Best Use of User-Generated Content
Results will be revealed on Dec. 27, 2008
User-generated content is a somewhat nebulous buzz phrase at the moment, but in simpler terms, it really just means that a good portion of the fun comes from what you bring to the experience.
Each of our five nominees in this category approach the concept of user-generated content in some unique ways. Though, they're all a bit more like toys than your average game, in that your own imagination plays such an integral role in the process.
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Spore
Simulate the development and progression of an alien species as it evolves from a single-celled organism to a sapient level, rises up through various stages of civilization, and eventually becomes a space-faring species.
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SingStar
The PlayStation 3 debut of SingStar delivers the same style of karaoke gameplay that you've seen in previous games, but with added online functionality you can now download new songs and share your performances with other users.
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Blast Works: Build, Trade, Destroy
Inspired by Kento Cho's TUMIKI Fighters, Blast Works: Build, Trade, Destroy is a shooter that allows players to fuse enemy ships with their own in true Katamari fashion. Fully customizable from top to bottom, Blast Works is bottomless pit of quirky, manic fun.
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Banjo-Kazooie: Nuts & Bolts
In this new spin on the platforming genre, Banjo and Kazooie return to battle Gruntilda using unique, player customized vehicles.
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on Dec. 20, 2008