Far Cry 2

Far Cry 2 is a video game that consists of 9 releases

This sequel trades mutant-infested islands for a war-torn African savanna with mostly positive results.

Read Brad's full review



The sequel to the original Far Cry dispenses with Jack Carver, and moves the action to a war-consumed Africa complete with an open-ended storyline involving civil war, several hours of missions, heated gunplay, and a slew of dynamic elements powered by a new engine.

Overview

The sequel to Far Cry  was announced by Ubisoft on January 3, 2008. Far Cry 2 is being developed by Ubisoft Montreal who are known for their work on the Xbox shooter Far Cry Instincts and the Rainbow Six series. Crytek, the developer of the original game, has nothing to do with the development of the second game , having moved on to develop the now EA games owned Crysis Franchise . Ubisoft, who owns the rights to the Far Cry franchise, have been given the okay to use the number two and the Far Cry name. 

Far Cry 2 is a sequel only in name, and is said to have absolutely no ties to the past games, other than the obvious one man army style of gameplay. As such, this game will have no mutants, no monsters, and no feral abilities such as those found in Far Cry Instincts. Instead, the player will choose one of nine playable characters. The other 8 characters whom you did not choose will then appear in other parts of the game. However, they are not like most NPCs. If they die, they will remain dead, and your missions and or story from there on out, may be drastically different. Ubisoft has stressed this as one of the many things that contribute to the replayability of Far Cry 2. These NPCs will also come in handy when you "die". If your health reaches zero, and you have recently asked your buddy to be on stand by while visiting a safe house then a small FMV plays of that Buddy pulling you out of battle and saving you. They will give you a sidearm and then carry on. As you play FC2 you are working towards the common goal of finding and assassinating an arms dealer known as The Jackal. The Jackal is the sole reason civil war consumes the game's African locale because he contiues dealing arms to both sides of the conflict. However, there are multiple endings due to the dynamic elements of the game (e.g. the aforementioned death of a buddy NPC) One of Far Cry 2's much touted elements is its dynamic gameplay; every decision you make may end up impacting the story.If one of the mercenaries were to die, the game would re-organize the social structure according to that mercenary's death. You can ally your self with friendly NPC's who can provide perks to help you make your way through the game world.

Far Cry 2 takes place in a large, open world fictional Africa which is complete with towns, bodies of water, vehicles, streams to swim or boat through, and a number of enemy encampments and bases to attack of infiltrate. The map is approximately 52 square kilometers which is larger than Grand Theft Auto: San Andreas or Elder Scrolls IV: Oblivion. Far Cry 2 is powered by the DUNIA Engine (Which in many languages means "Earth" or "World"), which is compatible with PC, Xbox 360, and PlayStation 3. The engine featuresa dynamic day/night cycle,real-time weather effects and environmental decay (such as trees that snap apart and then regrow over time),as well as fire propagation affected by weather, which allows the player to set fires to destroy or distract, possibly even killing enemies.Animals are also included,
The fire. It is propagating.
although only herbivorous animals are known to be in the game; carnivorous animals are rumored to be downloadable content. The player will be able to hunt and kill these animals. These all encourage the player to play the game in a number of different ways. Perhaps the player wishes to strike under the protection of night, or awake early and hit the enemy base at dawn. Factors including weather, day and night cycles and "advanced" A.I. behavior help make the player improvise.The artificial intelligence does several things to create a more realistic enemy. Enemy troops from both the UFLL and APR will sleep, eat and patrol like real people. In the afternoons they may be active and vehicles may be patrolling the woods and desert whereas at night or at dawn the mood and activity will be slower and more relaxed. The AI also can do such things things as pursing the enemy when their weapons or vehicles are stolen or hijacked. They will hunt you down, but again, depending on the mood, will determine just how ugly they choose to get.

Some player-usable vehicles include (but are not necessarily limited to):


The environment of Far Cry 2 is packed full of enemies. Over the course of the game you will find many guard outposts, safe houses, and military checkpoints that are swarming with APR and UFLL forces. Both factions will engane in combat if they spot you no matter what your standing with the faction, and it is never clear exactly what faction the soldiers belong to because they do not wear uniforms or any other form of identification. These two things was likely a design choice to simply avoid having to program several different AI system for all the factions while they are out in the world.

