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    Fight Night Round 4

    Game » consists of 7 releases. Released Jun 23, 2009

    The fourth entry in EA Sport's boxing franchise and second release for the XBox 360 and PS3.

    Punch With The Buttons In New Fight Night Round 4 Update

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    jeff

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    Edited By jeff

    Like this, but with more 'za, brah. 
    Like this, but with more 'za, brah. 
    EA has announced its update plans for the company's recently released boxing game, Fight Night Round 4. The updates take the form of a free content update and a separate patch.

    The content update is scheduled for early August and adds a new training gym, new equipment to put on your created fighters, and additional sliders for gameplay adjustments. In the Xbox 360 version of this update, players will also receive an alternate version of Sugar Ray Leonard. The press release is sure to mention that Sugar Ray comes to you courtesy of Pizza Hut, which I can only take to mean that he'll wear P'Zones on his hands instead of gloves.

    A separate update due in September will make adjustments to the control options, allowing players to use the face buttons to throw punches. All I can say about that is that anyone who uses this button scheme is a straight-up sucker who is robbing themselves of one of Fight Night Round 4's best aspects. Are you that dense that you can't pick up the existing controls, which have you use the right analog stick to throw punches? Seriously, it's not tough.

    Anyway, the new control options seem like the sort of thing that could imbalance the multiplayer. If that's the case, hopefully there will be some kind of online filter. I checked in with EA to ask about that, and the company's response is "we will make further announcements surrounding the button controls in the coming months." So we'll have sit tight and see how it goes.
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    jeff

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    #1  Edited By jeff

    Like this, but with more 'za, brah. 
    Like this, but with more 'za, brah. 
    EA has announced its update plans for the company's recently released boxing game, Fight Night Round 4. The updates take the form of a free content update and a separate patch.

    The content update is scheduled for early August and adds a new training gym, new equipment to put on your created fighters, and additional sliders for gameplay adjustments. In the Xbox 360 version of this update, players will also receive an alternate version of Sugar Ray Leonard. The press release is sure to mention that Sugar Ray comes to you courtesy of Pizza Hut, which I can only take to mean that he'll wear P'Zones on his hands instead of gloves.

    A separate update due in September will make adjustments to the control options, allowing players to use the face buttons to throw punches. All I can say about that is that anyone who uses this button scheme is a straight-up sucker who is robbing themselves of one of Fight Night Round 4's best aspects. Are you that dense that you can't pick up the existing controls, which have you use the right analog stick to throw punches? Seriously, it's not tough.

    Anyway, the new control options seem like the sort of thing that could imbalance the multiplayer. If that's the case, hopefully there will be some kind of online filter. I checked in with EA to ask about that, and the company's response is "we will make further announcements surrounding the button controls in the coming months." So we'll have sit tight and see how it goes.
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    Daryl

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    #2  Edited By Daryl

    Boom

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    dwil83

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    #3  Edited By dwil83

    the pizza hut thing is ironic since at E3 sugar ray delivered pizzas when he made his appearance

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    deactivated-5cd7533b39730

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    Crazy

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    KillaMaStA

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    #5  Edited By KillaMaStA

    Cool

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    VWGTI

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    #6  Edited By VWGTI

    I guess enough people complained and EA listened. I wonder if they saw poor sales and decided to take this move to help move some copies.

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    troyx

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    #7  Edited By troyx

    great news i am not so in love with the current control scheme

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    weltal

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    #8  Edited By weltal

    Boooooooo.

    The fact that it wasn't in the game was one of the biggest draws for me, now if FNR3 is any indication this'll make any multiplayer shit.

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    babz

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    #9  Edited By babz

    its not hard!!! but if people use face buttons they will be able to do combos quicker...

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    JJOR64

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    #10  Edited By JJOR64

    Good news if you didn't like the stick controls.

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    Xander51

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    #11  Edited By Xander51

    It baffles me that they'd finally make the move to go all-analog, only to freak out and undo it later. Ever since Round 2, analog has been the only way to go. It's so much more natural for this game than the button controls.

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    Wolverine

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    #13  Edited By Wolverine

    Its a bummer that the new control interface can imbalance the multiplayer but I think it is really cool that they are adding free content to the game after it's release.

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    Nitrocore

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    #14  Edited By Nitrocore

    It's not tough to pick up the new control system, however it is easier to use a Geraf to make a home run than it is for the game to pick up the buttons you've just pressed, it's very unresponsive to say the least, online anyway, I clealy pressed it on the right side of the stick, why are you hitting him with your left?.

      Fight Night, correct me if i'm wrong is actually a fighting game, and if you can't mess someone up by pressing Triangle and Square repeatedly, then I give up, I want to be able to smack them in the chops with a left right, left left, not a up half circle,  quarter down.

