837: R1 to Brood
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Game » consists of 6 releases. Released Mar 26, 2004
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Death From Above.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
There's a lot of special ops to be done out there. If they aren't in a city or a desert, most likely they're in a jungle.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Leaning is a concept that allows a character to angle their body. Often used to look around corners. Primarily found in First Person Shooters.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
This stealth mechanic is based entirely on the enemies' range of vision. Light and shadows play no part in whether or not the enemy can see the player.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
This concept is for games in which at least one of the main characters is male.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
All militaries have some kind of uniform.
Oftentimes developers will release the tools they used to create a title to the fans that play it. This Mod Support allows normal gamers to re-define their gaming experience and share their work with the public, promoting creativity and community.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
Some substance, organic or other wise that alters perfectly normal creatures into something else. Often times the agent in question is some form of virus or parasite.
Genetically evolved humans, animals or aliens.
A character whose intentions seem to be to help the player character, but their motives are unclear.
No Clip is a command used to render the surface appearance of objects in the game environment while disabling their boundaries of collision detection.
Occurs when a player kills an enemy using a sniper rifle without the aid of the scope. Generally in FPS games, sniper rifles are not equipped with crosshairs, thus making this feat impressive.
Often in games striving for mysticism the player gets thrown into the game without being given a clear objective or any objective at all for that matter. This is often accompanied by vague introductions and confusing circumstances.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Games which allow players to interact with others over the internet.
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