masterverhoffin's F.E.A.R. 3 (PC) review

Don't be afraid of change

Allow me to start this review with a disclaimer: I am not a hardcore fangirl for either Monolith or the FEAR series in general. I played both FEAR 1 and 2 and found them to be quite good, but I don't hold them up on a pedestal like many people seem to do.

With that out of the way let's talk about FEAR 3 (I am NOT calling it F3AR, sorry :) ). Now, I had zero expectations going into this game. I had seen some of the trailers a while back and thought they looked interesting, especially the ones covering the various multiplayer modes. I wasn't quite sure what to expect but had a $20 credit off from Amazon so I decided to pick it up.

The game begins with a brief recap of the story so far but it's a little sparse; I'd recommend at least reading the story of 1 and 2 on their wiki pages if you haven't played them to completion so you don't feel too lost. You play as the Point Man, the first game's protagonist, who now has both a face and a voice. The story doesn't begin in Fairport (the city from 2) because you've been captured by the Armacham Corporation. After you break free with the help of your previously dead-but-resurrected-physical-ghost-thing brother, Paxton Fettel, you begin the tutorial level in what looks like Nova Prospekt from Half Life 2. You escape through the sewers (don't worry, it's a short section) and into the favelas from Modern Warfare 2, where Armacham thugs are going door to door selling cookies (if you consider summary execution a type of cookie, that is). I have to admit I was not particularly impressed with FEAR 3 at this point. It seemed like a generic modern FPS and lacked any of the atmosphere that made the first two games so interesting.

That all changed when I reached the third interval. It can really only be described as "WalMart, except taken over by zombie cultists". The ambiance and creep factor does a HUGE jump almost immediately, creating an on-edge mood well before you actually encounter anything dangerous. This is where Day 1 Studios succeeds: creating an extremely atmospheric, eerie, and downright unsettling experience. There are very few jump scares and very little in the game is straight-up terrifying, but the tone and environment are consistently eerie enough to keep you on edge constantly.

I'm not going to say much about the story for fear of spoilers but I'll address a few points I noticed. The game doesn't really explain much at the beginning so you'll have little idea what exactly is going on, doubly so if you didn't play both previous games in the series. It DOES get better about telling you what's happening and everything will become clear before the end. Yes, the first two intervals (levels) are boring: the first one is a tutorial and the second is an excuse to get you to the city of Fairport, where the real game begins.

Now, for the actual mechanics. The shooting is quite good, with the guns having a nice weight to them and decent recoil (and yes, for all you hardcore FEAR fans, the assault rifle is still amazing). The game incorporates a Killzone 3-style cover system with the ability to peak left and right around as well as over cover. The enemy AI is refreshingly competent; they'll flank you, use grenades to flush you out of cover, and blind fire from behind obstacles. The Point Man's main ability is slow-motion bullet time, giving you ample opportunity to line-up headshots or just blow everyone away. It's extremely satisfying to pop out of cover, activate slowmo, and drop 3 enemies with headshots in a few seconds. You can carry two weapons of your choice as well as two types of grenades. Paxton Fettel, however, plays completely differently and is much more interesting. He lacks his brother's slowmo and the ability to use weapons at all. Instead he had two primary psychic abilities: a blast that does good damage and has fairly long range but fires slowly and can "overheat" if fired too quickly, and a non-damaging levitation beam that, well, levitates enemies, leaving them defenseless and easy prey for headshots. He can also possess enemies, leaping into their bodies and acquiring all their equipment. In this mode he plays like the Point Man without bullet time but with the advantage that his host is totally expendable; you can suicide rush them into their former comrades with little danger to yourself. Maintaining control of an enemy slowly drains your spirit meter (the one that controls the Point Man's bullet time as well) so your hosts WILL die eventually, but you can extend your control by collecting spirit energy from enemies killed with headshots. Note that your host's death will completely drain your meter, requiring you to wait for it to recharge before you can possess a new target. You can actually play through the entire campaign as Fettel; completing an interval as the Point Man unlocks it for Fettel, allowing you to experience his psychic mayhem without needing to play co-op.

I would still recommend you DO play co-op as well as the other multiplayer modes, as they are all very well done and add longevity to the otherwise-brief campaign. Soul Survivor is an intense mode where three players have to hold-out against waves of enemies who are directed by the fourth player, who can possess enemies to make them much more dangerous. Dying in this mode respawns you as a specter as well, and the winner is the last player left uncorrupted. Soul King, on the other hands, has *every* player start as a specter with the goal of killing enemies and harvesting their souls for points. Killing the player with the most points gives you half of them, but having the most clearly marks you for everyone else to find. Whoever has the most when time runs out wins. Contractions is similar to Dawn of War's Last Stand or Gears of War's Horde, with enemies spawning from a fog cloud surrounding the players. The goal is to survive as long as possible, with each wave becoming progressively more difficult. The final mode is the aptly-named Fucking Run, where you have to do exactly that. A wall of pure death chases the players through the level so you have to keep moving constantly, even though there are enemies trying to stop you from doing just that. You can revive downed players killed by enemies but if anyone is killed by the advancing wall it's game over for everyone.

