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Game » consists of 11 releases. Released Feb 10, 2009
A narrow street with walls on both sides.
A District within the fictional city of Fairport. It was destroyed due to the events at Armacham Technology Corporation's Origin facility.
A room which is devoted entirely to hygiene, containing a toilet and sometimes a sink. Residential bathrooms typically have a shower or bathtub.
A city is a large and densely populated urban area.
A Construction site is the location of a building not yet completed.
Games are sometimes set in a character's dream, whether they be the whole game or playable sections.
An industrial site consisting of one or more buildings with facilities for manufacturing.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
A hospital is a place to seek help in a medical emergency. It is also used for treating minor illnesses that aren't necessary an emergency. Some games take place in a hospital, whilst others use them as a part of the environment.
A kitchen is found in many game for purposes of food preparation and storage. People may eat there too.
Where evil is created, or at least where scientific experiments are conducted. Test tubes filled with pretty liquids are almost a must.
The third-largest continent in the world.
A building containing offices where work is done, usually of an executive nature.
A place where patients are under surgery.
Featured in extensive amounts of games. Either acts as inventory for cars, like in GTA, or battlegrounds, like in Mercenaries.
A city devastated by some form of crisis or another, left a shadow of its former self.
Any school building in a game, including High School, Jr. High, and Elementary Schools.
A network of underground tunnels designed for the disposal of waste.
Stairways are areas you can go up or down in via steps. It is usually done by walking, but escalators save you the effort. Also, technically, ladders are movable stairways.
In FEAR 2, Still Island is where the Telesthetic Amplifier is located.
A theater is a place to see and hear performing arts performed live by artists.
A covered passageway.
The elementary school that Becket and his Team enter in FEAR 2.
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