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Game » consists of 3 releases. Released Jan 31, 2000
A form of maneuverability that allows the player character to swiftly turn 180 degrees, now facing the opposite direction.
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
The Bangsian Fantasy is a fantasy trope where famous historical or literary individuals interact within the after-life. It was named after John Kendrick Bangs who often wrote in said manner.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A style of animation that gives games a more hand drawn look.
Characters who speak with a Chinese (or similar) accent.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Due to crafty camera angles and conveniently placed objects in the environment, the nudity in the scene is obscured from view.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A non-interactive sequence within a game most often used for plot advancement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
The 1999 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 13-15.
Mustaches are often found on the evil villain of cartoons to let the audience know just how evil they are, or used in parody of them.
This concept is for games where at least one of the main characters is female.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
The heartbeat meter is used to read out the character's pulse. Found in many survival horror and sniping games.
A gameplay mechanic allowing players to store their items and freely carry them around.
Hopping Chinese vampires that suck life force.
An umbrella term for any sexual orientation or gender identity that is not straight.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
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