much easier to control than the Eagle .50.

    Uzi

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default30 + 15030 + 9030 + 9030 + 60
    Ammo Upgrade30 + 30030 + 15030 + 12030 + 90

    Weapon Class: SMG

    Magazine Capacity:30Accuracy Upgrade:5 Diamonds
    Fire Mode:AutomaticReliability Upgrade:5 Diamonds
    Weapon Cost:20 DiamondsAmmo Upgrade:10 Diamonds (Light Assault Webbing)
    Shop Availability:Bowa-Seko, StartMultiplayer Availability:Rebel, Level 3

    Weapon description and Field Notes

    The Uzi is an improvement over the MAC-10, and can be obtained from the weapon shop as soon as the player enters Bowa-Seko. This sub-machine gun is much more reliable than the MAC-10, as it is less likely to jam and much easier to control in comparison. In addition, it has a better range than the MAC-10, so it is the perfect backup weapon for a sniper that needs some firepower.

    Special Weapons

    In this category, the weapons are mostly heavier and have a specialized purpose, including light machine guns, RPGs, a flamethrower, a mortar, and a dart rifle.

    Carl G Rocket Launcher

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default1 + 51 + 31 + 31 + 2
    Ammo Upgrade1 + 81 + 51 + 41 + 3

    Weapon Class: Rocket Launcher

    Magazine Capacity:1Accuracy Upgrade:8 Diamonds
    Fire Mode:Single ShotReliability Upgrade:8 Diamonds
    Weapon Cost:35 DiamondsAmmo Upgrade:15 Diamonds (Rocketeer Satchel)
    Shop Availability:Bowa-Seko, Convoy 4Multiplayer Availability:Gunner, Level 2

    Weapon description and Field Notes

    The Carl G Rocket Launcher is one of most well-liked anti-tank weapon systems in the world. The payload is a high-explosive rocket that can be guided by continuing to aim at the target after it has been fired. This makes the Carl G ideal for moving targets. Even though the Carl G is designed to destroy vehicles, it can be effectively used to take out human targets as well.

    Dart Rifle

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default5 + 455 + 255 + 255 + 15
    Ammo Upgrade5 + 855 + 455 + 355 + 25

    Weapon Class: Sniper Rifle

    Magazine Capacity:5Accuracy Upgrade:3 Diamonds
    Fire Mode:Bolt - ActionReliability Upgrade:3 Diamonds
    Weapon Cost:10 DiamondsAmmo Upgrade:10 Diamonds (Marksman Bandolier)
    Shop Availability:Leboa-Sako, Convoy 4Multiplayer Availability:Saboteur, Level 1

    Weapon description and Field Notes

    The Dart Rifle is the ultimate stealth weapon in Far Cry 2. The Dart Rifle has the ability to neutralize targets at long range without a sound. It fires a high-velocity sub-sonic dart that is deadly with a single headshot, and also features a magnified scope. The weapon is a bolt-action design, so players have to stop aiming to load a new dart. Headshots are of importance, as a dart to any other body parts allows the victim to be alerted, which will attract other hostiles.

    LPO-50

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default500300300200
    Ammo Upgrade1.000500400300

    Weapon Class: Flamethower

    Magazine Capacity:Not availableAccuracy Upgrade:5 Diamonds
    Fire Mode:Continuous-FlowReliability Upgrade:5 Diamonds
    Weapon Cost:20 DiamondsAmmo Upgrade:10 Diamonds (Pyrotechnic Satchel)
    Shop Availability:Bowa-Seko, Convoy 3Multiplayer Availability:Rebel, Level 1

    Weapon description and Field Notes

    The LPO-50 flamethrower dates back to the Soviet-era. It features very high damage, but the effective range is extremely short, meaning it is most effective when deployed in close combat. It does not feature any aiming mechanism or iron sights. A visible fuel gauge will tell players how much fuel is in reserve.