     The choice of control system has dissapointed many fans, myself included, when I found out that I had to make silly pattens to upper cut someone, it rememinded me of the time I was in the trenches with enermies all around and I was all out of bubble gum.

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    Daniel

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    #15  Edited By Daniel

    I'm used to the at first awkward analog stick punch controls. Feels like I'm "throwing the punches" more than pressing X does.

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    Tolkienfanatic

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    #16  Edited By Tolkienfanatic

    Heh, so they are finally putting a control scheme that actually works into the game.  Very interesting.

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    Death_Burnout

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    #17  Edited By Death_Burnout

    Wow...guess im a "straight-up sucker"...

    But no seriously, in the old games...i used the buttons, and NOT because the analog was "too" difficult. It just felt better to me, more quickly responsive for me. The analog stick system is neat and works, but, i dont wanna use it. Oh Lord smite me down for "choosing"

    That said, that was damn near 5 years ago...i've not even played FN4, still debating.

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    MrKlorox

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    #18  Edited By MrKlorox

    BOO!!!! This is lame. I also hope there is a filter. Otherwise all the protesters were right. I say that if you can't fight with the stick, LEARN TO! It's a new skill. OH I'LL TAKE SKATE WITH BUTTON COMBOS TOO PLEASE!

    Seriously, the punches feel fine. You can't get it to work? Looks like you're not very good at it. It's that simple. Get better.

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    suneku

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    #19  Edited By suneku

    Meh. I love the new scheme control. I just hate the illegal blow button at B... I accidentally hit that from time to time but oh well.

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    Reverseface

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    #20  Edited By Reverseface

    ME PRESSY BUTTONS TO MAKE PUNCHY PUNCH

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    John1912

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    #21  Edited By John1912

    id like face buttons Jeff can go to hell.  The training games alone kinda need it.  i play SF very well with Dpads, but  doing Hooks and uppercuts can be tough to do on que, esp in a chain with a analog stick..  That and while at some level more real to use the stick, it feels clunky enough to hamper my game at the same time.

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    Floppypants

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    #22  Edited By Floppypants

    I bought all of the previous Fight Night games except for this one specifically because of how it forces you to use the stick to throw punches.  By September when they get around to updating the controls, I'm going to have other games I'm more interested in buying than Fight Night.

    And I'm not a "straight-up sucker" because I don't like the stick.  Jamming the stupid analog stick up is not analogous to throwing a real punch.  Fight Night is not a boxing simulator, it's a boxing arcade game.  When I hit a button, I throw the punch I want to throw.  When I lose a fight, I want to lose to my opponent and not to the controls.

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    MrKlorox

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    #23  Edited By MrKlorox
    @Death_Burnout said:
    " in the old games...i used the buttons, and NOT because the analog was "too" difficult. It just felt better to me, more quickly responsive for me."
    So did I. And I hated that the option was there. Of course I chose it because it lead to easier victory. Now that that option is out, one has to rely more on skill and their own timing instead of throwing power uppercut after power uppercut. But in R4 (at least the demo) I've loved being forced to use and learn the stick, especially since there's more punches on it this time. It's like playing an FPS game without quicksave. You feel more accomplished when you beat a dude with your stick. Er...

    " That said, that was damn near 5 years ago...i've not even played FN4, still debating."
    Then I believe you owe it to yourself to grab the demo for your platform of choice. Had I never played R4 or had I heard about the button-scheme-less-ness before I played the game, I would be on your side.

    edit:btw, is the death in your name a reference to the band or just to the concept
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    ImperiousRix

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    #24  Edited By ImperiousRix

    I think in Fight Night Round 3, the control scheme of using the right stick was far better and actually NECESSARY to the play of that game.  In the new Fight Night, they're basically button inputs that cause an action to happen, just like button presses.  For example:  In Round 3, you would move the stick back and then forward in a half circle motion to throw and uppercut.  If you held the stick back, your hand would indefinitely stay cocked until you did the half circle motion.  It just felt right.
    In Round 4, if you pull the stick back and fail to IMMEDIATELY do the half circle motion, it counts as you doing an input for a body uppercut.  That was handled by a modifier in the old game and mad the scheme a whole heck of a lot more intuitive for throwing punches.  Some may like it better this way, but I say that using the buttons at this point since the stick isn't a direct one-to-one mimic of your fits anymore is just as good.  Hell, it might be a lot better.  Look at how well UFC did by choosing to stick with button inputs for striking.

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    MeatSim

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    #25  Edited By MeatSim

    If you punched someone in the face with a hot P'Zone that would be pretty painful.

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    jakob187

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    #26  Edited By jakob187

    ...and BOOM goes the dynamite.

    Jeff, I 100% agree with you on the controls thing.  If people are so pathetic that they can't learn to play with the right analog stick, then why the FUCK are they playing this game?