In Far Cry 2 safehouses play an important role. At the safehouses you can rest, restock, and plan your next move. There are many of them scattered around the environment, and are marked by a tent icon on your map. Before you can use a safehouse you must clear its immediate vicinity of enemy soldiers. After that you can safely enter and gain access to the cot, ammo, gun crates, and medical supplies inside. With the cot you can sleep until a certain time of day, which is useful if you want to get up in the middle of the night to go attack a heavily guarded enemy camp. Weapon crates can be purchased at the arms dealer for rough diamonds and are used to store weapons. As long as you have a corresponding crate for the type of weapon you are holding, you can put it into the crate to store for future use, which is useful if you want to hide backup weapons in your safehouses in case you ever get into a tight spot. As you and your buddies use your safehouses, the amount of supplies stored there will increase. You will find more ammo and first aid supplies on your shelves.

Weapons and vehicles can fail, such as jamming, stalling, or have engine failure depending on how long you use it for. Several vehicles have a turret but not all of them have, for example: the Datsun look alike, the big truck, the one person buggy and a few more do not have a turret. NPCs, however, will not get into vehicles with you; The player must get out of the driver's seat and into the turret. Vehicles have two states of disrepair. One is a white smoke that is coming from the engine and the other is a black smoke. Black smoke means that failing to soon repair your vehicle will kill the engine and stop your vehicle dead in its tracks. To repair a vehicle simply walk towards the engine and press Y or triangle. Your character will then take out a wrench and tighten what gamers are calling 'the magic bolt' on the engine several times which seems to repair the vehicle completely.

Injury is important in the world of Far Cry 2. Your character will have a five bar health meter. If any bars get only partially depleted they will regenerate automatically, but any bars that are fully depleted will have to be restored by using a syringe (or drinking water bottles that are commonly found at camps around the world). You can carry five syringes at a time at the beginning of the game and one syringe will fully restore your health as long as you have more than one health bar section left. If you have less than one bar section remaining then the player's character will remove bullets from their body, snap fingers back into position and even splint broken bones which takes significantly longer to do than using a syringe, so healing early is a wise thing to do. There are said to be over 60 different animations regarding your characters health.

In Far Cry 2 players will have many ways of obtaining missions. The main way of obtaining missions will be talking to persons of intrest like faction leaders at their respective headquarters or buddies at the local bar. Once you begin a conversation that involves them needing work done you can press a button to obtain an info folder from them. Contained in the folder will be the coordinates of your objective for your map and a short description of your mission that can be accessed from the pause menu in case you forget something. These missions usually involve destroying some strategic thing around the world like fuel tanks, vehicles, or VIPs. Missions can also be taken on from cell phone towers. Approaching a box on the cell phone tower will give you the option to tap into the tower, which will cause you phone to ring. After picking up the phone a heavily distorted voice will tell you the location of someone that they want assassinated and tell you that payment will be supplied as soon as the job is done.

One thing in Far Cry 2 will always be haunting you no matter who you kill, and that is your malaria. Very soon after the game starts you contract the disease, and you have to start carrying malaria pills to control your symptoms. You are given a nice supply of the pills at the beginning, but eventually these run out and you need to find more. The local priest can help you with this, but is reluctant at first just because of the fact that you are a mercenary. Eventually he gives in because he hates to see people sick, and gives you the location of an Underground house. These Underground houses are the hideouts of the few unfortunate civilians remaining in the country. They have malaria pills, but in turn you will need to complete a task for them to get the pills. When a malaria attack strikes, you must take a pill within a certain amount of time or else you will not survive. A malaria attack while swimming will always result in your character drowning.



Characters

The player selects from one of nine (out of a total of twelve including unlockables) characters and all others become other mercenaries in the game world. Only the female characters are not unlocked at the start.