    M-249 SAW

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default100 + 400100 + 200100 + 200100 + 100
    Ammo Upgrade100 + 900100 + 400100 + 300100 + 200

    Weapon Class: Light Machinegun

    Magazine Capacity:100Accuracy Upgrade:5 Diamonds
    Fire Mode:AutomaticReliability Upgrade:5 Diamonds
    Weapon Cost:20 DiamondsAmmo Upgrade:15 Diamonds (Gunner Pack)
    Shop Availability:Bowa-Seko, Convoy 1Multiplayer Availability:Gunner, Level 4

    Weapon description and Field Notes

    The M-249 Squad Automatic Weapon (SAW) can be a great choice for special weapon. It features a very large magazine capacity, and well-balanced features. It has a slightly lower damage output and is a bit less reliable when compared to the PKM, but it makes up this weakness with a higher rate of fire and higher accuracy. The lower recoil makes it more easy to keep on target than the PKM, even when firing in longer bursts.

    PKM

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default100 + 400100 + 200100 + 200100 + 100
    Ammo Upgrade100 + 900100 + 400100 + 300100 + 200

    Weapon Class: Light Machinegun

    Magazine Capacity:100Accuracy Upgrade:3 Diamonds
    Fire Mode:AutomaticReliability Upgrade:3 Diamonds
    Weapon Cost:10 DiamondsAmmo Upgrade:15 Diamonds (Gunner Pack)
    Shop Availability:Leboa-Sako, Convoy 2Multiplayer Availability:Gunner, Level 1

    Weapon description and Field Notes

    The PKM is the first light machinegun available in Far Cry 2. The recoil is severe, causing the weapon to buck wildly with each burst. Firing in small bursts is recommended. Despite its drawbacks, the PKM is more reliable and jams less frequently than M-249 SAW, which makes this a solid overall weapon.

    RPG-7 Rocket Launcher

    No Caption Provided
    No Caption Provided
    DifficultyCasualNormalHardcoreInfamous
    Default1 + 51 + 31 + 31 + 2
    Ammo Upgrade1 + 81 + 51 + 41 + 3

    Weapon Class: Rocket Launcher

    Magazine Capacity:1Accuracy Upgrade:5 Diamonds
    Fire Mode:Single ShotReliability Upgrade:5 Diamonds
    Weapon Cost:20 DiamondsAmmo Upgrade:15 Diamonds (Rocketeer Satchel)
    Shop Availability:Leboa-Sako, Convoy 4Multiplayer Availability:Rebel, Level 2

    Weapon description and Field Notes

    The RPG-7 first appeared on the market in the early 1960s and remains as one of the most common anti-tank weapons in the world. There are several variants of the weapon, but this model sports an iron sight that is not that much different from an assault rifle. It is a fire and forget weapon, meaning unlike the Carl G rocket launcher, the rocket cannot be guided after being fired. It travels in a relatively straight path to the target. It is excellent to use against vehicles, but takes some training to hit moving targets.

    Ammo upgrades

    Ammo upgrades are purchased from the weapon shop’s computer. These upgrades increase the particular ammo types that can be carried. After being purchased, they appear in the “upgrades menu” of the in-game journal. The amount of ammo carried is also affected by the difficulty setting, which is detailed on this page in the Weapons section. For the cost, availability, and general description of each ammo upgrade, see the table below.

    NameDescriptionAvailabilityCost
    Assault WebbingIncreases the amount of assault rifle and silent MP5 ammo carried.Bowa-Seko10
    Grenadier WebbingIncreases the number of grenades and IEDs carried.Leboa-Sako10
    Gunner PackIncreases the amount of light machine gun ammo carried.Bowa-Seko15
    Light Assault WebbingIncreases the amount of SMG ammo carried.Leboa-Sako10
    Marksman BandolierIncreases the amount of Sniper ammo carried.Bowa-Seko15
    Pistol BeltIncreases the amount of pistol ammo carried.Leboa-Sako7
    Pyrotechnic SatchelIncreases the amount of moltovs, flares and flamethrower fuel carried.Bowa-Seko10
    Rocketeer SatchelIncreases the amount of rocket and mortar ammo carried.Bowa-Seko15
    Shotgun BandolierIncrease the amount of shotguns shells carried.Leboa-Sako10

    Missions

    Far Cry 2 has many different types of missions, each yielding different types of rewards.