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    TheHBK

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    #27  Edited By TheHBK

    Yeah I like the control stick for throwing punches, but theres a lot of room for error sometimes and instead of throwing an uppercut i can throw a hook or I will be just doing a jab when I want a hook so I can see how some might like it, it was in FNR3 so why not here?  Also, i think for me the buttons always worked best when throwing a flurry of hooks at a guy when he was ready to go down.

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    Death_Burnout

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    #28  Edited By Death_Burnout
    @MrKlorox said:
    " @Death_Burnout said:
    " in the old games...i used the buttons, and NOT because the analog was "too" difficult. It just felt better to me, more quickly responsive for me."
    So did I. And I hated that the option was there. Of course I chose it because it lead to easier victory. Now that that option is out, one has to rely more on skill and their own timing instead of throwing power uppercut after power uppercut. But in R4 (at least the demo) I've loved being forced to use and learn the stick, especially since there's more punches on it this time. It's like playing an FPS game without quicksave. You feel more accomplished when you beat a dude with your stick. Er...

    " That said, that was damn near 5 years ago...i've not even played FN4, still debating."
    Then I believe you owe it to yourself to grab the demo for your platform of choice. Had I never played R4 or had I heard about the button-scheme-less-ness before I played the game, I would be on your side. "
    You know, i bet you're right, if i played this one fresh of the bat like this, and had no control choice, i'd get used to it and love it. I just didn't like how Jeff deemed a button user. I mean i really loved the analog stick in UFC for transitions, really got the hang of that and aced it, felt more accomplished as you said.

    This is the first time i've known about the button-less control option. But again...i never minded the analog before, just liked using the buttons.
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    s-a-n-JR

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    #29  Edited By s-a-n-JR

    I agree with Jeff. Controls are not difficult at all and is what differentiates FN4 from the rest of the fighting genre scene.

    (although, you might want to rethink the whole calling people "dense" thing...)

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    bagmanforhire

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    #30  Edited By bagmanforhire

    lame i wish when fight night 2004 came out it forced everybody to use the sticks people would be use to it by now

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    SilverArrows

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    #31  Edited By SilverArrows

    Am i the only one who thinks the buttons are garbage. With buttons, the game devolves into a button mashing fest (feels like i'm playing facebreaker), at least thats what 3 felt like. Thats why i liked it when they said there was going to be no button support for 4. I'm Sad :(

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    FlipperDesert

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    #32  Edited By FlipperDesert

    All I could think of in that second paragraph was Paul Barnett's story.

    I didn't like the demo so much, it was really hard for me to pull-off uppercuts with the stick and I didn't really feel like they responded well.

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    CapcomOverdose

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    #33  Edited By CapcomOverdose

    DAMN IT EA!!!

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    BR4DL3I9H

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    #34  Edited By BR4DL3I9H

    I have to admit that i am a much bigger fan of the control stick than the buttons, but if it brings more people who would otherwise skip this game then i am all for the button controls being added.

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    spiceninja

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    #35  Edited By spiceninja

    That's the stupidest thing I've ever heard. People who can't play the game properly with the control stick need to stop sucking so hard and learn to play the game right. My 45 year old dad who rarely ever plays video games other than NCAA Football can play Fight Night just fine.

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    musdy

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    #36  Edited By musdy

    So they are adjusting the games for noobs???

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    John1912

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    #37  Edited By John1912

    If your 45 year old dad is doing just fine, I question your skill.  Face buttons are an option, and would feel better to me.  Analog stick feels off for heavy combos.  Thou maybe I just want a more arcade style feel.

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    herreno

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    #38  Edited By herreno

    What's with all the bitching?

    It's another way to play the game.

    Yay.

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    ColinRyan

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    #39  Edited By ColinRyan

    NNNOOOOOOOOOOOOOO! IMO the stick controls are awesome! I've never played with buttons due to this being my first fight night, but I can see the game being totally unbalanced after the update. God Damn people whining about controls that work perfectly well. I would like to think that the people that gave the controls a chance ended up enjoying the game a lot, and the people that didn't missed out on a great game.

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    chewii101

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    #40  Edited By chewii101

    lol the entire time i read the article, i could only think of paul barnett's stories


    giantbomb/bombcast ftw
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    JoshLarson

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    #41  Edited By JoshLarson

    I don't see why all of the internet warriors on here are so deathly afraid of button presses coming back into the FN4. Guess what guys, you DON'T HAVE TO USE THEM! If you were so enamoured with the analog punches then keep on using them as this update won't affect your enjoyment of the game in the least. I swear, this is the exact same kind of bitching and moaning that went on here when it was announced that Nintendo is including Demo Play in their upcoming Mario game to assist people who are having trouble getting past areas of the game instead of them just giving up on the game altogether. Don't like the feature then don't use it. Simple as that.