Paul Ferenc
Paul Ferenc
Name: Paul Ferenc 
Nationality: Israeli
Age: 34 
Eyes: Blue
Weight: 170lbs
Exp: Corporal, IDF (ret), Contraband smuggler






Josip Idromeno
Josip Idromeno
Name: Josip Idromeno
Nationality: Kosovar Albanina
Age: 48
Hair: Grey
Eyes: Brown
Weight: 240lbs
Exp: Paratrooper, YPA (retired); Bodyguard; Teamster; Guerilla (KLA)





Quarbani Singh
Quarbani Singh
Name: Quarabani Singh 
Nationality: Mauritian
Age: 45
Hair: Grey
Eyes: Grey
Weight: 195lbs
Exp: Assistant Superintendent, SMF (retired) Instructor, Kenya GSU (retired);
Rail Security Officer; Counter-piracy officer; Security Coordinator, Dafur




Hakim Echebbi
Hakim Echebbi
Name: Hakim Echebbi 
Nationality: Algerian 
Age: 38
Hair: Black
Eyes: Brown
Weight: 190lbs
Exp: Lt Cmdr, Navy (retired), maritime counterinsurgency;
Real estate broker; UAE; Marine freight security consultant.




Xianyong Bai
Xianyong Bai
Name: Xianyong Bai 
Nationality: Chinese
Age: 24
Hair: Black
Eyes: Green
Weight: 140lbs
Exp: Contraband smuggler; Informant, FIA, ISI, stop-loss consultant, Cameroon, Zambia





Andre Hyppolite
Andre Hyppolite
Name:  Andre Hyppolite
Nationality: Haitian 
Age: 40
Hair: Black
Eyes: Brown
Weight: 190lbs
Exp: Private; NA (retired); Paramilitary; Insurgent





Warren Clyde
Warren Clyde
Name: Warren Clyde
Nationality: American 
Age: 33
Hair: Black
Eyes: Brown
Weight: 230lbs
Exp: Registered security permit Florida State; VIP protection Dom Rep, Ecuador; civil aviation license, Bahamas





Unknown Character
Frank Bilders
Name: Frank Bilders
Nationality: Northern Irish
Age: 36
Hair: Blond
Eyes: Blue-Grey
Weight: 170lbs
Exp: Prov IRA (direct action) Loan-shark; Inmate "The Maze" Police Informant;
Contraband smuggler, Morocco, Yemen, Chenya




Marty Alencar
Marty Alencar
Name: Marty Alencar
Nationality: US
Age: 28
Hair: Brown
Eyes: Hazel
Weight: 190lbs
Exp: USMC (Force protection); SOUTHCOM advisory group Columbia, Peru (retired)





Unknown Character
Nasreen
Name: Nasreen
Nationality: Tajik
Age: 30
Hair: Brown
Eyes: Dark
Weight: 125 lbs
Exp: Not Known






Far Cry 2 has a unique weapon system that rewards you for completing missions and exploring the world. The main currency in the war-torn African nation is rough diamonds. Diamonds can be obtained by completing missions for the main factions (buddy factions give no physical payment) and cell tower missions or can be found hidden in small lockboxes around the world. Whenever you are holding your GPS in hand the light in the top right corner will flash green if a lockbox is nearby. The light will remain green if you are pointed directly at the lockbox, and you will hear a small beeping sound when the lockbox is nearby. Diamonds can be spent at the local arms dealer shops. In the shop you will find a computer, a save point, a first-aid kit, and if you are not currently on a mission the arms dealer will be there too. Using the computer will allow you to purchase weapons and several types of upgrades. Upgrades do things like increase a weapons durability (how much use it can sustain before becoming rusty and broken), increase a weapons accuracy, or increase the max ammunition that you can carry for a weapon. After purchasing a weapon, a constant supply of it can be found in the armory which is always located by any arms dealer shop you will encounter around the world. At first only a few weapons will be avaliable for purchase, but doing missions for the arms dealer will gain you favor with him. In return for crippling his competition, he will make sure that there are plenty of new and intresting weapons avaliable for you.


