So, I've been playing a lot of Far Cry 4 these last couple of days, and I really like it. And like I often do with big open world games, I've spent most of my time just wandering around messing around with stuff. In doing so, I've gotten into a lot of scuffles with the various animals in the game. But it (and another thread on Giant Bomb) got me thinking about something.
The way the game models how the animals interact with each other, and the environment isn't very realistic. I mean, on a small scale, a wolf attacking and killing a pig is realistic enough. But on a bigger, ecosystem wide scale, it kinda falls apart. Because you need certain skins to craft into various upgrades, the game can't really allow you to hunt a species to extinction, for example. Never mind the part where modeling an entire ecosystem within this big world would be going a lot farther than is needed to make the world seem realistic, and probably be really hard to keep track of/run.
But, it did get me thinking. Are there any games that realistically model ecosystems? Like, a game where if you wipe out one species, lets say wolves, it then has populations of the animals they feed upon increase in size. It seems like the kind of thing that either hasn't ever happened because it would be too demanding for older games to do it, or there's some extremely obscure game that did it in the mid 90s.
Related question: Would something like this actually improve a game? There would have to be something in place to make it important to the player, otherwise it'd just be window dressing. It'd still be interesting to see something along these lines in Far Cry 5, if it could be made important to the game as a whole.
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