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    Fez

    Game » consists of 15 releases. Released Apr 13, 2012

    A puzzle platformer developed by Polytron that uses a 2D perspective shifting mechanic to solve puzzles and complete levels. The main character, a white creature named Gomez, wears a fez and is obsessed with collecting hats.

    Official Fez puzzle hint thread!

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    louiedog

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    #151  Edited By louiedog

    @ADAMWD said:

    Is there any way to tell which hand you already got a cube from?

    The hand disappears once you get a cube from it.

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    MegaLiftman

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    #152  Edited By MegaLiftman

    Help guys I need one more anti cube and I AM STUCK!!!!

    What do i need to do in the little owl room with 4 pillars and pink water?

    I have 3 question marks left. This one ^^^, the black monolith one which im not sure anyone has solved? and the small island with the 64 cube door.

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    spncr

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    #153  Edited By spncr
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    spncr

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    #154  Edited By spncr

    @PeasantAbuse: I think that question was answered a couple pages back in this thread. Unless your looking for clues

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    PeasantAbuse

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    #155  Edited By PeasantAbuse

    @Jaloper said:

    @PeasantAbuse: I think that question was answered a couple pages back in this thread. Unless your looking for clues

    Yeah thanks, I didn't realize this was the security question puzzle until just now haha.

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    katanasquirrel

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    #156  Edited By katanasquirrel
    No Caption Provided

    Can someone give me a hand with this one? I'm at 203% and this is basically it, save for the one that no one has figured out.

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    spncr

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    #157  Edited By spncr

    @KatanaSquirrel: Hint or answer?

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    katanasquirrel

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    #158  Edited By katanasquirrel

    @Jaloper: A hint would, hopefully, rattle something in my brain. I've used the blocks in every way I can think.

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    spncr

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    #159  Edited By spncr

    @KatanaSquirrel: Okay, all the images are 2d representations of a cube.

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    louiedog

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    #160  Edited By louiedog

    @KatanaSquirrel said:

    No Caption Provided

    Can someone give me a hand with this one? I'm at 203% and this is basically it, save for the one that no one has figured out.

    Be aware that this one has glitched on a lot of people, including me. Even if you were doing it correctly it may not have registered. It didn't for me. What did work was when I started over I rotated the world at one point causing a block to fall to the lower platform. I threw it off to get it to respawn and when it did the puzzle was solved even though the blocks were strewn about haphazardly.

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    katanasquirrel

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    #161  Edited By katanasquirrel

    @louiedog: Every time I try to lay down any cubes on top of each other, either they clip through the background or they just fall when I tilt the camera. Looks like it might be glitched for me.

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    GunstarRed

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    #162  Edited By GunstarRed

    Could someone help me with this? the owl in the cave (not the one in the cemetery) there's four pillars and I have looked around a bunch, but I can't find anything to do in here. What am I missing?

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    Robo

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    #163  Edited By Robo

    @KatanaSquirrel: My only hint for that would be get frustrated and carelessly move blocks around until it solves itself...that worked for me.

    Seriously. I have no idea what the solution actually was.

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    katanasquirrel

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    #164  Edited By katanasquirrel

    @Robo: WELL THAT WORKED! Seriously, I don't know how the hell that worked, but it totally did!

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    nachoninja

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    #165  Edited By nachoninja

    @KatanaSquirrel: I randomly solved that one too. But I do remember it is not one of the layouts shown on the block and it used both the levels at the base of the sculpture.

    Maybe this ...

    * * *

    ___* * *

    OR This ...

    *_*__

    __* * * *

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    Barrabas

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    #166  Edited By Barrabas

    @GunstarRed: If it's the owl I'm thinking of you need to have the ability you get from NG+.

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    PatPandaHat

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    #167  Edited By PatPandaHat

    @Robo said:

    @ADAMWD said:

    I can't figure out the stone throne room. The code that is on the wall doesn't seem to do anything.

    Well, that throne exists in two places at once. One is in the past (the old world with all the dudes wandering around speaking in their language) and the other is the run-down looking one in the present.

    There are different codes in each of the rooms. You have to put both codes in in an alternating fashion, starting with the room you're in. So your room's first input, other room's first input, your room's second input, other room's second, your third, other third, etc.

    I had a kind of lunatic moment in the telescope room where, in the process of just moving about the room and seeing all the positions of the telescope, I /accidentally/ did the throne room code.