Weapons List

Handguns

  • Star .45
  • M1911A1
  • IWI Desert Eagle
  • Makarov PM (silenced version can also be purchased from the arms dealer)
  • Flare Gun (Used to set fire to flamable substances)

Submachineguns

  • IWI UZI
  • Ingram MAC 10
  • MP5SD6 (silenced)

Assault Weapons

  • G3KA4 7.64mm
  • FN FAL Paratrooper
  • AK-47
  • AR-16 Scoped

Shotguns

  • Remington 870
  • SPAS-12
  • USAS-12 Auto

Light Machine Guns

  • M249 SAW
  • PKM LMG


Marksman

  • Dart Rifle (silenced)
  • M1903 Springfield
  • SVD Dragunov
  • Accuracy International AS50

Explosive or Heavy

  • M-79 Blooper
  • MGL-40
  • RPG-7V
  • Carl G 84mm
  • LPO-50 Flamethrower
  • Type 63 Portable Mortar

Mounted Weapons

  • M2HB .50 Browning Machine Gun
  • Mk 19 Grenade Launcher

Miscellaneous

  • M67 Fragmentation Grenades
  • Molotov Cocktails
  • IEDs (Come in several flavors and take a place in the secondary weapon slot. These function as explosive that are layed down and then triggered via a remote)
  • Machete

Most of these weapons can deteriorate and become rusty or dirty. The wear of metal parts may lead to increased weapon jamming and more difficult reloading of the weapons after a certain point a gun may not fire at all and the player is automatically switched to his hand to hand combat weapon.

Multiplayer

Far Cry 2 multiplayer supports up to 16 people (8 vs. 8) across 14 standard maps, along with the ability to create, publish, use and share your own custom maps. Ranked Matches earn experience towards a persistent player rank, earning Diamonds for every level that allow you to purchase unlockables for each class. Far Cry 2 has up to 30 ranks. There are 6 classes in the game, and it's possible to upgrade each at least 3 times with the aforementioned diamonds. Custom games allow for persistence over several maps as long as the users stay in the same room for the duration of the games. Progress in Custom games is lost once a server is ended entirely.

Gametypes

  • Deathmatch- Standard free-for-all gametype in which players kill each other for points. The round ends when a player finally reaches the score limit.
  • Team Deathmatch- Two teams of up to eight players each compete by killing members of the opposing team for points. Reviving other players on your team (while they are wounded) removes points from the opposite team's score. Ranked Team Deathmatch games last until the kill count reaches 100, or until 15 minutes are up.
  • Capture the Diamond- A Capture the Flag variant in which players steal a case of diamonds from the opposing team's base and bring it back to theirs. In order to score a point for your team, your own diamond must be present at your base as well as theirs. Diamond carriers emit a "security smoke" to note their locations. Red smoke denotes the other team's carrier, and Green smoke reveals your own.
  • Uprising- This is a team-based gametype revolving around capturing several strategic points around the map. Each team has a captain, and the captain is the only person who can occupy a point by sitting in it for 20 seconds while being guarded by his team. Once one team  has control over all of the map's strategic points, it then becomes their objective to kill the opposing captain to win the game.

Classes

  • Commando - a standard mid-range assault class, adept at shoot-and-run tactics.
  • Sharpshooter - a long-range class with marksman weaponry.
  • Guerilla - a short-range class designed for ambush tactics and close-quarters combat.
  • Rebel - an explosives-focused class, well rounded for both offensive and defensive use of bombs and flame-propagants.
  • Gunner - a heavy-weapons class, highly effective when grounded in one place.
  • Saboteur - a stealth-focused class that possesses silenced weapons. Carry explosives.

