F.E.A.R. 2: Project Origin

F.E.A.R. 2: Project Origin is a video game that consists of 9 releases

25 user reviews
3.7 / 5 avg score
Reviewed on Feb. 12, 2009
It's less tactical than its forebear, but Monolith delivers a tightly paced and atmospheric ride with F.E.A.R. 2.
Read Ryan Davis's full review
Recent Images News Videos Community Guides

Project Origin is the direct sequel to Monolith's spooky first-person shooter, F.E.A.R.

Overview

Monolith Productions' F.E.A.R. 2: Project Origin is the sequel to the suspenseful first-person shooter F.E.A.R. The game was released on the Xbox 360, PS3, and PC on February 10, 2009 in North America.

Name

Despite being a direct sequel, Monolith was unable to simply call the game F.E.A.R. 2, as it had been purchased by Warner Bros. Interactive. But Vivendi Interactive, the publisher of F.E.A.R., still owned the rights to the name. Monolith held a "Name Your Fear" contest where fans submitted title suggestions, and Project Origin was the result. Project Origin will remain true to the fiction laid out in F.E.A.R. The events in F.E.A.R.: Extraction Point and F.E.A.R.: Perseus Mandate will be ignored, due to the Warner Brothers/Monolith purchase. However, in September 2008, Warner Bros. Interactive bought the rights to the F.E.A.R. name, and renamed the game "F.E.A.R. 2: Project Origin".

Plot

Michael Becket, as he appears in the game's concept art.
Michael Becket, as he appears in the game's concept art.
The paranormal threat established in F.E.A.R. continues to rise as a woman named Alma, is set on revenge for the injustices done to her, threatens to destroy a major North American city. The player is a Delta Force operative named Michael Becket who is sent in to capture Genevieve Aristide, soon after the events of the original F.E.A.R. Becket receives superhuman reflexes, much like the Point Man's, after becoming an unwilling candidate for Project Harbinger.



Fear Alma...again
Fear Alma...again
Project Origin's storyline begins moments before the ending of the original F.E.A.R. It is implied that the player will view F.E.A.R.'s ending from a completely different perspective than the Point Man of the original game. It has been stated that Project Origin will be focusing on the grown woman form rather than the child form of Alma, in stark contrast to the original game. The game is also described as a "more open environment", and it has also been stated that Project Origin will be "scary in a completely different way" than its predecessor.

Project Harbinger


Project Harbinger is a top-secret program within Armacham Technology Corporation(ATC). The main goal of this project is to give ordinary individuals psychic powers that would allow them to control Replica soldiers. These powers are given through a surgical procedure, which plants psychic diodes in the subjects brain and spinal cord, and further amplified by tuning the individual to the proper psychic frequency within the Telesthetic Attunement Chamber(TAC). This procedure is extremely unreliable, with most subjects undergoing the psychic treatment becoming mentally unstable and completely uncontrollable, resulting in the abominations the player must fight in the hospital and other areas of the game. The player discovers through cutscenes and intel items throughout the game that almost all of the members of Becket's squad, including Becket himself, were forced into the program and given these psychic powers. It is this surgical procedure, along with Becket being tuned to Alma's psychic frequency within the TAC, that cause Alma to pursue Becket relentlessly.

Project Paragon


Project Paragon is a top-secret program within Armacham Technology Corporation(ATC). The main goal of this project is to identify children with psychic potential and mold them while they are still impressionable. This project began after Project Origin was shut down and afforded ATC the opportunity to experiment with telesthetic abilities without the complications that were involved with Alma. These children were split into three groups - Treefrogs, Bluebirds, and Ladybugs - at Wade Elementary School, with each different group receiving a different chemical compound derived from the powers of Paxton Fettel. Children who were deemed to have psychic potential were marked as prime candidates for Project Harbinger.

Gameplay

One main change that has been made to the game (besides the Point Man not the main protagonist) is be the change in the health system. The system is now be based on the popular regenerating health meters that got was popularized in Halo 2 and has been in many other games such as Gears of War and Call of Duty 4.  That is until the developers realized that it took away from the horror aspect, so F.E.A.R. 2 will use the same health system as the original F.E.A.R. , but you will only be able to carry three health packs at a time as opposed to the ten you could carry in F.E.A.R.