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    robin_smith

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    #168  Edited By robin_smith

    @DJJoeJoe: you dont need to solve the hard puzzles to clear the game. or see the credits. Just focus of platforming and use the map to find areas with items (mostly cube bits still in) and you'll be ok.

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    robin_smith

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    #169  Edited By robin_smith

    @Robo: could it just be gomez fish .. lol

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    hankrazorbeard

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    #170  Edited By hankrazorbeard

    Is the up up up A ability required for some of the treasure chests? I couldn't find any other way to get them.

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    Waffles13

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    #171  Edited By Waffles13
    @hankrazorbeard: The treasure maps show how to get those chests.
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    Robo

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    #172  Edited By Robo

    So it looks like someone else solved the monolith...but apparently with help from a dev.

    According to him, all of his work deciphering the tome was for naught, because unless Phil put some encrypted message in it and didn't mention it to other devs it doesn't seem like there are any clues to the solution in-game.

    If that's the case, either the key lies outside the game itself (more likely) or it's a matter of brute forcing your way to one of nearly 400,000 permutations (less likely).

    I really hope that isn't true. I find it hard to believe the artifacts are completely useless. I'm almost certain the answer to the monolith lies in some combined use of them.

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    Phatmac

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    #173  Edited By Phatmac

    Need help with a windmill cube and two pivots. A gold cube is at the top. Don't know if this is too vague. :/

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    Beb

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    #174  Edited By Beb

    I think my game might be bugged.

    Re: the observatory room

    I got the super secret here, but I don't think I got the anti-cube. I tried putting in the combo from the constellations but nothing happens. I am missing one anti-cube and don't know where wlse it could be The room isn't marked with a ? but it also isnt gold either....

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    FadedOasis

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    #175  Edited By FadedOasis

    I'm having the exact same problem, actually. There are only three non-gold locations left on my map:

    Observatory, Monolith, and the pyramid with the 64-door. For the observatory, I got the red cube, but I don't remember if I got an anticube. It doesn't have the ? symbol on the map, but I only have 31 anticubes. I tried inputting the red dot code and the constellation code again, nothing happens for either.

    I don't know if I'm still missing something here or if there's something in the other two locations. I'm just one away from finishing this game, can anyone help?

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    spncr

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    #176  Edited By spncr
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    FadedOasis

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    #177  Edited By FadedOasis

    I thought I tried that, but I'll try it again. Thanks.

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    uberexplodey

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    #178  Edited By uberexplodey

    @Robo:

    RE: The Throne room puzzle

    I did the code and heard the chime (in the past room I believe), but couldn't find any trace of a cube to collect. Is there another step to this or am I just missing something completely?

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    spncr

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    #179  Edited By spncr

    @Phatmac: If it's a gold cube then the solution shouldn't be too hard. Just keep moving the pivots and look at all rotations to see if you can find a way up.

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    MegaMetaTurtle

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    #180  Edited By MegaMetaTurtle
    @UberExplodey Apparently that's another way of doing the QR code puzzle for if you had no way of reading the codes.

    As long as the rooms gold on the map you should be fine.
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    Bravestar

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    #181  Edited By Bravestar

    @CptDanger said:

    No Caption Provided

    anyone figured these out?

    could someone please just tell me? I'm feeling pretty stupid for not being able to figure it out.

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    munocard

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    #182  Edited By munocard

    @Bravestar: You have to be playing in New Game+ to solve those, Once you are, Stand on it, Use your new ability and look around.

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    WMWA

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    #183  Edited By WMWA

    Where is the "weeping waterfall" room at? This is where I need to go to lower the water apparently. Can someone PLEASE tell me where this fucker is?

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    NorthSarge

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    #184  Edited By NorthSarge

    @Bravestar said:

    @CptDanger said:

    No Caption Provided

    anyone figured these out?

    could someone please just tell me? I'm feeling pretty stupid for not being able to figure it out.

    You need to NG+ the game to get an item to allow you to look around you. Using that ability will yield an answer in those areas.
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    Phatmac

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    #185  Edited By Phatmac

    @Jaloper: I figured it out, but thanks anyways :D

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    Bravestar

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    #186  Edited By Bravestar

    @munocard: @NorthSarge24: damn, I did it the other way around. now I feel really really dumb

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    Grimtides

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    #187  Edited By Grimtides

    About the monolith and burnt map puzzle, I just noticed something interesting in the big waterfall stage :

    http://i.stack.imgur.com/mQIxC.jpg

    Not sure it helps though, but it doesn't seem connected to any other puzzle.