All-in-all, FEAR 3 is a great multipayer game with an atmospheric singleplayer campaign and excellent mechanics. The campaign itself is worth at least two playthroughs, one as Point Man and a second as Fettel. Its length can be extended through co-op, and the multiplayer alone is enough to provide your money's worth. I would recommend it to anyone who likes multiplayer FPS's or campaigns with very well-done atmospheres. Also, a special recommendation to anyone who (like I do) fondly remembers the older games Psi-Ops and Geist. Both Paxton Fettel's abilities and the soul multiplayer modes will remind you of these if your nostalgia doesn't first.

14 Comments Refresh
Posted by Hashy

Allow me to start with review with a disclaimer: I'm a girl.

Posted by JayDee
@Hashy said:
Allow me to start with review with a disclaimer: I'm a girl.
sick burn
Posted by csl316

@Hashy said:

Allow me to start with review with a disclaimer: I'm a girl.

oh damn.

nice review, btw.

Posted by Hashy

That came off super misogynistic and it really wasn't. The opening line just screamed "HEY BOYS, GAMER GAL HERE"
Otherwise a good review.

Posted by nizo182

lol @ the comments... other than that - good review.

Posted by Panpipe

@Hashy: How else was the OP supposed to say that sentence?

I hate "GURRRLLLL GAMERZZ" as much as the next person but all she did was say fangirl instead of fanboy. Jesus.

Posted by MasterVerhoffin

@Hashy: I apologize if that's the way I came across. I was just trying to explain my history with the series, considering I've seen quite a few people who either hate it because it's not by Monolith or should really have looked at the others before jumping in.

Posted by Hashy
@Burglarize said:

@Hashy: How else was the OP supposed to say that sentence?

I hate "GURRRLLLL GAMERZZ" as much as the next person but all she did was say fangirl instead of fanboy. Jesus.

Posted by RavenGunslinger

I don't understand what the comments are trying to get across : /

Posted by BombKareshi

Some people in the comments section need to grow the hell up.
That said, it's great to see a positive review for this game.

Posted by JBrighty

nice review, from someone with a fresh look at the game with no particular expectations
(compared to some other ppl on this site)

Edited by needforswede

Yeah, good review...interesting considering all the negative reviews.  I mean I wasn't necessarily looking forward to this game, but I loved the first so I was really surprised when I saw that Ryan gave it 2 stars.  You make the game seem a little more appealing, but still seems like one I wouldn't be interested in.  The atmosphere and mood of the first game was what separated it from other FPSes and made it great, because it was truly scary at some points without relying solely on dumb jump scares the whole time.  The co-op and multiplayer stuff they add sounds intriguing, but if they failed to give the game the proper atmosphere, mood, and tone like Ryan said, in my opinion it seems like FEAR in name only.  I can't deny that I'm a little curious though.  And hey, some people seem to like it, and I guess it's good that they realize sequels don't always just need to be more of the same all the time.  Too many franchises just repeat themselves, each iteration getting slightly better...a few new features, better graphics, but just more of the same because people, especially gamers, are way too particular, and aren't just afraid of change, they fucking HATE it.
Also,, gamers always seem to disappoint me in situations like these.  You guys just berate her for simply mentioning she's a girl?  I just don't get it, it's like you guys want your gaming experience to be a boys' club, a non-stop sausage-fest.  Other than that, I can't understand the reasoning behind shit like this.  In my computer science classes there would be all these guys with so much contempt for the few girls in the class, and I'm pretty sure it's because they never got laid and therefore decided to be a dick to every woman they meet.  Is that what's happening here?  I mean, it's a similar dynamic, I have to admit.
Fuck it...I'm gonna just stop reading the comments on anything from now on.  They always just piss me off.  And this comment will piss people off too, it's not worth the time.  I'm just wasting words.
Apologies for the rant, but again, good review.  Keep at it.

Posted by Ildamos

While I do agree with most of this review (gameplay-wise), I feel that you have to have a feel for what the prequels succeeded in doing to give out a FEAR 3 review. Not meaning to aggravate anyone but this is just my opinion. The first two games raised the bar on several aspects---something which this sequel failed to do.

My review of the game:

I did have a great time with it and finished it three times but I feel it deviated too much from the franchise. Change is good but in this case it just feels like it shed off most of what made the FEAR games unique.

Posted by chilipeppersman

good review, ill check this game out

Other reviews for F.E.A.R. 3 (PC)

    F.E.A.R. 3: Cheap thrills that don't fulfill 0

    F.E.A.R. 3 is an average, and unremarkable, horror first person shooter. If you have ever played a fps then you'll be familiar will everything that F.E.A.R. 3 has to offer, if you have never played a fps before... well that kind of odd and remarkable, and you probably shouldn't have your first fps experience with F.E.A.R. 3. This isn't to suggest that F.E.A.R. 3 is a bad game, but more to the fact that the game lacks polish.It has some nice things going for it, the campaign gameplay varies enou...

    1 out of 1 found this review helpful.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.