Another change is the interactions that the player will have with Alma herself. In F.E.A.R. the younger Alma did not actually try to kill the player but was for the most part toying with him or her. Now that her older side of her personality has escaped, the older version will feature an angrier Alma, and will try to get rid of the player.

Mech battles are fun.
Mech battles are fun.
The last big change to F.E.A.R. 2 is the new cover system. This cover system allows the player to create their own cover by knocking over tables, bookshelves, etc. In the original F.E.A.R. the A.I. solders created their own cover all the time when they thought they were losing in a firefight. Now the player can now do the same to even up the odds a bit. Mech battles have also been added to the game. They are equipped with rocket launchers and chain guns, but the mech movements have been strained. The player would have to quickly escape the mech when it becomes too damaged in combat. Basically, the mechs are very powerful weapons, but its slow, restricted mobility can be a frustrating weakness when using them. Mechs were added to the game in order to split up the intense pacing of the gameplay and relieve the player of stress caused by horror elements in the game.

General Features
  • Strategic environmental combat opportunities available to both you and your enemies
  • Slow time using your character’s enhanced reflexes
  • In your face close-quarter action in a variety of indoor and outdoor environments
  • Battle all-new enemies that employ advanced combat tactics
  • Test your nerves and face your FEARS as you battle new characters and unravel a terrifying mystery
  • Utilize the world interaction enhancements to create instant cover or remove obstacles
  • Play with and against friends in multiplayer competition
  • Enhanced graphics engine takes action horror to new heights through enhanced visuals and effects
  • Enemies behave realistically and use the environment against you through vastly enhanced enemy Artificial Intelligence
  • Maintains the authenticity of the Alma storyline and players will know this is the only place to continue the saga 

DLC


Monolith and Warner Bros. have addressed pricing for their upcoming F.E.A.R. 2 multiplayer Toy Soldiers Map Pack, revealing that the downloadable content would be released completely free of charge.
Toy soldier in my kitchen!
Toy soldier in my kitchen!



PC Specs

 

Minimal specification:


  • CPU: P4 2.8GHz (3.2GHz Vista)/Athlon 64 3000 (3200 Vista)
  • GPU: Fully DX9-compliant graphics card with 256MB (SM 2.0b). NVidia 6800 or ATI X700.
  • Memory: 1GB (1.5GB Vista)
  • HDD: 12GB
  • OS: Windows XP SP2/Vista SP1
  • DirectX: 9.0c
  • Sound: DX9.0c compliant
  • Optical drive: DVD (boxed only)
  • Internet: Broadband

Recommended specification:


  • CPU: Core 2 Duo 2.2GHz processor family/Athlon 64 X2 4400 (required for MP host)
  • GPU: Fully DX9-compliant graphics card with 512MB (SM 3.0). NVidia 8600 GTS or ATI HD 2900 XT.
  • Memory: 1.5GB
  • HDD: 12GB
  • OS: Windows XP SP3/Vista SP1
  • DirectX: 9.0c
  • Sound: DX9.0c compliant
  • Optical drive: DVD (boxed only)
  • Internet: Broadband (768kbit/sec upstream required to host 16 players)

Game Name F.E.A.R. 2: Project Origin
Platform(s)
Publisher(s)
Developer(s)
Genres
Add a new genre

Themes
Add a new theme

Original US Release Feb. 10, 2009
need a fuzzy date?
Original US Release
Q1
2009
know the real date?
Aliases F.E.A.R 2
FEAR 2
Project Origin
OFLC
OFLC: MA15+
BBFC
BBFC: 18
ESRB
ESRB: M
Games I finished in 2009
a list of 73 items by JDUB_XL
Games I finished in 2009
a list of 23 items by Torrim
They're out, but I still need to pick them up!
a list of 12 items by HighVoltage


LethalKi11ler
376 points

snydertiger2003
301 points

Warped655
159 points

electricfuzz9
120 points

Kowalski
117 points


You are in Edit Mode. Make sure to save your work at the end!!
  • Submissions can take 24 hours to be moderated.
  • Please leave a comment to explain why you're making this change.
Save Changes Cancel