    Aside from that, I'm stuck on the puzzle with complex Tetris shapes written on a stone. I noticed they all are templates for a cube, but it didn't help me much.

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    vitor

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    #188  Edited By vitor

    @Robo said:

    @gunstar said:

    OK what's the key to figuring out the numbers. I'm in the classroom in the old village, but I can't see any rhyme or reason to the way the 'numbers' are presented

    Think of the square as a little compass.

    North is 1, East is 2, South is 3, West is 4

    Any symbol other than those basic ones is actually a combination of two or more symbols.

    So if you see a symbol with a straight line from north to south, it's actually adding 1 and 3...that symbol is also 4. A straight line from East to West is 6 because it's 4+2.

    A better example, the symbol for 10 includes N, S, E, and W because 1+2+3+4=10

    @Chaser324 said:

    @gunstar:

    Line Pointing Up = 1

    Line Pointing Right = 2

    Line Pointing Down = 3

    Line Pointing Left = 4

    If there are multiple lines, you add them together.

    OK, I have to ask but how did you guys work that out? Just crazy puzzler skills or are there hints in the game that I've been too oblivious to notice? I NEVER would have thought to try something like that!

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    munocard

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    #189  Edited By munocard

    @Grimtides: You know there are other templates for a cube other than the ones they list, right? Try making one of them.

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    Grimtides

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    #190  Edited By Grimtides

    Yeah there are a few clues. Personally I used the counting cube, the notes in a house of the 16-cubes-village. Biggest help came through the Skull Puzzle though, as soon as I figured out numbers 1 to 4 the rest was easy.

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    Mobile_D

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    #191  Edited By Mobile_D

    @Grimtides said:

    About the monolith and burnt map puzzle, I just noticed something interesting in the big waterfall stage :

    http://i.stack.imgur.com/mQIxC.jpg

    Not sure it helps though, but it doesn't seem connected to any other puzzle.

    Aside from that, I'm stuck on the puzzle with complex Tetris shapes written on a stone. I noticed they all are templates for a cube, but it didn't help me much.

    There's a similar symbol on top of the bell, and one on top of your home floaty-island world. They all seem to have different numbers of rings.

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    Phatmac

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    #192  Edited By Phatmac

    Stuck in another level. Grass titles keep rotating and I'm not fast enough. I keep pressing A and everything! D: I use a time switch to wind it up while the tiles move back inside walls while a jingle plays. Could use some help.

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    AllisonByProxy

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    #193  Edited By AllisonByProxy

    Rotate so that your'e climbing straight up the side of the wall instead of across it.

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    WMWA

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    #194  Edited By WMWA
    @Phatmac Jump. Try and actually climb as little as possible. Jump, grab the grass again and then jump again. Climbing takes too much time. If you're where I think you are, shift your perspective once you're on the wall then jump up, then shift back. You should be on the top portion of the grass then
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    joshrholloway

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    #195  Edited By joshrholloway

    Looks like all I have left is the Bell, Observatory, Clock, and Candles before I can open the 64-cube door.

    I don't think my chances are very good considering that several of the puzzles in this game I've completed by just randomly rotating my screen repeatedly.

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    chaser324

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    #196  Edited By chaser324  Moderator

    @Vitor: The classroom in that second town has pretty much all of the clues you need to figure out the number system.

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    Grimtides

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    #197  Edited By Grimtides

    The Candles (or Monolith) puzzle isn't related to anti-cubes, it's probably the third and last red cube since I have 62 cubes, waiting 2 from the clocktower, and did not used the glitch to get the 33rd anti-cube.

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    ADAMWD

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    #198  Edited By ADAMWD

    Can anyone help with this room:

    No Caption Provided

    I found the code on one of the platforms next to the stone block, but it won't work.

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    theodacourt

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    #199  Edited By theodacourt

    I've spent ages trying to figure this out and search around for hints but I can't do it. By the way no one has thought to ask or needed an answer I feel like a right tool. It's one of the very last anti cubes I have to get (I'm guessing) so any help is appreciated!

    No Caption Provided

    I've tried entering the code stood all over the place and tried it in reverse. It's already opened up the first path that it should to the password room, but there is another room off of this greater one and I'm assuming it's behind that glowy stuff.

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    ADAMWD

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    #200  Edited By ADAMWD

    This is the code that isn't working for me:

    No Caption Provided

    The code for the gold marking should be Left, LT, Left, Right, RT, Down, Up, LT.

    This edit will also create new pages on Giant Bomb for:

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