Fight Night Round 4

Fight Night Round 4 is a video game that consists of 6 releases

11 user reviews
4.0 / 5 avg score
Reviewed on June 23, 2009
Between its legendary roster and authentic gameplay, Fight Night Round 4 is a great homage to the sport of boxing.
Read Jeff Gerstmann's full review
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Mike Tyson and Muhammad Ali join a roster of current and classic fighters as EA's boxing series makes another appearance with an all new physics engine and online.

Overview

EA's Fight Night series continues with Fight Night Round 4, which is currently scheduled for release on the Xbox 360 and PlayStation 3 on June 30th 2009. The game's previous studio, EA's Chicago office, has since been dissolved, so development is taking place at EA Canada. The game is said to focus more in inside fighting with a new physics-based style of gameplay.

Gameplay

The strength of your punch is no longer determined by how far back you pull the analogue stick, but how cleanly you make contact with your opponents face.

“In FN4 the cutscenes will accurately and authentically reflect that experience seen on TV; we have them all and they are looking tight! And when I say authentic - Ali won’t be doing the ‘running man’ during his ring walk entrance!”

  • The game features at least a dozen venues from around the world. They are more built than previous titles. This includes more activity around the apron during a fight.
  • Fighters confirmed so far Tyson, Ali, Lennox Lewis, sugar Ray, Winky Wright, Sergio Mora and Emanuel Augustus
  • The strength of a punch is no longer how far back you pull the analogue stick, but how cleanly you make contact.
  • If you’re in close to your opponent and don’t get full arm extension, the power behind your punches are weakened.
  • Boxers now have more hit zones in their faces, and different punches will have different effects depending on where they land.
  • Blocking now has a meter, this meter decays over time, your overall risk increases as the meter decreases. Punches can break through your guard and your arms can be knocked out the way much easier as your opponent works your defence.
  • Fight Night’s new physics system is better suited to providing more realistic outcomes during the moment to moment flow of two boxers constantly trading punches
  • Taking cuts to the face is not about your health meter, the strength of the punch and how directly it lands on your face are more important
  • When Tyson is throwing a punch at your head, don’t try and slap it out of air (referring to R3’s parrying system)
  • 40 licensed boxers, introduces more height and body (like Tyson being small for good inside, and taller Ali being better on outside). Thus, long armed fighters perform better if they stick and move, while shorter boxers like Tyson want to pummel you from close range, negating the advantage of the opponents longer arms.
  • The parry system of old has been done away with. “You won’t want to be attempting to parry one of Tyson’s hooks.” Taller boxers with longer arms will be expected to jab and move, while shorter guys like a Tyson will try to work inside.
  • Another note would be the removal of maneuvering the thumb-stick in between rounds to work on cuts etc. Cut work and the like will be worked on by a points system being applied to your boxer. You’ll choose from the bank of points you have accumulated and apply them where you see fit.
  • The FNR4 audio will enhance the gameplay experience by reflecting the emotion and excitement that is heard in a real life boxing match. Like much of the rest of the game, we’re building the audio from the ground up and have a load of new audio features for Fn4. This time around, FN4 will feature a 2-man commentary team (talent to be announced)that will bring a whole new level of intelligence and analysis to the game.
  • The crowd will accurately reflect the size of the venue and respond to the action going on in the ring. There are several cool new features with music, and we are also filling out the soundtrack with a wider variety of music that will get the player in the “boxing” head space from the get go
  • There are different boxing styles available like brawler, counter-puncher, and inside fighter. You will have to master the techniques that best cater's to your character's hight, reach, and other attributes.
  • The game features legacy mode where you move up the ranks in try to become a boxing legend.

Legacy Mode  

In Legacy Mode players start their boxing career using a created boxer or an existing one. This mode begins with an amateur tournament where the player works their way up the rankings. Fights are scheduled using the game's calendar. Depending on the date selected the player may get the chance to play one or two training sessions.  
 
Each exercise raises different attributes and decreases others. The amount of points gained from each exercise depends on how well the player performed while exercising. As the boxer gets older the maximum increase possible from each exercise is lowered.  
 
When a fight is finished the player must wait a certain period of time to recover before their next match. During this time, the game simulates the matches of other boxers. At the end of each year awards are given out in categories such as Fight of the Year, Round of the Year, and Prospect of the Year.  
 
Throughout a fighter's career, the player is sent messages from their trainer informing them whenever a belt changes hands, making the player aware of up and coming fighters, and letting the player know when they have been nominated for an award.
 
By meeting certain criteria the player can get different legacy rating.  The available ratings in descending order are as follows: 
  • Greatest of All Time
  • Ring Legend
  • Hall of Famer
  • Superstar
  • Champion
  • Contender
  • Club Fighter
  • Prospect
  • Bum

Roster

The roster contains a total of 50 fighters from the past and present of boxing, the fighters confirmed so far are:

  • Amin Asikainen
  • Anthony Mundine
  • Arementa
  • Arthur Abraham
  • Arturo Gatti
  • Billy Dib
  • Carlos Monzon
  • Corey Spinks
  • Diego Corrales
  • Eddie Chambers
  • Edwim Valero
  • Emanuel Agustus
  • Erik Morales
  • Fernando Montiel
  • George Foreman
  • Jake Lamotta
  • James Toney
  • Jermaine Taylor
  • Joe Calzaghe
  • Joe Frazier
  • Jorge Armando Arce
  • Julio Caesar Chavez
  • Kelly Pavlik
  • Kermit Cinteron
  • Lennox Lewis
  • Manny Pacquiao
  • Marco Antonio Barrera
  • Marvin Hagler
  • Miguel Cotto
  • Mike Tyson
  • Muhammad Ali
  • Nate Campbell
  • Nonito Donair
  • Paulie Malignaggi
  • Pernell Whittaker
  • Ray Leonard
  • Ray Robinson
  • Ricky Hatton
  • Roberto Duran
  • Roberto Guerrero
  • Ronald "Winky" Wright
  • Roy Jones Jr.
  • Sergio Mora
  • Shane Mosely
  • Thomas Hearns
  • Tommy Morrison
  • Victor Ortiz
  • Vinny Paz
  • Vivian Harris
  • Yuriorkis Gamboa

Xbox 360 Hard Drive Install

Installing Fight Night Round 4 takes up about 4.4 GB of space on your hard drive.

Post-Release Updates

On July 8, 2009, EA announced that they will be releasing a pack of downloadable content to be released by early August. The pack is said to include a new training gym, new gameplay sliders, and new equipment to outfit boxers.

Also announced was an update, set to be released by early September, which adds a face button control scheme in place of the default layout which is based on using the right analog stick for punches.
 

Downloadable Content

A new batch of boxers will be ready to rumble for 400MS points or $4.99. This boxer pack includes Oscar De La Hoya, Vitali Klitschko, Wladimir Klitschko, and different versions of George Foreman and James Toney.

Game Name Fight Night Round 4
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Original US Release June 23, 2009
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Original US Release July

2009
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Aliases
OFLC
OFLC: M
ESRB
ESRB: T
PEGI
PEGI: 16+
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