    • Story Missions - All types of objectives, some of which can affect the outcome on the ending and the whole game.
    • Faction Missions - These missions are given by the warlords and other leaders of the factions. The reward in most cases are diamonds and reputation.
    • Underground Missions - These missions are important, as they are given by the Underground faction that protects the civilians in Far Cry 2. Missions usually involve delivering passports to civilians that are trying to escape the country. Malaria medicine is the reward for these missions.
    • Buddy Side-Missions - These are alternate objectives to faction missions. The player's best buddy will often make suggestions as to how to complete a faction mission. The reward for these missions include reputation, buddy history, and safe house upgrades (an assault truck, extra resources, etc.)
    • Personal Buddy Missions - Buddies may request help with their personal missions. There are 2 missions per buddy. To gain access to these missions, visit the bars and speak to them to accept the missions. The reward is reputation and buddy history.
    • Convoy missions - These missions are given by vendors at the weapon shops. All them involve taking out weapon convoys. Rewards include gaining access to new weapons for purchase at the weapon shops.
    • Assassinations - Given to the player by hacking into cell towers. These missions require players to eliminate a certain target, with diamonds as reward.

    Act I: Tutorial Missions

    • The Road to Pala
    • Town Escape
    • Lumber Camp
    • Pit Fighter
    • Slaughterhouse
    • Dunk Cage
    • Delivery

    Act I: UFLL Missions

    • Direct Spear
    • Oeduard Rex
    • Grow Op

    Act I: APR Missions

    • Cop Killer
    • Reap What Ye Sow
    • Junkyard Dog

    Act I: World 1 Finale

    • Fool's Errand
    • Defense Reversal
    • Exile to World 2
    • Reprisal Killing

    Act II: World 2 Primer

    • Hornet's Nest
    • Jackal's Buddy Rescue

    Act II: UFLL Missions

    • Flying Jackal
    • Subverting: Flying Jackal
    • Bunker Buster
    • Subverting Bunker Buster
    • A Bridge Too Far
    • Subverting A Bridge Too Far

    Act II: APR Missions

    • Dental Plan
    • Subverting: Dental Plan
    • Radio Armageddon
    • Subverting: Radio Armageddon
    • Pipeline Crossing
    • Subverting Pipeline Crossing

    Act II: The Chaos Begins

    • Prison Break

    Act III: Fractured Factions

    • Reprisal Killing vs. UFLL
    • Reprisal Killing vs. APR
    • House Cleaning: Part 1
    • House Cleaning: Part 2

    Act III: World 2 Finale

    • Heart of Darkness
    • The Final Battle

    Multiplayer

    Far Cry 2 multiplayer supports up to 16 people (8 vs. 8) across 14 standard maps (18 including Downloadable Content), along with the ability to create, publish, use and share custom maps. Ranked Matches earn experience towards a persistent player rank, earning diamonds for every level that allow players to purchase unlockables for each class. Far Cry 2 has up to 30 ranks. There are 6 classes in the game, and it's possible to upgrade each at least 3 times with the aforementioned diamonds. Custom games allow for persistence over several maps as long as the users stay in the same room for the duration of the games. Progress in Custom games is lost once a server is ended entirely.

    Gametypes

    • Deathmatch- Standard free-for-all game type in which players kill each other for points. The round ends when a player finally reaches the score limit.
    • Team Deathmatch- Two teams of up to eight players each compete by killing members of the opposing team for points. Reviving allies while they are wounded removes points from the opposite team's score. Ranked Team Deathmatch games last until the kill count reaches 100, or until 15 minutes are up.
    • Capture the Diamond- A capture the flag variant in which players steal a case of diamonds from the opposing team's base and bring it back to theirs. A point is scored when both teams' cases are in one base. Diamond carriers emit a "security smoke" to note their locations; green smoke denotes the player's team's carrier, and Green smoke reveals the opponent.
    • Uprising- This is a team-based game type revolving around capturing several strategic points around the map. Each team has a captain, and the captain is the only person who can occupy a point by sitting in it for 20 seconds while being guarded by his team. Once one team has control over all of the map's strategic points, it then becomes their objective to kill the opposing captain to win the game.

    In ranked matches, players need to get kills to get experience that allow them to rank up. Upon ranking up, players will get diamonds that will help them upgrade their classes. Upon ranking up, the rank and the guns only stay with the player on ranked matches. Achievements can also be earned for ranking up appropriately.

    Classes

    • Commando - A standard mid-range assault class, adept at shoot-and-run tactics.
    • Sharpshooter - A long-range class with marksman weaponry.
    • Guerilla - A short-range class designed for ambush tactics and close-quarters combat.
    • Rebel - An explosives-focused class, well-rounded for both offensive and defensive usage of bombs and flame weapons.
    • Gunner - A heavy-weapons class, highly effective when grounded in one place.
    • Saboteur - A stealth-focused class that possesses silenced weapons and carries explosives.

