Look, I love the game. I bought it and will replay it for a while. Yet, there are things that I didn't like about the game. Here goes.
As much as I loved Hoyt, Vaas, Buck and that german dude who helps you towards the end, I found myself not liking Dennis and Citra. Dennis makes no sense and serves no purpose other than saving your ass, and by the end of the game, he asks you to '' cut off with your past ''. Yet, in the beginning, he's the one who helps you rescuing your friends. The fuck? Also, that part where he's drunk and tells you a bit of backstory leads absolutely nowhere as I thought it would. Oh, and he tries to kill you if you choose to leave the island once your friends are saved. Nice logic, Dennis.
Also, Citra. What the fuck? If you choose the wrong ending, she Mantis her way onto you and stabs you in the heart after some hot sex, saying your child will lead her tribe. Lead her tribe where? She lives in a remote, lost island with a total disconnect with the real world. Also, why killing you right after the sperminating? What if she ends up not being preggers? Also, if you choose the ''evil'' ending, she tells you to die like a warrior after she stabs you in the chest. I mean what? That's a warrior's death? To get randomly murdered by a psychotic chick who only wants your sperm? Denis and Citra ended up creeping the fuck out of me. And not in a cool way.
Skills and tats:
Ubi clearly wanted you to see your tats on your arm when you get new skills, yet be the second tier of the game, you're covered with a yellow-banded suit. Why even bother? As for the skills, why make a tech tree and limit the player with his abilities on purpose? I mean, there's no NG+, and once you've beaten the campaign, there's very little opposition to test those badass dual-takedowns-from-underwater. Actually, I never had one chance to pull it off. Why can't I unlock those cool and super useful takedowns+knife throws right off the bat? Most outposts and their enemy placement are built around these stealth mechanics.
They're fun to clear, sure, and it's nice that enemies don't reappear out of no where because otherwise, we'd have the same game-breaking hassle than in FC2. Problem is that by the end of the game, where you can roam around as you please, there's little to no confrontation to be found. What's the point of allowing you to keep going and unlock weapons and gear when you can't even have some fun with it? I should be able to reset the outposts at will, or have the pirates try and re-conquer them once you beat the main game.
Why are some weapons limited with their attachment? I don't get why I can't outfit my AK with a scope when there's clearly an attachment slot on its top. Weapons should have have pros and cons, and in this game, there are just better weapons than your favorite ones. The game tells me I should use that last tier Galil ( ACE ) instead of my trustworthy AK. That gun is better in every single way and eventually comes in for free. I could still use my AK, but I won't have the fun to outfit it with attachments because they decided it that way.
Why not having a NG+ that allows us to carry everything we did into another campaign? I could keep my found treasures, relics and weapons, without having to scavenge hunt all over again. Or maybe just allowing me to restart the main missions at my leisure, with side-objectives just like in the recent AC titles. Right now, I can't. I'm forced to restart my whole progress if I want to re-experience some missions in the game.
That's it, folks. What are your beefs with this superb game, people?