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    Hulk

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    #42  Edited By Hulk

    lol.  Quite a lot of lemmings here.  If Jeff had posted that he was stoked about the button controls being added 90% of the posts here would be "Wooo hooo the stick sucks!"

    The stick controls in FNR3 were a gimmick and all players that actually wanted solid, reliable response used config 3 (buttons).  Then for FNR4 they take that away and force people into playing with the gimmicky controls.  This is why veteran fans of the series were upset because they were having something gimmicky forced down their throat for no real reason.

    Tons of people skipped over this version of Fight Night because of the numerous problems with online play as well as not being able to remap the control scheme.  Adding in the option to customize controls is only going to help the game sales.

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    MaddProdigy

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    #43  Edited By MaddProdigy

    lol

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    MrKlorox

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    #44  Edited By MrKlorox
    @JoshLarson: People are upset that it offers an unfair timing advantage versus the stick. They don't want that to interfere with their online play. This is mainly about the ambiguity from EA about whether or not the stick twigglers will be segregated from the button mashers.

    @Hulk said:
    " lol.  Quite a lot of lemmings here.  If Jeff had posted that he was stoked about the button controls being added 90% of the posts here would be "Wooo hooo the stick sucks!"The stick controls in FNR3 were a gimmick and all players that actually wanted solid, reliable response used config 3 (buttons).  Then for FNR4 they take that away and force people into playing with the gimmicky controls.  This is why veteran fans of the series were upset because they were having something gimmicky forced down their throat for no real reason.Tons of people skipped over this version of Fight Night because of the numerous problems with online play as well as not being able to remap the control scheme.  Adding in the option to customize controls is only going to help the game sales. "
    Nice theory, but both you and it are full of shit. I made my first post before I even read the story. lol @ "veterans of the series were upset". Guess what, just cause they're "vets" doesn't mean they are any good at the game, especially if they can't get the hang of the stick. Also nice job of speaking for a whole group that is not yourself.

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    Hulk

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    #45  Edited By Hulk

    Every site that you visit online has the overwhelming majority of users in favor of having button controls brought back whether it's through preferring controls that are 100% responsive 100% of the time, or just on the basis of removing features from sequels is never a good idea.

    But then you check Giant Bomb and there are a vast majority of people on the pro-stick bandwagon simply because Jeff said he was in his article.  It wouldn't be a surprise at all to find out that most of the people posting have no intention of ever playing Fight Night, they just wanted to +1 whatever their hero was saying.  Lemming Party.

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    Out_On_Bail

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    #46  Edited By Out_On_Bail

    Unbelievable. I agree with you Jeff all the way. The controls were different, but learnable. Seriously it wasn't that hard at all to adapt. Rather than sit here and cry on some forum (go see xbox.com forums to see what I mean), I decided to spend that energy perfecting my punches. And to have EA do this.  What a joke. Those crybabies are the ones I was happy to see leave. [Rage quit]  At least I know what I'll be trading in next.

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    MrKlorox

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    #47  Edited By MrKlorox
    @Hulk said:
    " Every site that you visit online has the overwhelming majority of users in favor of having button controls brought back whether it's through preferring controls that are 100% responsive 100% of the time, or just on the basis of removing features from sequels is never a good idea.But then you check Giant Bomb and there are a vast majority of people on the pro-stick bandwagon simply because Jeff said he was in his article.  It wouldn't be a surprise at all to find out that most of the people posting have no intention of ever playing Fight Night, they just wanted to +1 whatever their hero was saying.  Lemming Party. "
    Not the sites I visit. Either you need to learn how count or I need to visit shittier sites. Are you familiar with the concept of a "non-sequitur"? You're making massive ones right now. Enjoy being an idiot.

    To everybody else, you better hope Jeff doesn't ever happen to share the same opinion as yourself otherwise assholes won't trust you. But who really wants an asshole's trust anyway?
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    Th3_James

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    #48  Edited By Th3_James

    i can control everything fine, i just preffered the feel of round 3 is all

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    Mechanized

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    #49  Edited By Mechanized

    There was actually an interview with a FNR4 producer on Gametrailers/1up I think where they said that button controls made the gameplay too unbalanced for online so they scrapped them. Seems strange to go back on that. I could see leaving it in for single player, but it has no place online.

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    Ket87

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    #50  Edited By Ket87

    To people who complained about the controls enough to cause this, fuck you. EA Sports was on the verge of making their games progressive and not copies of the previous games and because Fight Night Round 4 wasn't Fight Night Round 3 they are taking steps backward to increase sales. Not that pissed over what they are actually doing with FN4 just the implications it has for EA Sports as a whole. This isn't EA's fault for reverting to their old ways, this is definitely the players. Not buying a game because its different is just dumb. The people who are to blame are the same people who cause Madden to be shitty year after year. Since there is no way they'll risk evolving the game because if it isn't last years game with a new coat of paint people have an aneurysm over it.

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