    Map Editor & Sharing

    In-Editor Testing.
    In-Editor Testing.

    Far Cry 2 features a Map Editor, which allows players to create, share, download, rate and play on customized maps using in-game tools. The map editor is not a full "SDK editor" like the UnrealEd or HAMMER, which means that it does not allow players to import custom models or images. It features most if not all of the models found in the single-player game, and it allows players to customize many of them through a "snap" system, to create elongated bridges, unique buildings, very long ladders, etc. for greater freedom of creation. The map editor also allows for heavy terrain alterations, and comes with several special tools that allow the creator to perform detailed changes to land with simplified console controls, making the editor much easier to use than the average PC editor.

    PC Map Editor Interface.
    PC Map Editor Interface.

    Maps can be made for many purposes, or one single purpose. There is a checklist in the menus of the editor that allows creators to tailor their maps to their specifications for game variants. Certain criteria must be met by the creator before the map is validated, making sure that diamond placements, capture points and spawn locations cannot be abused within measurable reason to give an advantage to one team.

    Players can choose to host games and share the maps from their own hard drive, or upload the map to the central server for ratings and downloads. Each platform has its own server, so a PC user won't see a PS3 user's maps. Players can search for a specific map name, sort by size or recommended player amounts, date added, rating, etc. There are also server-created "Highest Rated" lists and "Most Popular" lists. Ubisoft Montreal also maintains an "Ubisoft Recommended" list, where it promotes maps that it finds to be exceptional. Ubisoft updates the week periodically, but the Highest Rated/Most Popular list changes daily using server statistics.

    Additional Content

    Collector's Edition.
    Collector's Edition.

    Limited (GameStop Pre-Order) Edition & Collector's Edition

    Anyone who pre-ordered Far Cry 2 at Gamestop was automatically signed up (at no extra charge) to receive the "limited edition" of the game. This version (which was dubbed the Gamestop Pre-order Edition by Ubisoft) contained a code that would unlock several extra missions that told the story of several men who had previously attempted to kill the Jackal. These missions are estimated to provide an additional 6 hours of gameplay. This edition also came with an extremely useful map of the entire world and in a sleeve that had different cover art on it than the standard edition.

    The actual Collector's Edition (not the pre-order/limited edition) came housed in a wooden box and had the aforementioned map, a Far Cry 2 disk, a Far Cry 2 t-shirt, a "making of" DVD, and a code for 8 exclusive missions.

    DLC

    Weapons included in Fortune's Pack DLC.
    Weapons included in Fortune's Pack DLC.

    The Fortune's Pack DLC is now included with the Steam version of Far Cry 2, and is available on Xbox Live Marketplace and Playstation Network for 800 Microsoft points and $9.99 respectively. It adds:

    • 3 new weapons (Sawn off Shotgun (Secondary slot), Silenced Shotgun (Primary Slot) and High Explosive Firing Crossbow (Special Weapon Slot)
    • 2 new vehicles (Quad bike and Unimog)
    • 5 new multiplayer maps

    PC System Requirements

    Minimum

    • CPU: Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz, AMD Athlon 64 3500 or better
    • RAM: 1 GB
    • Video card: nVidia 6800 or ATI X1650 or better; Shader Model 3.0 required; 256 Mb of graphical memory
    • Media reader: DVD-ROM
    • Hard drive space: ~12 Gig of HD space.

    Recommended

    • CPU: Intel Core 2 Duo Family, AMD 64 X2 5200 , AMD Phenom or better
    • RAM: 2 GB
    • Video card: nVidia 8600 GTS or better, ATI X1900 or better; 512 Mb of graphic memory
    • Sound: 5.1 sound card recommended
    • Supported video cards: NVidia 6800, NVidia 7000 series, 8000 series, 9000 series, 200 series. 8800M and 8700M supported for laptops. ATI X1650 - 1950 series, HD2000 series, HD3000 series, HD4000 series.

    Xbox 360 Game Installation

    Far Cry 2 requires 4.5GB of space to install on an Xbox 360 HDD. While the installation does not seem to reduce load times by much, it does seem to help the frame rate.

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