Map Editor

While being shown at several gaming conventions in the summer of 2008, the developers of Far Cry 2 demonstrated their map making tool, which is intended to be simple and to eliminate much of the tedium found in creating maps for modern games. For
Far Cry 2 Map Editor on PC
instance, a player could create an entire landscape of trees with a click of a button, rather than having place every tree one by one. Also shown was that a road could be made by placing points on a map, followed by creating the road . The road would be automatically generated, cutting a swath through the environment in order to connect the dots. Textures could also be created so that they only appeared at certain elevations and inclines, so that rocky mountain granite won't occur in unexpected locations. Furthermore, most of the landscape itself is procedurally generated, from the sounds of a jungle to a savanna's inhabitants, by simply placing certain types of fol
Playing game within the editor
iage and terrain. If the creator needs or wants to test the map, they may at any time spawn themselves in and play on the map with minimal constraint, within the editor. The editor is said to have over 1000 assets available. It does, however, have memory limitations in terms of the number of unique item types or texture types to be loaded into the sandbox, indicated by a meter in the interface. Another meter indicates the hardware performance.

Players can upload maps for multiplayer, which must pass a basic automatic test, such as having spawn points that are not placed beneath the ground. Once a player has uploaded a map, other players can edit it and reupload, but with the original creator still credited along with the new creator. User map ratings will be implemented to help players choose.

Limited Edition

Anyone who pre-ordered Far Cry 2 at Gamestop was automatically signed up (at no extra charge) to recieve the limited edition of the game. This version (which was dubbed Gamestop Pre-order Edition by Ubisoft) contained several extra missions that told the story of several men who had come before you to try to kill the Jackal. These missions are estimated to be an extra six hours of gameplay total. The limited edition also came with a full map of the world which is extremely useful, and the limited edition came in a sleeve that had different cover art on it than the standard edition.

PC specs


Minimum Requirements:

CPU: Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz, AMD Athlon 64 3500 or better

RAM: 1 GB

Video card: nVidia 6800 or ATI X1650 or better; Shader Model 3.0 required; 256 Mb of graphical memory

Media reader: DVD-ROM

Hard drive space: ~12 Gig of HD space.

RECOMMENDED:

CPU: Intel Core 2 Duo Family, AMD 64 X2 5200 , AMD Phenom or better

RAM: 2 GB

Video card: nVidia 8600 GTS or better, ATI X1900 or better; 512 Mb of graphic memory

Sound: 5.1 sound card recommended

SUPPORTED VIDEO CARDS: NVidia 6800, NVidia 7000 series, 8000 series, 9000 series, 200 series. 8800M and 8700M supported for laptops.
ATI X1650 - 1950 series, HD2000 series, HD3000 series, HD4000 series.

Xbox 360 Game Installation

Far Cry 2 requires 4.5GB of space to install on an Xbox 360 HDD, but the instalation does not seem to reduce load times by much though on some occasion it helps the frame rate .


General Information Edit
Game Name Far Cry 2
Platform(s)
Publisher(s)
Developer(s)
Genres
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Themes
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Original US Release Oct. 21, 2008
need a fuzzy date?
Original US Release Novemeber
Q4
2008
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Aliases
OFLC
OFLC: MA15+
BBFC
BBFC: 18
ESRB
ESRB: M
Trivia
who is the main antagonist of the story
  • Leon Gambuka
  • The Jackel
  • Warren Clyde
  • Paul Ferenc
  • Frank Bilder

User Reviews
Platform User Reviews Avg. Score
All Reviews 15 reviews
Xbox 360 7 reviews
PlayStation 3 1 review
PC 7 reviews
Add your own user review
Associated News
Far Cry 2 DLC Incoming, Already
Scarcely a month after Ubi Montreal's African merc shooter hit shelves, more weapons, vehicles, and maps are on the way sometime next week.
Friday Bomb Drop
A wrap-up of the week's top stories, reviews and community content.
How to Have More Fun With Far Cry 2
Ubisoft's new open-world mercenary shooter has some...quirks. Here's a few tips on getting around them.
Hands-On: Far Cry 2 Multiplayer
Multiplayer gets mercenary in this look at the online modes in Ubi Montreal's upcoming open-world shooter.
Ubisoft's Heart of Darkness
The open world of Far Cry 2 reveals a bit of itself to us at a pre-E3 Ubisoft event.
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Related Pages Edit
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The Jackal
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Xianyong Bai
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Andre Hyppolite
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Frank Bilder
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Hakim Echebbi
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Josip Idromeno
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Marty Alencar
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Paul Ferenc
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Quarbani Singh
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Warren Clyde
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