Far Cry 3
Game » consists of 12 releases. Released Nov 29, 2012
- Xbox 360
- PlayStation 3
- PC
- PlayStation Network (PS3)
- + 3 more
- PlayStation 4
- Xbox 360 Games Store
- Xbox One
The third installment in the series sees a reluctant victim battling nature, pirates, and the island's insanity-inducing jungle to rescue his friends and family from an island paradise gone horribly wrong.
What you want
Honestly, I found the best thing about the Far Cry 3 trailer the crazy mohawk guy. As long as most of the characters can be this engaging, combined with a tight plot and good gameplay, this'll be a winner in my books.
Oh, and the great map editor from the first two games, combined with Predator mode for multiplayer.
1. No respawning enemies this broke the game for me.
2.Variety in missions they all where basically the same and got old fast.
3.Less driving a better way for transportation fast travel would always crash the game for me.
4. Less Bloom FC2 almost burn my eyes.
5.No stupid Diease i'm pretty sure this game doesn't have that but that also was a game breaker for me.
@Gizmo said:
Honestly, I found the best thing about the Far Cry 3 trailer the crazy mohawk guy. As long as most of the characters can be this engaging, combined with a tight plot and good gameplay, this'll be a winner in my books. Oh, and the great map editor from the first two games, combined with Predator mode for multiplayer.
Yeah, plus, I want the enemies tuned from 2, they were always WAY to aware, making stealth almost impossible, also, they were bullet sponges. So fix the enemies, and make the story worth following, and I think this game will turn out great.
I want the atrocious scripted action to be gone
At the very beginning of the demo, the guy hit ONE BUTTON and the character took control: grabbed a guy from behind, shot him and threw a knife at the other guy
What. The. Fuck. this isn't Far Cry god damn it.
- No checkpoints with insta-respawning enemies.
- Weapons should not crumble to dust after 5 minute fire fights.
- More fast travel
All of the above and probably whatever anyone writes after this.
Far Cry 2 could have been alot more interesting and could have been the amazing game everyone wanted to be if it had a few changes.
@JEC03 said:
1. No respawning enemies this broke the game for me. 2.Variety in missions they all where basically the same and got old fast. 3.Less driving a better way for transportation fast travel would always crash the game for me. 4. Less Bloom FC2 almost burn my eyes. 5.No stupid Diease i'm pretty sure this game doesn't have that but that also was a game breaker for me.
I can say that your list is pretty much in line with what the game is shaping up to be.
1. No respawning enemies this broke the game for me. 2.Variety in missions they all where basically the same and got old fast. 3.Less driving a better way for transportation fast travel would always crash the game for me. 4. Less Bloom FC2 almost burn my eyes. 5.No stupid Diease i'm pretty sure this game doesn't have that but that also was a game breaker for me.You hit pretty much all of my points. Also, a better map system.
I'm actually playing Far Cry 2 right now. I've been noticing a lot of little things they could fix.
No more super AI that chased you for miles in a beaten down, rusty, piece of shit car at 30mph faster than your new, pretty Jeep you just stole from a town. No more guns that basically snap in half after 5 mags (that's what the biggest problem for me, and they confirmed no more degenerating weapons) and a better structured campaign. It looks like the campaign will be good if it's anything like the trailer they showed throughout the game. Hopefully they make it possible to get away from the AI in a vehicle.
I think I'd like to have the main story be rather subdued in order to not get in the way of experiences the player creates for themselves, GTA4 and Red Dead Redemption have a very strong disconnect between what the player does and what the game says the character is.
a big open playground of a game world, which it seems they're offering.
I don't mind enemies respawning... if they didn't respawn then eventually you'd kill everyone in the game and that would be dumb, but yeah, they shouldn't respawn as soon as you get more than 20 yards from their camp, I'd say maybe an hour of real time before they get back or something
and honestly I'd like if they kept the weapon degradation in, I really think when the guns jammed in the middle of a firefight, it added a lot to the game
and yeah, don't give the player a disease, dying because you have a malaria attack while you're swimming and can't take your pill is not fun.
I would love some functioning stealth mechanics. Even if you bought the stealth suit in Far Cry 2, enemies could see you if you were crouched in shrubbery a mile away
the ability to vanish into the jungle and have enemies stop looking for me. also: silenced weapons, if in the game, please, please, please, try and mask where i am shooting from. the stealth mechanic needs to be at an all time high on this one.
I mostly just want better enemy AI. They had sort of a hive-mind thing going on in the first game wherein being seen by one baddie meant that they all knew where you were. They could also die a bit faster too.
I hope the combat maintains the makeshift feel of Far Cry 2. I think it's cool when a weapon blows up in my hand and I have to grab the enemy's AK and dump all my ammo, and then I switch to my pistol to finish off the last two guys. Far Cry 2 was good at providing you opportunities to improvise.
Improved aiming. Far Cry 2 never felt quite right and it really hurt the gunplay.
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