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    Far Cry 3

    Game » consists of 12 releases. Released Nov 29, 2012

    The third installment in the series sees a reluctant victim battling nature, pirates, and the island's insanity-inducing jungle to rescue his friends and family from an island paradise gone horribly wrong.

    The Little Details

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    bronxsta

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    #1  Edited By bronxsta

    In my opinion. the thing that elevates open world games above other genres and, in turn, some open world games above their brethren, are the little details, those immersive emergent moments and things that could so easily be overlooked or ignored altogether, but add life, a sense of realism and unpredictability to the world

    Like how in GTA 4, your radio would buzz with static if you made a phone call from inside your car or how the NPCs would take out umbrellas and cover their heads with newspapers when it rained. Or in RDR, when an eagle would swoop down and snatch that rabbit you were about to shoot or how headshots showed the actual entrance and exit wounds. Those types of details, that bring the world alive

    So now we have Far Cry 3 and already I've read about some incredible, cool little details and moments. One post mentioned how vultures would descend on a recently killed animal. Another said how enemies would verbally react to wildlife, yelling "Tiger!!" as a tiger emerged from the jungle and swept through the camp

    Any other details or emergent moments that you've read about or have seen if you already have the game?

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    gregoryc

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    #2  Edited By gregoryc

    I assume with a quick look we will see a pretty nice vertical slice of the game. I hope then that you'll see what you're looking for. The game appears to be getting a lot of positive remarks from others around the industry.

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    Timing

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    #3  Edited By Timing
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    Justin258

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    #4  Edited By Justin258

    I can't wait to punch sharks. Man, this game seems great.

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    csl316

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    #5  Edited By csl316
    @Timing wow
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    xMrSunshine

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    #6  Edited By xMrSunshine

    @Timing: That's going to fucking sting the next morning.

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    VirtualCrunch

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    #7  Edited By VirtualCrunch

    This gives me some high hopes. I was worried this was going to become watered down like so many other franchises.

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    OllyOxenFree

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    #8  Edited By OllyOxenFree

    TECHNOLOGY!

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    Funkydupe

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    #9  Edited By Funkydupe

    I miss more play with physics and destructible environments. However. Flamethrowers are nice.

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    Vinny_Says

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    #10  Edited By Vinny_Says

    There's been a lack of good flamethrowers in recent memory. Hopefully FC3 delivers come tuesday.

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    YOU_DIED

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    #11  Edited By YOU_DIED

    @Funkydupe said:

    I miss more play with physics and destructible environments. However. Flamethrowers are nice.

    Same, that led to a lot of emergent hilarious shit in Crysis

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    ghost_cat

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    #12  Edited By ghost_cat

    It may not be exactly the same, but how minor dialog choices in Walking Dead yield minor results that still impact the atmosphere and flesh out the world. You don't find a lot of good story-driven games these days that go the extra mile (or just good story-driven games in general).

    This edit will also create new pages on Giant Bomb for:

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