@Gunslinger0130 said:
@VargasPrime:
I get what you're saying but I used the term in reference to how he's selling out his fans. After keeping tabs on the development of this game for the past few years, Phil seemed to be this crazy, art eccentric who wouldn't settle for anything but perfect. Now that his game's been delivered and works (for the most part), the fact that he isn't willing to spend the extra cash to polish it to the level he had initially intended is (in my mind) selling out, he's saying "fuck it, why bother, it's out, it's done, patching it won't bring in more revenue, it will just create a better product".
I thought he was a perfectionist but obviously money's more important than end product. In the Indie game scene I think that constitutes selling out.
You make it sound like he's just got 40k that he's sitting on, refusing to patch the game because he wants to keep the money. In all likelihood, he literally just doesn't even have the money to patch the game. I understand Microsoft needs to charge to cover the work they put into releasing patches, but even still 40k is a hell of a lot of money that not many people, particularly indie developers, can just toss around.
Also, in response to people saying why he bothered with XBLA and not Steam, as far as I'm aware he signed with Microsoft quite a long time ago, back when XBLA was a much more viable way to get your indie game noticed, Steam wasn't such a big deal, and a lot of the grievances with how XBLA is run hadn't come to surface much yet.
Log in to comment